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LuaOpenGLUtils.cpp
999 lines (783 loc) · 29.7 KB
/
LuaOpenGLUtils.cpp
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <cctype>
#include "LuaOpenGLUtils.h"
#include "LuaHandle.h"
#include "LuaTextures.h"
#include "Game/Camera.h"
#include "Game/UI/MiniMap.h"
#include "Map/BaseGroundDrawer.h"
#include "Map/HeightMapTexture.h"
#include "Map/ReadMap.h"
#include "Rendering/Fonts/glFont.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/IconHandler.h"
#include "Rendering/ShadowHandler.h"
#include "Rendering/UnitDefImage.h"
#include "Rendering/UnitDrawer.h"
#include "Rendering/GL/GeometryBuffer.h"
#include "Rendering/Env/CubeMapHandler.h"
#include "Rendering/Map/InfoTexture/IInfoTextureHandler.h"
#include "Rendering/Map/InfoTexture/InfoTexture.h"
#include "Rendering/Textures/NamedTextures.h"
#include "Rendering/Textures/3DOTextureHandler.h"
#include "Rendering/Textures/S3OTextureHandler.h"
#include "Sim/Features/FeatureDef.h"
#include "Sim/Features/FeatureDefHandler.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/UnitDefHandler.h"
#include "System/Matrix44f.h"
#include "System/StringUtil.h"
#include "System/Log/ILog.h"
#include "System/Sync/HsiehHash.h"
// for "$info:los", etc
static spring::unsynced_map<size_t, LuaMatTexture> luaMatTextures;
static const spring::unsynced_map<std::string, LuaMatTexture::Type> luaMatTexTypeMap = {
// atlases
{"$units", LuaMatTexture::LUATEX_3DOTEXTURE},
{"$units1", LuaMatTexture::LUATEX_3DOTEXTURE},
{"$units2", LuaMatTexture::LUATEX_3DOTEXTURE},
// cubemaps
{"$reflection", LuaMatTexture::LUATEX_MAP_REFLECTION},
{"$map_reflection", LuaMatTexture::LUATEX_MAP_REFLECTION},
{"$sky_reflection", LuaMatTexture::LUATEX_SKY_REFLECTION},
// specials
{"$shadow", LuaMatTexture::LUATEX_SHADOWMAP},
{"$heightmap", LuaMatTexture::LUATEX_HEIGHTMAP},
// SMF-maps
{"$grass", LuaMatTexture::LUATEX_SMF_GRASS},
{"$detail", LuaMatTexture::LUATEX_SMF_DETAIL},
{"$minimap", LuaMatTexture::LUATEX_SMF_MINIMAP},
{"$shading", LuaMatTexture::LUATEX_SMF_SHADING},
{"$normals", LuaMatTexture::LUATEX_SMF_NORMALS},
// SSMF-maps
{"$ssmf_normals", LuaMatTexture::LUATEX_SSMF_NORMALS },
{"$ssmf_specular", LuaMatTexture::LUATEX_SSMF_SPECULAR},
{"$ssmf_splat_distr", LuaMatTexture::LUATEX_SSMF_SDISTRIB},
{"$ssmf_splat_detail", LuaMatTexture::LUATEX_SSMF_SDETAIL },
{"$ssmf_splat_normals", LuaMatTexture::LUATEX_SSMF_SNORMALS},
{"$ssmf_sky_refl", LuaMatTexture::LUATEX_SSMF_SKYREFL },
{"$ssmf_emission", LuaMatTexture::LUATEX_SSMF_EMISSION},
{"$ssmf_parallax", LuaMatTexture::LUATEX_SSMF_PARALLAX},
{"$info", LuaMatTexture::LUATEX_INFOTEX_ACTIVE},
{"$extra", LuaMatTexture::LUATEX_INFOTEX_ACTIVE},
{"$map_gb_nt", LuaMatTexture::LUATEX_MAP_GBUFFER_NORM},
{"$map_gb_dt", LuaMatTexture::LUATEX_MAP_GBUFFER_DIFF},
{"$map_gb_st", LuaMatTexture::LUATEX_MAP_GBUFFER_SPEC},
{"$map_gb_et", LuaMatTexture::LUATEX_MAP_GBUFFER_EMIT},
{"$map_gb_mt", LuaMatTexture::LUATEX_MAP_GBUFFER_MISC},
{"$map_gb_zt", LuaMatTexture::LUATEX_MAP_GBUFFER_ZVAL},
{"$map_gbuffer_normtex", LuaMatTexture::LUATEX_MAP_GBUFFER_NORM},
{"$map_gbuffer_difftex", LuaMatTexture::LUATEX_MAP_GBUFFER_DIFF},
{"$map_gbuffer_spectex", LuaMatTexture::LUATEX_MAP_GBUFFER_SPEC},
{"$map_gbuffer_emittex", LuaMatTexture::LUATEX_MAP_GBUFFER_EMIT},
{"$map_gbuffer_misctex", LuaMatTexture::LUATEX_MAP_GBUFFER_MISC},
{"$map_gbuffer_zvaltex", LuaMatTexture::LUATEX_MAP_GBUFFER_ZVAL},
{"$mdl_gb_nt", LuaMatTexture::LUATEX_MODEL_GBUFFER_NORM},
{"$mdl_gb_dt", LuaMatTexture::LUATEX_MODEL_GBUFFER_DIFF},
{"$mdl_gb_st", LuaMatTexture::LUATEX_MODEL_GBUFFER_SPEC},
{"$mdl_gb_et", LuaMatTexture::LUATEX_MODEL_GBUFFER_EMIT},
{"$mdl_gb_mt", LuaMatTexture::LUATEX_MODEL_GBUFFER_MISC},
{"$mdl_gb_zt", LuaMatTexture::LUATEX_MODEL_GBUFFER_ZVAL},
{"$model_gbuffer_normtex", LuaMatTexture::LUATEX_MODEL_GBUFFER_NORM},
