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Game Menu|Doom: Use "Status" rather than "Face" in HUD options
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We only know this display depicts a face in the original game. It may
be replaced by something entirely different in a mod but chances are
it's still used to illustrate the player's general status.
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danij-deng committed Feb 18, 2012
1 parent a050c47 commit 46810b3
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions doomsday/plugins/common/src/hu_menu.c
Original file line number Diff line number Diff line change
Expand Up @@ -634,7 +634,7 @@ mndata_text_t txt_hud_full_show_armor = { "Show Armor" };
mndata_text_t txt_hud_full_show_powerkeys = { "Show PowerKeys" };
#endif
#if __JDOOM__
mndata_text_t txt_hud_full_show_face = { "Show Face" };
mndata_text_t txt_hud_full_show_status = { "Show Status" };
#endif
mndata_text_t txt_hud_full_show_health = { "Show Health" };
#if __JDOOM__ || __JDOOM64__ || __JHERETIC__
Expand Down Expand Up @@ -777,7 +777,7 @@ static mn_object_t HudMenuObjects[] = {
{ MN_BUTTON, 6, 0, 'p',MENU_FONT1, MENU_COLOR3, MNButton_Ticker, MNButton_UpdateGeometry, MNButton_Drawer, { Hu_MenuCvarButton, NULL, NULL, NULL, NULL, Hu_MenuDefaultFocusAction }, MNButton_CommandResponder, NULL, NULL, &btn_hud_full_show_powerkeys },
#endif
#if __JDOOM__
{ MN_TEXT, 6, 0, 0, MENU_FONT1, MENU_COLOR1, MNText_Ticker, MNText_UpdateGeometry, MNText_Drawer, { NULL }, NULL, NULL, NULL, &txt_hud_full_show_face },
{ MN_TEXT, 6, 0, 0, MENU_FONT1, MENU_COLOR1, MNText_Ticker, MNText_UpdateGeometry, MNText_Drawer, { NULL }, NULL, NULL, NULL, &txt_hud_full_show_status },
{ MN_BUTTON, 6, 0, 'f',MENU_FONT1, MENU_COLOR3, MNButton_Ticker, MNButton_UpdateGeometry, MNButton_Drawer, { Hu_MenuCvarButton, NULL, NULL, NULL, NULL, Hu_MenuDefaultFocusAction }, MNButton_CommandResponder, NULL, NULL, &btn_hud_full_show_face },
#endif
{ MN_TEXT, 6, 0, 0, MENU_FONT1, MENU_COLOR1, MNText_Ticker, MNText_UpdateGeometry, MNText_Drawer, { NULL }, NULL, NULL, NULL, &txt_hud_full_show_health },
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