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Replication condition COND_SkipOwner not fully supported. #2274

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mironec opened this issue Jun 23, 2020 · 0 comments
Open

Replication condition COND_SkipOwner not fully supported. #2274

mironec opened this issue Jun 23, 2020 · 0 comments

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@mironec
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mironec commented Jun 23, 2020

Description

The replication condition COND_SkipOwner will not always skip the owner with Spatial networking enabled.

Expected behavior

COND_SkipOwner properties should skip replication to clients who own that particular actor.

Current behavior

Sometimes, when, for example setting a COND_SkipOwner variable and changing the owner of an actor at the same time, the SkipOwner variable can still be replicated at the same time as the change in ownership occurs.
Similarly, if an actor is replicated already owned, the SkipOwner variable could still be replicated along with this new actor.

Environment

Probably since 0.9.0.

Tracking ticket

UNR-3714

@mironec mironec changed the title Replication condition COND_SkipOwner not fully supported. Replication condition COND_SkipOwner not fully supported. Jun 23, 2020
@oblm oblm added this to Unreal Parity Issues in Known Issues Apr 23, 2021
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