{"$model_gbuffer_difftex", LuaMatTexture::LUATEX_MODEL_GBUFFER_DIFF},
{"$model_gbuffer_spectex", LuaMatTexture::LUATEX_MODEL_GBUFFER_SPEC},
{"$model_gbuffer_emittex", LuaMatTexture::LUATEX_MODEL_GBUFFER_EMIT},
{"$model_gbuffer_misctex", LuaMatTexture::LUATEX_MODEL_GBUFFER_MISC},
{"$model_gbuffer_zvaltex", LuaMatTexture::LUATEX_MODEL_GBUFFER_ZVAL},
{"$font" , LuaMatTexture::LUATEX_FONT},
{"$smallfont", LuaMatTexture::LUATEX_FONTSMALL},
{"$fontsmall", LuaMatTexture::LUATEX_FONTSMALL},
};
static const spring::unsynced_map<unsigned int, LuaMatrixType> luaMatrixTypeMap = {
{hashString("view" ), LUAMATRICES_VIEW },
{hashString( "projection" ), LUAMATRICES_PROJECTION },
{hashString("viewprojection" ), LUAMATRICES_VIEWPROJECTION },
{hashString("viewinverse" ), LUAMATRICES_VIEWINVERSE },
{hashString( "projectioninverse"), LUAMATRICES_PROJECTIONINVERSE },
{hashString("viewprojectioninverse"), LUAMATRICES_VIEWPROJECTIONINVERSE},
{hashString( "billboard"), LUAMATRICES_BILLBOARD },
{hashString( "shadow"), LUAMATRICES_SHADOW },
{hashString( "mmview" ), LUAMATRICES_MINIMAP_DRAWVIEW },
{hashString( "mmproj" ), LUAMATRICES_MINIMAP_DRAWPROJ },
{hashString("dimmview" ), LUAMATRICES_MINIMAP_DIMMVIEW },
{hashString("dimmproj" ), LUAMATRICES_MINIMAP_DIMMPROJ },
{hashString("dimmviewlua"), LUAMATRICES_MINIMAP_DIMMVIEW_LUA },
{hashString("dimmprojlua"), LUAMATRICES_MINIMAP_DIMMPROJ_LUA },
// backward compatibility
{hashString("camera"), LUAMATRICES_VIEW },
{hashString("camprj"), LUAMATRICES_PROJECTION },
{hashString("caminv"), LUAMATRICES_VIEWINVERSE },
{hashString("camprjinv"), LUAMATRICES_PROJECTIONINVERSE},
};
/******************************************************************************/
/******************************************************************************/
void LuaOpenGLUtils::ResetState()
{
// must be cleared, LuaMatTexture's contain pointers
luaMatTextures.clear();
}
LuaMatTexture::Type LuaOpenGLUtils::GetLuaMatTextureType(const std::string& name)
{
const auto it = luaMatTexTypeMap.find(name);
if (it == luaMatTexTypeMap.end())
return LuaMatTexture::LUATEX_NONE;
return it->second;
}
LuaMatrixType LuaOpenGLUtils::GetLuaMatrixType(const char* name)
{
const auto it = luaMatrixTypeMap.find(hashString(name));
if (it == luaMatrixTypeMap.end())
return LUAMATRICES_NONE;
return it->second;
}
const CMatrix44f* LuaOpenGLUtils::GetNamedMatrix(const char* name)
{
// skipped for performance reasons (this function gets called a lot)
// StringToLowerInPlace(name);
const LuaMatrixType matType = GetLuaMatrixType(name);
switch (matType) {
case LUAMATRICES_SHADOW:
return &shadowHandler.GetShadowViewMatrix();
case LUAMATRICES_VIEW:
return &camera->GetViewMatrix();
case LUAMATRICES_VIEWINVERSE:
return &camera->GetViewMatrixInverse();
case LUAMATRICES_PROJECTION:
return &camera->GetProjectionMatrix();
case LUAMATRICES_PROJECTIONINVERSE:
return &camera->GetProjectionMatrixInverse();
case LUAMATRICES_VIEWPROJECTION:
return &camera->GetViewProjectionMatrix();
case LUAMATRICES_VIEWPROJECTIONINVERSE:
return &camera->GetViewProjectionMatrixInverse();
case LUAMATRICES_BILLBOARD:
return &camera->GetBillBoardMatrix();
case LUAMATRICES_MINIMAP_DRAWVIEW :
case LUAMATRICES_MINIMAP_DIMMVIEW :
case LUAMATRICES_MINIMAP_DIMMVIEW_LUA: {
if (minimap != nullptr)
return &minimap->GetViewMat(matType - LUAMATRICES_MINIMAP_DRAWVIEW);
} break;
case LUAMATRICES_MINIMAP_DRAWPROJ :
case LUAMATRICES_MINIMAP_DIMMPROJ :
case LUAMATRICES_MINIMAP_DIMMPROJ_LUA: {
if (minimap != nullptr)
return &minimap->GetProjMat(matType - LUAMATRICES_MINIMAP_DRAWPROJ);
} break;
case LUAMATRICES_NONE:
break;
}
return nullptr;
}
/******************************************************************************/
/******************************************************************************/
