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3DOTextureHandler.h
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3DOTextureHandler.h
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _3DO_TEXTURE_HANDLER_H
#define _3DO_TEXTURE_HANDLER_H
#include <string>
#include <vector>
#include "Rendering/GL/myGL.h"
#include "Rendering/Textures/TAPalette.h"
#include "System/float4.h"
#include "System/UnorderedMap.hpp"
struct TexFile;
class C3DOTextureHandler
{
public:
typedef float4 UnitTexture;
void Init();
void Kill();
// NOTE: safe with unordered_map after all textures have been loaded
UnitTexture* Get3DOTexture(const std::string& name);
unsigned int GetAtlasTex1ID() const { return atlas3do1; }
unsigned int GetAtlasTex2ID() const { return atlas3do2; }
unsigned int GetAtlasTexSizeX() const { return bigTexX; }
unsigned int GetAtlasTexSizeY() const { return bigTexY; }
const spring::unordered_map<std::string, UnitTexture>& GetAtlasTextures() const { return textures; }
private:
std::vector<TexFile> LoadTexFiles();
static TexFile CreateTex(const std::string& name, const std::string& name2, bool teamcolor = false);
private:
spring::unordered_map<std::string, UnitTexture> textures;
CTAPalette palette;
GLuint atlas3do1 = 0;
GLuint atlas3do2 = 0;
int bigTexX = 0;
int bigTexY = 0;
};
extern C3DOTextureHandler textureHandler3DO;
#endif /* _3DO_TEXTURE_HANDLER_H */