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libcommon: Cleanup
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danij-deng committed Feb 9, 2014
1 parent f787302 commit 2f4e8dd
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Showing 2 changed files with 156 additions and 160 deletions.
11 changes: 6 additions & 5 deletions doomsday/plugins/common/include/thinkerinfo.h
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,10 @@
#define LIBCOMMON_SAVESTATE_THINKERINFO_H

#include "common.h"
#ifdef __cplusplus
# include "mapstatereader.h"
# include "mapstatewriter.h"
#endif

/**
* Original indices must remain unchanged!
Expand Down Expand Up @@ -64,14 +68,11 @@ typedef enum thinkclass_e {
} thinkerclass_t;

#ifdef __cplusplus
class MapStateReader;
class MapStateWriter;

// Thinker Save flags
#define TSF_SERVERONLY 0x01 ///< Only saved by servers.

typedef void (*WriteThinkerFunc)(thinker_t *, MapStateWriter *writer);
typedef int (*ReadThinkerFunc)(thinker_t *, MapStateReader *reader);
typedef void (*WriteThinkerFunc)(thinker_t *, MapStateWriter *msw);
typedef int (*ReadThinkerFunc)(thinker_t *, MapStateReader *msr);

struct ThinkerClassInfo
{
Expand Down
305 changes: 150 additions & 155 deletions doomsday/plugins/common/src/p_saveg.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,8 @@ using namespace dmu_lib;
static ThingSerialId const TargetPlayerId = -2;
#endif

typedef struct playerheader_s {
struct playerheader_t
{
int numPowers;
int numKeys;
int numFrags;
Expand All @@ -67,32 +68,26 @@ typedef struct playerheader_s {
#if __JHEXEN__
int numArmorTypes;
#endif
} playerheader_t;
};

typedef enum {
enum sectorclass_t
{
sc_normal,
sc_ploff, ///< plane offset
#if !__JHEXEN__
sc_xg1,
#endif
NUM_SECTORCLASSES
} sectorclass_t;
};

typedef enum {
enum lineclass_t
{
lc_normal,
#if !__JHEXEN__
lc_xg1,
#endif
NUM_LINECLASSES
} lineclass_t;

static bool recogniseGameState(Str const *path, SaveInfo *info);

#if __JHEXEN__
static void readMapState(Reader *reader, int saveVersion, Str const *path);
#else
static void readMapState(Reader *reader, int saveVersion);
#endif
};

static bool inited = false;

Expand Down Expand Up @@ -122,21 +117,6 @@ static targetplraddress_t *targetPlayerAddrs;
static byte *saveBuffer;
#endif

void SV_Register()
{
#if !__JHEXEN__
C_VAR_BYTE("game-save-auto-loadonreborn", &cfg.loadAutoSaveOnReborn, 0, 0, 1);
#endif
C_VAR_BYTE("game-save-confirm", &cfg.confirmQuickGameSave, 0, 0, 1);
C_VAR_BYTE("game-save-confirm-loadonreborn", &cfg.confirmRebornLoad, 0, 0, 1);
C_VAR_BYTE("game-save-last-loadonreborn", &cfg.loadLastSaveOnReborn, 0, 0, 1);
C_VAR_INT ("game-save-last-slot", &cvarLastSlot, CVF_NO_MIN|CVF_NO_MAX|CVF_NO_ARCHIVE|CVF_READ_ONLY, 0, 0);
C_VAR_INT ("game-save-quick-slot", &cvarQuickSlot, CVF_NO_MAX|CVF_NO_ARCHIVE, -1, 0);

// Aliases for obsolete cvars:
C_VAR_BYTE("menu-quick-ask", &cfg.confirmQuickGameSave, 0, 0, 1);
}

/**
* Compose the (possibly relative) path to the game-save associated
* with the logical save @a slot.
Expand Down Expand Up @@ -218,6 +198,101 @@ static void clearSaveInfo()
}
}

static void SV_SaveInfo_Read(SaveInfo *info, Reader *reader)
{
#if __JHEXEN__
// Read the magic byte to determine the high-level format.
int magic = Reader_ReadInt32(reader);
SV_HxSavePtr()->b -= 4; // Rewind the stream.