S3DModel* ParseModel(int defID)
{
const SolidObjectDef* objectDef = nullptr;
if (defID < 0) {
objectDef = featureDefHandler->GetFeatureDefByID(-defID);
} else {
objectDef = unitDefHandler->GetUnitDefByID(defID);
}
if (objectDef == nullptr)
return nullptr;
return (objectDef->LoadModel());
}
bool ParseTexture(const S3DModel* model, LuaMatTexture& texUnit, char texNum)
{
if (model == nullptr)
return false;
const int texType = model->textureType;
if (texType == 0)
return false;
// note: textures are stored contiguously, so this pointer can not be leaked
const CS3OTextureHandler::S3OTexMat* stex = textureHandlerS3O.GetTexture(texType);
if (stex == nullptr)
return false;
if (texNum == '0') {
texUnit.type = LuaMatTexture::LUATEX_UNITTEXTURE1;
texUnit.data = reinterpret_cast<const void*>(texType);
return true;
}
if (texNum == '1') {
texUnit.type = LuaMatTexture::LUATEX_UNITTEXTURE2;
texUnit.data = reinterpret_cast<const void*>(texType);
return true;
}
return false;
}
bool ParseUnitTexture(LuaMatTexture& texUnit, const std::string& texture)
{
if (texture.length() < 4)
return false;
char* endPtr;
const char* startPtr = texture.c_str() + 1; // skip the '%'
const int id = (int)strtol(startPtr, &endPtr, 10);
if ((endPtr == startPtr) || (*endPtr != ':'))
return false;
endPtr++; // skip the ':'
if ((startPtr - 1) + texture.length() <= endPtr) {
return false; // ':' is end of string, but we expect '%num:0'
}
if (id == 0) {
texUnit.type = LuaMatTexture::LUATEX_3DOTEXTURE;
if (*endPtr == '0') {
texUnit.data = reinterpret_cast<const void*>(int(1));
}
else if (*endPtr == '1') {
texUnit.data = reinterpret_cast<const void*>(int(2));
}
return true;
}
return (ParseTexture(ParseModel(id), texUnit, *endPtr));
}
static bool ParseNamedSubTexture(LuaMatTexture& texUnit, const std::string& texName)
{
const size_t texNameHash = hashString(texName.c_str());
const auto luaMatTexIt = luaMatTextures.find(texNameHash);
// see if this texture has been requested before
if (luaMatTexIt != luaMatTextures.end()) {
texUnit.type = (luaMatTexIt->second).type;
texUnit.data = (luaMatTexIt->second).data;
return true;
}
// search for both types of separators (preserves BC)
//
// note: "$ssmf*" contains underscores in its prefix
// that are not separators (unlike the old "$info_*"
// and "$extra_*"), so do not use find_first_of
const size_t sepIdx = texName.find_last_of(":_");
if (sepIdx == std::string::npos)
return false;
// TODO: add $*_gbuffer_*
switch (hashString(texName.c_str(), sepIdx)) {
case hashString("$ssmf_splat_normals"): {
// last character becomes the index, clamped in ReadMap
// (data remains 0 if suffix is not ":X" with X a digit)
texUnit.type = LuaMatTexture::LUATEX_SSMF_SNORMALS;
texUnit.data = reinterpret_cast<const void*>(0);
if ((sepIdx + 2) == texName.size() && std::isdigit(texName.back()))
texUnit.data = reinterpret_cast<const void*>(int(texName.back()) - int('0'));
luaMatTextures[texNameHash] = texUnit;
return true;
} break;
case hashString("$info"):
case hashString("$extra"): {
// try to find a matching (non-dummy) info-texture based on suffix
CInfoTexture* itex = infoTextureHandler->GetInfoTexture(texName.substr(sepIdx + 1));
if (itex != nullptr && dynamic_cast<const CDummyInfoTexture*>(itex) == nullptr) {
texUnit.type = LuaMatTexture::LUATEX_INFOTEX_SUFFIX;
texUnit.data = itex; // fast, and barely preserves RTTI
luaMatTextures[texNameHash] = texUnit;
return true;
}
} break;
default: {
} break;
}
return false;
}
bool LuaOpenGLUtils::ParseTextureImage(lua_State* L, LuaMatTexture& texUnit, const std::string& image)
{
// NOTE: current formats:
//
// #12 -- unitDef 12 buildpic
// %34:0 -- unitDef 34 s3o tex1
// %-34:1 -- featureDef 34 s3o tex2
// !56 -- lua generated texture 56
// $shadow -- shadowmap
// $reflection -- reflection cube map
// $heightmap -- ground heightmap
