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Lobby.py
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Lobby.py
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#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire X #
# Copyright (C) 2006 Sami Kyöstilä #
# 2008 rchiav #
# 2009 Team FoFiX #
# 2009 akedrou #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import pygame
from OpenGL.GL import *
import os
import shutil
from View import Layer
from Input import KeyListener
from Language import _
from Player import GUITARTYPES, DRUMTYPES, MICTYPES
import Dialogs
import Player
import Song
class ControlConfigError(Exception):
def __str__(self):
return _("Your controls are not properly set up for this mode. Please check your settings.")
class WorldNotStarted(Exception):
def __str__(self):
return _("World error. Please try again.")
class Lobby(Layer, KeyListener):
def __init__(self, engine):
if not engine.world:
raise WorldNotStarted
self.engine = engine
self.minPlayers = self.engine.world.minPlayers
self.maxPlayers = self.engine.world.maxPlayers
self.tutorial = self.engine.world.tutorial
self.gameMode = self.engine.world.gameMode
self.multiMode = self.engine.world.multiMode
self.time = 0.0
self.keyControl = 0
self.keyGrab = False
self.scrolling = [0,0,0,0]
self.rate = [0,0,0,0]
self.delay = [0,0,0,0]
self.scroller = [0, self.scrollUp, self.scrollDown]
self.gameStarted = False
self.done = True
self.active = False
self.blockedItems = [1]
self.selectedItems = []
self.blockedPlayers = []
self.selectedPlayers = []
self.playerList = [None for i in range(4)]
self.fullView = self.engine.view.geometry[2:4]
self.music = True
self.creator = CreateCharacter(self.engine)
#key vars
self.fontDict = self.engine.data.fontDict
self.geometry = self.engine.view.geometry[2:4]
self.fontScreenBottom = self.engine.data.fontScreenBottom
self.aspectRatio = self.engine.view.aspectRatio
self.drawImage = self.engine.drawImage
self.drawStarScore = self.engine.drawStarScore
self.gameModeText = self.engine.world.gameName
self.yes = []
self.no = []
self.conf = []
self.up = []
self.down = []
self.controls = [j for j in self.engine.input.controls.controls]
self.types = []
self.allowed = [True for i in range(4)]
for i, type in enumerate(self.engine.input.controls.type):
self.types.append(type)
if type in GUITARTYPES:
if not self.engine.world.allowGuitar:
self.allowed[i] = False
else:
self.yes.extend([Player.CONTROLS[i][Player.KEY1], Player.CONTROLS[i][Player.KEY1A], Player.CONTROLS[i][Player.START]])
self.no.extend([Player.CONTROLS[i][Player.KEY2], Player.CONTROLS[i][Player.KEY2A], Player.CONTROLS[i][Player.CANCEL]])
self.conf.extend([Player.CONTROLS[i][Player.KEY3], Player.CONTROLS[i][Player.KEY3A]])
self.up.extend([Player.CONTROLS[i][Player.ACTION1], Player.CONTROLS[i][Player.UP]])
self.down.extend([Player.CONTROLS[i][Player.ACTION2], Player.CONTROLS[i][Player.DOWN]])
elif type in DRUMTYPES:
if not self.engine.world.allowDrum:
self.allowed[i] = False
else:
self.yes.extend([Player.CONTROLS[i][Player.DRUM5], Player.CONTROLS[i][Player.DRUM5A], Player.CONTROLS[i][Player.START]])
self.no.extend([Player.CONTROLS[i][Player.DRUM1], Player.CONTROLS[i][Player.DRUM1A], Player.CONTROLS[i][Player.CANCEL]])
self.conf.extend([Player.CONTROLS[i][Player.DRUMBASS], Player.CONTROLS[i][Player.DRUMBASSA]])
self.up.extend([Player.CONTROLS[i][Player.DRUM2], Player.CONTROLS[i][Player.DRUM2A], Player.CONTROLS[i][Player.UP]])
self.down.extend([Player.CONTROLS[i][Player.DRUM3], Player.CONTROLS[i][Player.DRUM3A], Player.CONTROLS[i][Player.DOWN]])
elif type in MICTYPES:
if not self.engine.world.allowMic:
self.allowed[i] = False