if((!IS_NETWORK_CLIENT && magic != MY_SAVE_MAGIC) ||
( IS_NETWORK_CLIENT && magic != MY_CLIENT_SAVE_MAGIC))
{
// Perhaps the old v9 format?
info->read_Hx_v9(reader);
}
else
#endif
{
info->read(reader);
}
}

static bool recogniseNativeState(Str const *path, SaveInfo *info)
{
DENG_ASSERT(path != 0 && info != 0);

if(!SV_ExistingFile(path)) return false;

#if __JHEXEN__
/// @todo Do not buffer the whole file.
byte *saveBuffer;
size_t fileSize = M_ReadFile(Str_Text(path), (char **) &saveBuffer);
if(!fileSize) return false;
// Set the save pointer.
SV_HxSavePtr()->b = saveBuffer;
SV_HxSetSaveEndPtr(saveBuffer + fileSize);
#else
if(!SV_OpenFile(path, "rp"))
return false;
#endif

Reader *reader = SV_NewReader();
SV_SaveInfo_Read(info, reader);
Reader_Delete(reader);

#if __JHEXEN__
Z_Free(saveBuffer);
#else
SV_CloseFile();
#endif

// Magic must match.
if(info->magic() != MY_SAVE_MAGIC && info->magic() != MY_CLIENT_SAVE_MAGIC)
{
return false;
}

/*
* Check for unsupported versions.
*/
if(info->version() > MY_SAVE_VERSION) // Future version?
{
return false;
}

#if __JHEXEN__
// We are incompatible with v3 saves due to an invalid test used to determine
// present sides (ver3 format's sides contain chunks of junk data).
if(info->version() == 3)
{
return false;
}
#endif

return true;
}

static bool recogniseGameState(Str const *path, SaveInfo *info)
{
if(path && info)
{
if(recogniseNativeState(path, info))
return true;

// Perhaps an original game state?
#if __JDOOM__
if(SV_RecogniseState_Dm_v19(path, info))
return true;
#endif
#if __JHERETIC__
if(SV_RecogniseState_Hr_v13(path, info))
return true;
#endif
}
return false;
}

static void updateSaveInfo(Str const *path, SaveInfo *info)
{
if(!info) return;
Expand Down Expand Up @@ -397,101 +472,6 @@ dd_bool SV_IsUserWritableSlot(int slot)
return SV_IsValidSlot(slot);
}

static void SV_SaveInfo_Read(SaveInfo *info, Reader *reader)
{
#if __JHEXEN__
// Read the magic byte to determine the high-level format.
int magic = Reader_ReadInt32(reader);
SV_HxSavePtr()->b -= 4; // Rewind the stream.

if((!IS_NETWORK_CLIENT && magic != MY_SAVE_MAGIC) ||
( IS_NETWORK_CLIENT && magic != MY_CLIENT_SAVE_MAGIC))
{
// Perhaps the old v9 format?
info->read_Hx_v9(reader);
}
else
#endif
{
info->read(reader);
}
}

static bool recogniseNativeState(Str const *path, SaveInfo *info)
{
DENG_ASSERT(path != 0 && info != 0);

if(!SV_ExistingFile(path)) return false;

#if __JHEXEN__
/// @todo Do not buffer the whole file.
byte *saveBuffer;
size_t fileSize = M_ReadFile(Str_Text(path), (char **) &saveBuffer);
if(!fileSize) return false;
// Set the save pointer.
SV_HxSavePtr()->b = saveBuffer;
SV_HxSetSaveEndPtr(saveBuffer + fileSize);
#else
if(!SV_OpenFile(path, "rp"))
return false;
#endif

Reader *reader = SV_NewReader();
SV_SaveInfo_Read(info, reader);
Reader_Delete(reader);

#if __JHEXEN__
Z_Free(saveBuffer);
#else
SV_CloseFile();
#endif

// Magic must match.
if(info->magic() != MY_SAVE_MAGIC && info->magic() != MY_CLIENT_SAVE_MAGIC)
{
return false;
}

/*
* Check for unsupported versions.
*/
if(info->version() > MY_SAVE_VERSION) // Future version?
{
return false;
}

#if __JHEXEN__
// We are incompatible with v3 saves due to an invalid test used to determine
// present sides (ver3 format's sides contain chunks of junk data).
if(info->version() == 3)
{
return false;
}
#endif

return true;
}

static bool recogniseGameState(Str const *path, SaveInfo *info)
{
if(path && info)
{
if(recogniseNativeState(path, info))
return true;