// ... -- named textures
//
texUnit.type = LuaMatTexture::LUATEX_NONE;
texUnit.enable = false;
texUnit.data = nullptr;
texUnit.state = L; // can be NULL, but only for InfoTex shaders
if (image.empty())
return false;
switch (image[0]) {
case LuaTextures::prefix: {
if (L == nullptr)
return false;
// dynamic texture
const LuaTextures& textures = CLuaHandle::GetActiveTextures(L);
const LuaTextures::Texture* texInfo = textures.GetInfo(image);
if (texInfo == nullptr)
return false;
texUnit.type = LuaMatTexture::LUATEX_LUATEXTURE;
texUnit.data = reinterpret_cast<const void*>(textures.GetIdx(image));
} break;
case '%': {
return ParseUnitTexture(texUnit, image);
} break;
case '#': {
// unit build picture
char* endPtr;
const char* startPtr = image.c_str() + 1; // skip the '#'
const int unitDefID = (int)strtol(startPtr, &endPtr, 10);
if (endPtr == startPtr)
return false;
const UnitDef* ud = unitDefHandler->GetUnitDefByID(unitDefID);
if (ud == nullptr)
return false;
texUnit.type = LuaMatTexture::LUATEX_UNITBUILDPIC;
texUnit.data = reinterpret_cast<const void*>(ud);
} break;
case '^': {
// unit icon
char* endPtr;
const char* startPtr = image.c_str() + 1; // skip the '^'
const int unitDefID = (int)strtol(startPtr, &endPtr, 10);
if (endPtr == startPtr)
return false;
const UnitDef* ud = unitDefHandler->GetUnitDefByID(unitDefID);
if (ud == nullptr)
return false;
texUnit.type = LuaMatTexture::LUATEX_UNITRADARICON;
texUnit.data = reinterpret_cast<const void*>(ud);
} break;
case '$': {
switch ((texUnit.type = GetLuaMatTextureType(image))) {
case LuaMatTexture::LUATEX_NONE: {
// name not found in table, check for special case overrides
if (!ParseNamedSubTexture(texUnit, image))
return false;
} break;
case LuaMatTexture::LUATEX_3DOTEXTURE: {
if (image.size() == 5) {
// "$units"
texUnit.data = reinterpret_cast<const void*>(int(1));
} else {
// "$units1" or "$units2"
switch (image[6]) {
case '1': { texUnit.data = reinterpret_cast<const void*>(int(1)); } break;
case '2': { texUnit.data = reinterpret_cast<const void*>(int(2)); } break;
default: { return false; } break;
}
}
} break;
case LuaMatTexture::LUATEX_HEIGHTMAP: {
if (heightMapTexture->GetTextureID() == 0) {
// optional, return false when not available
return false;
}
} break;
case LuaMatTexture::LUATEX_SSMF_SNORMALS: {
// suffix case (":X") is handled by ParseNamedSubTexture
texUnit.data = reinterpret_cast<const void*>(int(0));
} break;
default: {
} break;
}
} break;
default: {
const CLuaHandle* luaHandle = CLuaHandle::GetHandle(L);
const CNamedTextures::TexInfo* texInfo = CNamedTextures::GetInfo(image, true, luaHandle->PersistOnReload());
if (texInfo != nullptr) {
texUnit.type = LuaMatTexture::LUATEX_NAMED;
texUnit.data = reinterpret_cast<const void*>(CNamedTextures::GetInfoIndex(image));
} else {
LOG_L(L_WARNING, "Lua: Couldn't load texture named \"%s\"!", image.c_str());
return false;
}
} break;
}
return true;
}
GLuint LuaMatTexture::GetTextureID() const
{
GLuint texID = 0;
#define groundDrawer (readMap->GetGroundDrawer())
#define gdGeomBuff (groundDrawer->GetGeometryBuffer())
#define udGeomBuff (unitDrawer->GetGeometryBuffer())
switch (type) {
case LUATEX_NONE: {
} break;
case LUATEX_NAMED: {
texID = CNamedTextures::GetInfo(*reinterpret_cast<const size_t*>(&data))->id;
} break;
case LUATEX_LUATEXTURE: {
assert(state != nullptr);
const LuaTextures& luaTextures = CLuaHandle::GetActiveTextures(reinterpret_cast<lua_State*>(state));
const LuaTextures::Texture* luaTexture = luaTextures.GetInfo(*reinterpret_cast<const size_t*>(&data));
texID = luaTexture->id;
} break;
// object model-textures
case LUATEX_UNITTEXTURE1: {
texID = textureHandlerS3O.GetTexture(*reinterpret_cast<const int*>(&data))->tex1;
} break;
case LUATEX_UNITTEXTURE2: {
texID = textureHandlerS3O.GetTexture(*reinterpret_cast<const int*>(&data))->tex2;
