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Fixed|UI|Client: Manual direct connection dialog
It is now again possible to connect to a manually specified server. The dialog uses the same MP menu widget that is used in the Home MP tab. Also renamed the MultiplayerMenuWidget to MultiplayerStatusWidget.
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47 changes: 47 additions & 0 deletions
47
doomsday/apps/client/include/ui/widgets/multiplayerservermenuwidget.h
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/** @file multiplayerservermenuwidget.h | ||
* | ||
* @authors Copyright (c) 2016 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, see: | ||
* http://www.gnu.org/licenses</small> | ||
*/ | ||
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#ifndef DENG_CLIENT_UI_MULTIPLAYERSERVERMENUWIDGET_H | ||
#define DENG_CLIENT_UI_MULTIPLAYERSERVERMENUWIDGET_H | ||
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#include "homemenuwidget.h" | ||
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struct serverinfo_s; | ||
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/** | ||
* Menu for listing available multiplayer servers. | ||
*/ | ||
class MultiplayerServerMenuWidget : public HomeMenuWidget | ||
{ | ||
public: | ||
DENG2_DEFINE_AUDIENCE2(AboutToJoin, void aboutToJoinMultiplayerGame(serverinfo_s const &)) | ||
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enum DiscoveryMode { | ||
NoDiscovery, | ||
DiscoverUsingMaster, | ||
DirectDiscoveryOnly | ||
}; | ||
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MultiplayerServerMenuWidget(DiscoveryMode discovery = DiscoverUsingMaster, | ||
de::String const &name = de::String()); | ||
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private: | ||
DENG2_PRIVATE(d) | ||
}; | ||
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#endif // DENG_CLIENT_UIMULTIPLAYERSERVERMENUWIDGET_H |
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