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Fixed|Client|All Games: Busy mode transition when map changes in netgame
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skyjake committed Jan 30, 2014
1 parent c9152b1 commit 9572fcb
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions doomsday/plugins/common/src/d_netcl.c
Expand Up @@ -54,6 +54,8 @@ void NetCl_UpdateGameState(Reader* msg)
byte gsSkill = 0;
coord_t gsGravity = 0;

BusyMode_FreezeGameForBusyMode();

gsFlags = Reader_ReadByte(msg);

// Game identity key.
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