else:
self.yes.extend([Player.CONTROLS[i][Player.START]])
self.no.extend([Player.CONTROLS[i][Player.CANCEL]])
self.up.extend([Player.CONTROLS[i][Player.UP]])
self.down.extend([Player.CONTROLS[i][Player.DOWN]])
for i, control in enumerate(self.engine.input.controls.controls):
if control == "None":
self.controls[i] = _("No Controller")
self.blockedPlayers.append(i)
elif self.allowed[i] == False:
self.controls[i] = _("Disabled Controller")
self.blockedPlayers.append(i)
elif control == "defaultg":
self.controls[i] = _("Default Guitar")
elif control == "defaultd":
self.controls[i] = _("Default Drums")
elif control == "defaultm":
self.controls[i] = _("Default Microphone")
if 4 - len(self.blockedPlayers) < self.minPlayers:
raise ControlConfigError
self.engine.input.activeGameControls = [i for i in range(4) if i not in self.blockedPlayers]
self.engine.input.pluginControls()
self.panelOrder = range(4)
self.oldOrder = range(4)
themename = self.engine.data.themeLabel
self.theme = self.engine.theme
self.engine.data.loadAllImages(self, os.path.join("themes",themename,"lobby"))
self.partImages = self.engine.data.partImages
if not self.img_default_av:
self.engine.data.loadImgDrawing(self, "img_default_av", os.path.join("users", "players", "default.png"))
if not self.img_newchar_av:
self.engine.data.loadImgDrawing(self, "img_newchar_av", os.path.join("users", "players", "newchar_av.png"))
if self.img_default_av:
imgheight = self.img_default_av.height1()
imgwidth = self.img_default_av.width1()
hFactor = self.theme.lobbyPanelAvatarDimension[1]/imgheight
wFactor = self.theme.lobbyPanelAvatarDimension[0]/imgwidth
self.defaultAvScale = min(hFactor, wFactor)
if self.img_newchar_av:
imgheight = self.img_newchar_av.height1()
imgwidth = self.img_newchar_av.width1()
hFactor = self.theme.lobbyPanelAvatarDimension[1]/imgheight
wFactor = self.theme.lobbyPanelAvatarDimension[0]/imgwidth
self.newCharAvScale = min(hFactor, wFactor)
self.tsChooseChar = _("Choose Your Character")
self.tsPlayerStr = _("Player %d")
self.playerNum = 0
self.tsDrumFlip = (_("Regular Drums"), _("Flipped Drums"))
self.tsAutoKick = (_("Pedal-Using"), _("Footless"))
self.tsAssist = (_("Assist Mode Off"), _("Easy Assist"), _("Medium Assist"))
self.tsTwoChord = (_("Chordmaster"), _("Two Notes Max"))
self.tsInfo = _("Information:")
self.tsList = [("0","1"), self.tsDrumFlip, self.tsAutoKick, self.tsAssist, self.tsTwoChord]
self.controlDict = Player.controlDict
self.selected = [0,0,0,0]
self.panelMode = [0,0,0,0] #panel mode: 0 = select; 1 = create/edit
self.screenOptions = self.engine.theme.lobbySelectLength
self.pos = [(0, self.screenOptions), (0, self.screenOptions), (0, self.screenOptions), (0, self.screenOptions)]
self.getPlayers()
def getPlayers(self):
self.playerNames = Player.playername
self.playerPrefs = Player.playerpref
self.options = [_("Create New Player"), _("Saved Characters")]
self.options.extend(self.playerNames)
for i in range(4):
if self.selected[i] >= len(self.options):
self.selected[i] = len(self.options) - 1
self.blockedItems = [1]
for i in self.selectedItems:
self.blockedItems.append(self.options.index(i))
self.avatars = [None for i in self.options]
self.avatarScale = [None for i in self.options]
self.getStartingSelected()
def getStartingSelected(self):
for num in range(4):
if self.creator.updatedName and self.creator.playerNum == num:
default = self.creator.updatedName
self.creator.updatedName = None
default = self.engine.config.get("game","player%d" % num)
if len(self.options) > 2:
for i, option in enumerate(self.options):
if i < 2: #Just in case someone names their character "Create New Character" or something...