} break;
case LUATEX_3DOTEXTURE: {
if (*reinterpret_cast<const int*>(&data) == 1) {
texID = textureHandler3DO.GetAtlasTex1ID();
} else {
texID = textureHandler3DO.GetAtlasTex2ID();
}
} break;
// object icon-textures
case LUATEX_UNITBUILDPIC: if (unitDefHandler != nullptr) {
texID = unitDrawer->GetUnitDefImage(reinterpret_cast<const UnitDef*>(data));
} break;
case LUATEX_UNITRADARICON: {
texID = (reinterpret_cast<const UnitDef*>(data))->iconType->GetTextureID();
} break;
// cubemap textures
case LUATEX_MAP_REFLECTION: {
texID = cubeMapHandler.GetEnvReflectionTextureID();
} break;
case LUATEX_SKY_REFLECTION: {
texID = cubeMapHandler.GetSkyReflectionTextureID();
} break;
case LUATEX_SHADOWMAP: {
texID = shadowHandler.GetShadowTextureID();
} break;
case LUATEX_HEIGHTMAP: {
if (heightMapTexture != nullptr)
texID = heightMapTexture->GetTextureID();
} break;
// map shading textures (TODO: diffuse? needs coors and {G,S}etMapSquareTexture rework)
case LUATEX_SMF_GRASS:
case LUATEX_SMF_DETAIL:
case LUATEX_SMF_MINIMAP:
case LUATEX_SMF_SHADING:
case LUATEX_SMF_NORMALS:
case LUATEX_SSMF_NORMALS:
case LUATEX_SSMF_SPECULAR:
case LUATEX_SSMF_SDISTRIB:
case LUATEX_SSMF_SDETAIL:
case LUATEX_SSMF_SKYREFL:
case LUATEX_SSMF_EMISSION:
case LUATEX_SSMF_PARALLAX: {
if (readMap != nullptr) {
// convert type=LUATEX_* to MAP_*
texID = readMap->GetTexture(type - LUATEX_SMF_GRASS);
}
} break;
case LUATEX_SSMF_SNORMALS: {
if (readMap != nullptr) {
texID = readMap->GetTexture((LUATEX_SSMF_SNORMALS - LUATEX_SMF_GRASS), *reinterpret_cast<const int*>(&data));
}
} break;
// map info-overlay textures
case LUATEX_INFOTEX_SUFFIX: if (infoTextureHandler != nullptr) {
const CInfoTexture* cInfoTex = static_cast<const CInfoTexture*>(data);
CInfoTexture* mInfoTex = const_cast<CInfoTexture*>(cInfoTex);
texID = mInfoTex->GetTexture();
} break;
case LUATEX_INFOTEX_ACTIVE: if (infoTextureHandler != nullptr) {
texID = infoTextureHandler->GetCurrentInfoTexture();
} break;
// g-buffer textures
case LUATEX_MAP_GBUFFER_NORM: { texID = gdGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_NORMTEX); } break;
case LUATEX_MAP_GBUFFER_DIFF: { texID = gdGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_DIFFTEX); } break;
case LUATEX_MAP_GBUFFER_SPEC: { texID = gdGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_SPECTEX); } break;
case LUATEX_MAP_GBUFFER_EMIT: { texID = gdGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_EMITTEX); } break;
case LUATEX_MAP_GBUFFER_MISC: { texID = gdGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_MISCTEX); } break;
case LUATEX_MAP_GBUFFER_ZVAL: { texID = gdGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_ZVALTEX); } break;
case LUATEX_MODEL_GBUFFER_NORM: { texID = udGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_NORMTEX); } break;
case LUATEX_MODEL_GBUFFER_DIFF: { texID = udGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_DIFFTEX); } break;
case LUATEX_MODEL_GBUFFER_SPEC: { texID = udGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_SPECTEX); } break;
case LUATEX_MODEL_GBUFFER_EMIT: { texID = udGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_EMITTEX); } break;
case LUATEX_MODEL_GBUFFER_MISC: { texID = udGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_MISCTEX); } break;
case LUATEX_MODEL_GBUFFER_ZVAL: { texID = udGeomBuff->GetBufferTexture(GL::GeometryBuffer::ATTACHMENT_ZVALTEX); } break;
// font textures
case LUATEX_FONT: {
texID = font->GetTexture();
} break;
case LUATEX_FONTSMALL: {
texID = smallFont->GetTexture();
} break;
default: {
assert(false);
} break;
}
#undef udGeomBuff
#undef gdGeomBuff
#undef groundDrawer
return texID;
}
GLuint LuaMatTexture::GetTextureTarget() const
{
GLuint texType = GL_TEXTURE_2D;
switch (type) {
case LUATEX_NAMED: {
texType = GL_TEXTURE_2D; //FIXME allow lua to load cubemaps!