// Perhaps an original game state?
#if __JDOOM__
if(SV_RecogniseState_Dm_v19(path, info))
return true;
#endif
#if __JHERETIC__
if(SV_RecogniseState_Hr_v13(path, info))
return true;
#endif
}
return false;
}

SaveInfo *SV_SaveInfoForSlot(int slot)
{
DENG_ASSERT(inited);
Expand Down Expand Up @@ -2722,6 +2702,37 @@ static bool openGameSaveFile(Str const *fileName, bool write)
return SV_File() != 0;
}

#if __JHEXEN__
static void readMapState(Reader *reader, int saveVersion, Str const *path)
#else
static void readMapState(Reader *reader, int saveVersion)
#endif
{
#if __JHEXEN__
DENG_ASSERT(path != 0);

App_Log(DE2_DEV_MAP_MSG, "readMapState: Opening file \"%s\"\n", Str_Text(path));

// Load the file
size_t bufferSize = M_ReadFile(Str_Text(path), (char **)&saveBuffer);
if(!bufferSize)
{
App_Log(DE2_RES_ERROR, "readMapState: Failed opening \"%s\" for reading", Str_Text(path));
return;
}

SV_HxSavePtr()->b = saveBuffer;
SV_HxSetSaveEndPtr(saveBuffer + bufferSize);
#endif

MapStateReader(saveVersion).read(reader);

#if __JHEXEN__
clearThingArchive();
Z_Free(saveBuffer);
#endif
}

static int SV_LoadState(Str const *path, SaveInfo *info)
{
DENG_ASSERT(path != 0 && info != 0);
Expand Down Expand Up @@ -3089,37 +3100,6 @@ void SV_LoadGameClient(uint gameId)
#endif
}

#if __JHEXEN__
static void readMapState(Reader *reader, int saveVersion, Str const *path)
#else
static void readMapState(Reader *reader, int saveVersion)
#endif
{
#if __JHEXEN__
DENG_ASSERT(path != 0);

App_Log(DE2_DEV_MAP_MSG, "readMapState: Opening file \"%s\"\n", Str_Text(path));

// Load the file
size_t bufferSize = M_ReadFile(Str_Text(path), (char **)&saveBuffer);
if(!bufferSize)
{
App_Log(DE2_RES_ERROR, "readMapState: Failed opening \"%s\" for reading", Str_Text(path));
return;
}

SV_HxSavePtr()->b = saveBuffer;
SV_HxSetSaveEndPtr(saveBuffer + bufferSize);
#endif

MapStateReader(saveVersion).read(reader);

#if __JHEXEN__
clearThingArchive();
Z_Free(saveBuffer);
#endif
}

static int saveStateWorker(Str const *path, SaveInfo *saveInfo)
{
App_Log(DE2_LOG_VERBOSE, "saveStateWorker: Attempting save game to \"%s\"", Str_Text(path));
Expand Down Expand Up @@ -3462,3 +3442,18 @@ void SV_HxRestorePlayersInCluster(playerbackup_t playerBackup[MAXPLAYERS],
P_TelefragMobjsTouchingPlayers();
}
#endif

void SV_Register()
{
#if !__JHEXEN__
C_VAR_BYTE("game-save-auto-loadonreborn", &cfg.loadAutoSaveOnReborn, 0, 0, 1);
#endif
C_VAR_BYTE("game-save-confirm", &cfg.confirmQuickGameSave, 0, 0, 1);
C_VAR_BYTE("game-save-confirm-loadonreborn", &cfg.confirmRebornLoad, 0, 0, 1);
C_VAR_BYTE("game-save-last-loadonreborn", &cfg.loadLastSaveOnReborn, 0, 0, 1);
C_VAR_INT ("game-save-last-slot", &cvarLastSlot, CVF_NO_MIN|CVF_NO_MAX|CVF_NO_ARCHIVE|CVF_READ_ONLY, 0, 0);
C_VAR_INT ("game-save-quick-slot", &cvarQuickSlot, CVF_NO_MAX|CVF_NO_ARCHIVE, -1, 0);

// Aliases for obsolete cvars:
C_VAR_BYTE("menu-quick-ask", &cfg.confirmQuickGameSave, 0, 0, 1);
}

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