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GL|libgui|Client: Draw lines as triangle strips with custom width
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The DGL shader now supports lines with any width. The automap and
crosshairs may use line widths outside the supported range of
GL_LINES, so this allows drawing with any arbitrary line width.

Setting GL line width via GLInfo was removed.
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skyjake committed Sep 22, 2018
1 parent 30ffe7a commit 3e00128
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Showing 8 changed files with 227 additions and 58 deletions.
10 changes: 5 additions & 5 deletions doomsday/apps/api/api_gl.h
Expand Up @@ -105,11 +105,11 @@ enum {

// Types.
typedef unsigned char DGLubyte;
typedef int DGLint;
typedef unsigned int DGLuint;
typedef int DGLsizei;
typedef double DGLdouble;
typedef unsigned int DGLenum;
typedef int DGLint;
typedef unsigned int DGLuint;
typedef int DGLsizei;
typedef double DGLdouble;
typedef unsigned int DGLenum;

/// Texture formats.
typedef enum dgltexformat_e {
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Expand Up @@ -21,15 +21,17 @@
DENG_LAYOUT_LOC(0) DENG_ATTRIB vec4 aVertex;
DENG_LAYOUT_LOC(1) DENG_ATTRIB vec4 aColor;
DENG_LAYOUT_LOC(2) DENG_ATTRIB vec2 aTexCoord[2];
DENG_LAYOUT_LOC(4) DENG_ATTRIB vec2 aFragOffset;

uniform vec2 uFragmentSize; // used for line width
uniform mat4 uMvpMatrix;
uniform mat4 uTexMatrix0;
uniform mat4 uTexMatrix1;

DENG_VAR vec4 vColor;
DENG_VAR vec2 vTexCoord[2];

vec2 transformTexCoord(const mat4 matrix, const vec2 tc)
vec2 transformTexCoord(const mat4 matrix, const vec2 tc)
{
vec4 coord = vec4(tc.s, tc.t, 0.0, 1.0);
return (matrix * coord).xy;
Expand All @@ -38,7 +40,14 @@ vec2 transformTexCoord(const mat4 matrix, const vec2 tc)
void main()
{
gl_Position = uMvpMatrix * aVertex;
vColor = aColor;

if (uFragmentSize != vec2(0.0))
{
gl_Position.xy += normalize(mat2(uMvpMatrix) * aFragOffset) *
uFragmentSize * gl_Position.w;
}

vColor = aColor;
vTexCoord[0] = transformTexCoord(uTexMatrix0, aTexCoord[0]);
vTexCoord[1] = transformTexCoord(uTexMatrix1, aTexCoord[1]);
}
2 changes: 1 addition & 1 deletion doomsday/apps/client/src/gl/dgl_common.cpp
Expand Up @@ -702,7 +702,7 @@ dd_bool DGL_SetFloat(int name, float value)
{
case DGL_LINE_WIDTH:
GL_state.currentLineWidth = value;
GLInfo::setLineWidth(value);
// GLInfo::setLineWidth(value);
break;

case DGL_POINT_SIZE:
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