} break;
case LUATEX_LUATEXTURE: {
assert(state != nullptr);
const LuaTextures& luaTextures = CLuaHandle::GetActiveTextures(reinterpret_cast<lua_State*>(state));
const LuaTextures::Texture* luaTexture = luaTextures.GetInfo(*reinterpret_cast<const size_t*>(&data));
texType = luaTexture->target;
} break;
case LUATEX_MAP_REFLECTION:
case LUATEX_SKY_REFLECTION: {
texType = GL_TEXTURE_CUBE_MAP_ARB;
} break;
case LUATEX_NONE:
case LUATEX_UNITTEXTURE1:
case LUATEX_UNITTEXTURE2:
case LUATEX_3DOTEXTURE:
case LUATEX_UNITBUILDPIC:
case LUATEX_UNITRADARICON:
case LUATEX_SHADOWMAP:
case LUATEX_HEIGHTMAP:
case LUATEX_SMF_GRASS:
case LUATEX_SMF_DETAIL:
case LUATEX_SMF_MINIMAP:
case LUATEX_SMF_SHADING:
case LUATEX_SMF_NORMALS:
case LUATEX_SSMF_NORMALS:
case LUATEX_SSMF_SPECULAR:
case LUATEX_SSMF_SDISTRIB:
case LUATEX_SSMF_SDETAIL:
case LUATEX_SSMF_SNORMALS:
case LUATEX_SSMF_SKYREFL:
case LUATEX_SSMF_EMISSION:
case LUATEX_SSMF_PARALLAX:
case LUATEX_INFOTEX_SUFFIX:
case LUATEX_INFOTEX_ACTIVE: {
texType = GL_TEXTURE_2D;
} break;
case LUATEX_MAP_GBUFFER_NORM:
case LUATEX_MAP_GBUFFER_DIFF:
case LUATEX_MAP_GBUFFER_SPEC:
case LUATEX_MAP_GBUFFER_EMIT:
case LUATEX_MAP_GBUFFER_MISC:
case LUATEX_MAP_GBUFFER_ZVAL: {
texType = GL_TEXTURE_2D;
} break;
case LUATEX_MODEL_GBUFFER_NORM:
case LUATEX_MODEL_GBUFFER_DIFF:
case LUATEX_MODEL_GBUFFER_SPEC:
case LUATEX_MODEL_GBUFFER_EMIT:
case LUATEX_MODEL_GBUFFER_MISC:
case LUATEX_MODEL_GBUFFER_ZVAL: {
texType = GL_TEXTURE_2D;
} break;
case LUATEX_FONT:
case LUATEX_FONTSMALL: {
texType = GL_TEXTURE_2D;
} break;
default:
assert(false);
}
return texType;
}
void LuaMatTexture::Bind() const
{
const GLuint texID = GetTextureID();
const GLuint texType = GetTextureTarget();
if (texID != 0) {
glBindTexture(texType, texID);
// do not enable cubemap samplers here (not
// needed for shaders, not wanted otherwise)
if (enable) {
switch (texType) {
case GL_TEXTURE_2D: { glEnable(texType); } break;
case GL_TEXTURE_CUBE_MAP: { /*glEnable(texType);*/ } break;
default: { } break;
}
}
}
else if (!enable) {
switch (texType) {
case GL_TEXTURE_2D: { glDisable(texType); } break;
case GL_TEXTURE_CUBE_MAP: { /*glDisable(texType);*/ } break;
default: { } break;
}
}
if (type == LUATEX_SHADOWMAP)
shadowHandler.SetupShadowTexSamplerRaw();
}
void LuaMatTexture::Unbind() const
{
if (type == LUATEX_NONE)
return;
if (type == LUATEX_SHADOWMAP)
shadowHandler.ResetShadowTexSamplerRaw();
if (!enable)
return;
switch (GetTextureTarget()) {
case GL_TEXTURE_2D: { glDisable(GL_TEXTURE_2D); } break;
case GL_TEXTURE_CUBE_MAP: { /*glDisable(GL_TEXTURE_CUBE_MAP);*/ } break;
default: { } break;
}
}
int2 LuaMatTexture::GetSize() const
{
#define groundDrawer (readMap->GetGroundDrawer())
#define gdGeomBuff (groundDrawer->GetGeometryBuffer())
#define udGeomBuff (unitDrawer->GetGeometryBuffer())
#define sqint2(x) int2(x, x)
switch (type) {
case LUATEX_NAMED: {
const CNamedTextures::TexInfo* namedTexInfo = CNamedTextures::GetInfo(*reinterpret_cast<const size_t*>(&data));
return {namedTexInfo->xsize, namedTexInfo->ysize};
} break;
case LUATEX_LUATEXTURE: {
assert(state != nullptr);
const LuaTextures& luaTextures = CLuaHandle::GetActiveTextures(reinterpret_cast<lua_State*>(state));
const LuaTextures::Texture* luaTexture = luaTextures.GetInfo(*reinterpret_cast<const size_t*>(&data));
return {luaTexture->xsize, luaTexture->ysize};
} break;
case LUATEX_UNITTEXTURE1: {
const CS3OTextureHandler::S3OTexMat* texMat = textureHandlerS3O.GetTexture(*reinterpret_cast<const int*>(&data));
return {static_cast<int>(texMat->tex1SizeX), static_cast<int>(texMat->tex1SizeY)};
} break;
case LUATEX_UNITTEXTURE2: {
const CS3OTextureHandler::S3OTexMat* texMat = textureHandlerS3O.GetTexture(*reinterpret_cast<const int*>(&data));
return {static_cast<int>(texMat->tex2SizeX), static_cast<int>(texMat->tex2SizeY)};
} break;
case LUATEX_3DOTEXTURE: {
return {static_cast<int>(textureHandler3DO.GetAtlasTexSizeX()), static_cast<int>(textureHandler3DO.GetAtlasTexSizeY())};
} break;
case LUATEX_UNITBUILDPIC: {
if (unitDefHandler != nullptr) {
const UnitDef* ud = reinterpret_cast<const UnitDef*>(data);
unitDrawer->GetUnitDefImage(ud); // forced existance
const UnitDefImage* bp = ud->buildPic;
return {bp->imageSizeX, bp->imageSizeY};
}
} break;
case LUATEX_UNITRADARICON: {
const UnitDef* ud = reinterpret_cast<const UnitDef*>(data);
const icon::CIcon& it = ud->iconType;
return {it->GetSizeX(), it->GetSizeY()};
} break;
case LUATEX_MAP_REFLECTION: {
return sqint2(cubeMapHandler.GetReflectionTextureSize());
} break;
case LUATEX_SKY_REFLECTION: {
// note: same size as regular refltex
return sqint2(cubeMapHandler.GetReflectionTextureSize());
} break;
case LUATEX_SHADOWMAP: {
return sqint2(shadowHandler.shadowMapSize);
} break;
case LUATEX_HEIGHTMAP: {
if (heightMapTexture != nullptr)
return {heightMapTexture->GetSizeX(), heightMapTexture->GetSizeY()};
} break;
case LUATEX_SMF_GRASS:
case LUATEX_SMF_DETAIL:
case LUATEX_SMF_MINIMAP:
case LUATEX_SMF_SHADING:
case LUATEX_SMF_NORMALS:
case LUATEX_SSMF_NORMALS:
case LUATEX_SSMF_SPECULAR:
case LUATEX_SSMF_SDISTRIB:
case LUATEX_SSMF_SDETAIL:
case LUATEX_SSMF_SKYREFL:
case LUATEX_SSMF_EMISSION:
case LUATEX_SSMF_PARALLAX: {
// convert type=LUATEX_* to MAP_*
if (readMap != nullptr)
return (readMap->GetTextureSize(type - LUATEX_SMF_GRASS));
} break;
case LUATEX_SSMF_SNORMALS: {
if (readMap != nullptr)
return (readMap->GetTextureSize((LUATEX_SSMF_SNORMALS - LUATEX_SMF_GRASS), *reinterpret_cast<const int*>(&data)));
} break;
case LUATEX_INFOTEX_SUFFIX: {
if (infoTextureHandler != nullptr)
return ((static_cast<const CInfoTexture*>(data))->GetTexSize());
} break;
case LUATEX_INFOTEX_ACTIVE: {
if (infoTextureHandler != nullptr)
return infoTextureHandler->GetCurrentInfoTextureSize();
} break;
case LUATEX_MAP_GBUFFER_NORM:
case LUATEX_MAP_GBUFFER_DIFF:
case LUATEX_MAP_GBUFFER_SPEC:
case LUATEX_MAP_GBUFFER_EMIT:
case LUATEX_MAP_GBUFFER_MISC:
case LUATEX_MAP_GBUFFER_ZVAL: {
if (readMap != nullptr)
return (gdGeomBuff->GetWantedSize(readMap->GetGroundDrawer()->DrawDeferred()));
} break;
case LUATEX_MODEL_GBUFFER_NORM:
case LUATEX_MODEL_GBUFFER_DIFF:
case LUATEX_MODEL_GBUFFER_SPEC:
case LUATEX_MODEL_GBUFFER_EMIT:
case LUATEX_MODEL_GBUFFER_MISC:
case LUATEX_MODEL_GBUFFER_ZVAL: {
if (unitDrawer != nullptr)
return (udGeomBuff->GetWantedSize(unitDrawer->DrawDeferred()));
} break;
case LUATEX_FONT:
return {font->GetTextureWidth(), font->GetTextureHeight()};
case LUATEX_FONTSMALL:
return {smallFont->GetTextureWidth(), smallFont->GetTextureHeight()};
case LUATEX_NONE:
default: break;
}
#undef groundDrawer
#undef gdGeomBuff
#undef udGeomBuff
return int2(0, 0);
}
int LuaMatTexture::Compare(const LuaMatTexture& a, const LuaMatTexture& b)
{
if (a.type != b.type)
return (a.type < b.type) ? -1 : +1;
if (a.data != b.data)
return (a.data < b.data) ? -1 : +1;
if (a.enable != b.enable)
return a.enable ? -1 : +1;
return 0;
}
void LuaMatTexture::Print(const string& indent) const
{
const char* typeName = "Unknown";
switch (type) {
#define STRING_CASE(ptr, x) case x: ptr = #x; break;
STRING_CASE(typeName, LUATEX_NONE);
STRING_CASE(typeName, LUATEX_NAMED);
STRING_CASE(typeName, LUATEX_LUATEXTURE);
STRING_CASE(typeName, LUATEX_UNITTEXTURE1);
STRING_CASE(typeName, LUATEX_UNITTEXTURE2);
STRING_CASE(typeName, LUATEX_3DOTEXTURE);
STRING_CASE(typeName, LUATEX_UNITBUILDPIC);
STRING_CASE(typeName, LUATEX_UNITRADARICON);
STRING_CASE(typeName, LUATEX_MAP_REFLECTION);
STRING_CASE(typeName, LUATEX_SKY_REFLECTION);
STRING_CASE(typeName, LUATEX_SHADOWMAP);
STRING_CASE(typeName, LUATEX_HEIGHTMAP);
STRING_CASE(typeName, LUATEX_SMF_GRASS);
STRING_CASE(typeName, LUATEX_SMF_DETAIL);
STRING_CASE(typeName, LUATEX_SMF_MINIMAP);
STRING_CASE(typeName, LUATEX_SMF_SHADING);
STRING_CASE(typeName, LUATEX_SMF_NORMALS);
STRING_CASE(typeName, LUATEX_SSMF_NORMALS);
STRING_CASE(typeName, LUATEX_SSMF_SPECULAR);
STRING_CASE(typeName, LUATEX_SSMF_SDISTRIB);
STRING_CASE(typeName, LUATEX_SSMF_SDETAIL);
STRING_CASE(typeName, LUATEX_SSMF_SNORMALS);
STRING_CASE(typeName, LUATEX_SSMF_SKYREFL);
STRING_CASE(typeName, LUATEX_SSMF_EMISSION);
STRING_CASE(typeName, LUATEX_SSMF_PARALLAX);
STRING_CASE(typeName, LUATEX_INFOTEX_SUFFIX);
STRING_CASE(typeName, LUATEX_INFOTEX_ACTIVE);
STRING_CASE(typeName, LUATEX_MAP_GBUFFER_NORM);
STRING_CASE(typeName, LUATEX_MAP_GBUFFER_DIFF);
STRING_CASE(typeName, LUATEX_MAP_GBUFFER_SPEC);
STRING_CASE(typeName, LUATEX_MAP_GBUFFER_EMIT);
STRING_CASE(typeName, LUATEX_MAP_GBUFFER_MISC);
STRING_CASE(typeName, LUATEX_MAP_GBUFFER_ZVAL);
STRING_CASE(typeName, LUATEX_MODEL_GBUFFER_NORM);
STRING_CASE(typeName, LUATEX_MODEL_GBUFFER_DIFF);
STRING_CASE(typeName, LUATEX_MODEL_GBUFFER_SPEC);
STRING_CASE(typeName, LUATEX_MODEL_GBUFFER_EMIT);
STRING_CASE(typeName, LUATEX_MODEL_GBUFFER_MISC);
STRING_CASE(typeName, LUATEX_MODEL_GBUFFER_ZVAL);
STRING_CASE(typeName, LUATEX_FONT);
STRING_CASE(typeName, LUATEX_FONTSMALL);
#undef STRING_CASE
}
LOG("%s%s %i %s", indent.c_str(), typeName, *reinterpret_cast<const GLuint*>(&data), (enable ? "true" : "false"));
}
/******************************************************************************/
/******************************************************************************/