continue
if option == default:
self.selected[num] = i
break
else:
self.selected[num] = 2
else:
self.selected[num] = 0
if self.selected[num] > self.pos[num][1]:
self.pos[num] = (self.selected[num]-self.screenOptions, self.selected[num])
elif self.selected[num] < self.pos[num][0]:
self.pos[num] = (self.selected[num], self.selected[num]+self.screenOptions)
self.loadAvatar(num)
if self.selected[num] in self.blockedItems:
self.scrollDown(num)
def loadAvatar(self, num):
if self.avatars[self.selected[num]] is not None:
return
if self.selected[num] > 1:
avatar = self.engine.loadImgDrawing(None, "avatar", os.path.join("users", "players", self.options[self.selected[num]] + ".png"))
if not avatar:
return
else:
self.avatars[self.selected[num]] = False
return
self.avatars[self.selected[num]] = avatar
imgheight = avatar.height1()
imgwidth = avatar.width1()
hFactor = 110.00/imgheight
wFactor = 200.00/imgwidth
self.avatarScale[self.selected[num]] = min(hFactor, wFactor)
def shown(self):
self.engine.input.addKeyListener(self)
def hidden(self):
self.engine.input.removeKeyListener(self)
if not self.gameStarted:
self.engine.view.pushLayer(self.engine.mainMenu) #rchiav: use already-existing MainMenu instance
def preparePlayers(self):
c = []
n = []
for i, name in enumerate(self.playerList):
if name is None:
continue
c.append(name[0])
n.append(name[1])
self.engine.config.set("game", "player%d" % i, name[1])
self.engine.input.activeGameControls = c
self.engine.input.pluginControls()
for name in n: #this needs to be done after pluginControls so controller assignments are handled properly.
self.engine.world.createPlayer(name)
def handleGameStarted(self):
self.gameStarted = True
self.engine.gameStarted = True
self.engine.view.popLayer(self)
def scrollUp(self, num):
self.engine.data.selectSound.play()
self.selected[num] -= 1
if self.selected[num] < 0:
self.selected[num] = len(self.options) - 1
while self.selected[num] in self.blockedItems:
self.selected[num] -= 1
self.loadAvatar(num)
if self.selected[num] > self.pos[num][1]:
self.pos[num] = (self.selected[num] - self.screenOptions, self.selected[num])
elif self.selected[num] < self.pos[num][0]:
self.pos[num] = (self.selected[num], self.selected[num]+self.screenOptions)
def scrollDown(self, num):
self.engine.data.selectSound.play()
self.selected[num] += 1
while self.selected[num] in self.blockedItems:
self.selected[num] += 1
if self.selected[num] >= len(self.options):
self.selected[num] = 0
self.loadAvatar(num)
if self.selected[num] > self.pos[num][1]:
self.pos[num] = (self.selected[num] - self.screenOptions, self.selected[num])
elif self.selected[num] < self.pos[num][0]:
self.pos[num] = (self.selected[num], self.selected[num]+self.screenOptions)
def keyPressed(self, key, unicode):
if not self.active:
return
if self.gameStarted:
return True
c = self.engine.input.controls.getMapping(key)
for i in range(4):
if key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_LCTRL, pygame.K_RCTRL, pygame.K_UP, pygame.K_DOWN, pygame.K_RIGHT, pygame.K_LEFT, pygame.K_SPACE]:
continue
if c and c in Player.playerkeys[i]:
break
else:
i = self.keyControl
# if self.keyGrab:
# if key not in [pygame.K_LEFT, pygame.K_RIGHT, pygame.K_SPACE, pygame.K_ESCAPE, pygame.K_RETURN]:
# return True
# elif key == pygame.K_RETURN or key == pygame.K_ESCAPE:
# key = pygame.K_SPACE
# elif key == pygame.K_ESCAPE:
# self.panelOrder = self.oldOrder
# self.engine.input.activeGameControls = self.panelOrder
# self.engine.input.pluginControls()
# print "Panel order cancelled: %s" % str(self.panelOrder)
if c in Player.cancels + self.no or key == pygame.K_ESCAPE:
if self.playerList[i] is None and (key==pygame.K_ESCAPE or self.engine.input.p2Nav or i == 0):
self.engine.data.cancelSound.play()
self.engine.view.popLayer(self)
elif self.playerList[i] is not None:
self.engine.data.cancelSound.play()
self.playerList[i] = None
self.blockedItems.remove(self.selected[i])
self.blockedPlayers.remove(i)
self.selectedItems.remove(self.options[self.selected[i]])
self.selectedPlayers.remove(i)
return True
elif c in self.yes or key == pygame.K_RETURN:
if self.playerList[i] is not None:
if len([1 for p in self.playerList if p]) >= self.minPlayers and (key==pygame.K_RETURN or self.engine.input.p2Nav or i == 0):
self.gameStarted = True
self.engine.menuMusic = False
self.music = False
self.engine.mainMenu.cutMusic()
self.preparePlayers()
if self.tutorial:
self.engine.config.set("game", "selected_library", "songs")
self.engine.world.startGame(libraryName = Song.DEFAULT_LIBRARY, songName = "tutorial")
self.handleGameStarted()
else:
self.engine.world.startGame()
self.handleGameStarted()
return True
self.engine.data.acceptSound.play()
self.scrolling[i] = 0
if self.selected[i] == 0:
self.done = False
self.creator.loadPlayer(i)
self.engine.view.pushLayer(self.creator)
elif self.selected > 1:
self.playerList[i] = (i, self.options[self.selected[i]])
self.blockedPlayers.append(i)
self.blockedItems.append(self.selected[i])
self.blockedItems.sort()
for p in range(4):
if p == i:
continue
if self.selected[p] in self.blockedItems:
self.scrollDown(p)
self.selectedItems.append(self.options[self.selected[i]])
self.selectedPlayers.append(i)
return True
elif key == pygame.K_SPACE: #todo (allow space to alter the panel order)
pass
#self.keyGrab ^= True
#self.oldOrder = self.panelOrder
elif key == pygame.K_LEFT:
if self.keyGrab:
a = self.panelOrder[self.keyControl]
self.scrolling[self.keyControl] = 0
self.keyControl -= 1
if self.keyControl < 0:
self.keyControl = 3
if self.keyGrab:
self.panelOrder.remove(a)
self.panelOrder.insert(self.keyControl, a)
self.engine.input.activeGameControls = self.panelOrder
self.engine.input.pluginControls()
elif key == pygame.K_RIGHT:
if self.keyGrab:
a = self.panelOrder[self.keyControl]
self.scrolling[self.keyControl] = 0
self.keyControl += 1
if self.keyControl > 3:
self.keyControl = 0
if self.keyGrab:
self.panelOrder.remove(a)
self.panelOrder.insert(self.keyControl, a)
self.engine.input.activeGameControls = self.panelOrder
self.engine.input.pluginControls()
elif self.playerList[i] is not None or len([1 for p in self.playerList if p]) >= self.maxPlayers:
return True
elif i in self.blockedPlayers:
return True
elif (c in self.conf or key in [pygame.K_LCTRL, pygame.K_RCTRL]):
self.engine.data.acceptSound.play()
self.creator.loadPlayer(i, self.options[self.selected[i]])
self.done = False
self.engine.view.pushLayer(self.creator)
return True
elif c in self.up + [Player.playerkeys[self.playerNum][Player.UP]] or key == pygame.K_UP:
self.scrolling[i] = 1
self.scrollUp(i)
self.delay[i] = self.engine.scrollDelay
elif c in self.down + [Player.playerkeys[self.playerNum][Player.DOWN]] or key == pygame.K_DOWN:
self.scrolling[i] = 2
self.scrollDown(i)
self.delay[i] = self.engine.scrollDelay
if self.selected[i] > self.pos[i][1]:
self.pos[i] = (self.selected[i] - self.screenOptions, self.selected[i])
elif self.selected[i] < self.pos[i][0]:
self.pos[i] = (self.selected[i], self.selected[i]+self.screenOptions)
return True
def keyReleased(self, key):
if self.gameStarted:
return True
c = self.engine.input.controls.getMapping(key)
for i in range(4):
if key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_LCTRL, pygame.K_RCTRL, pygame.K_UP, pygame.K_DOWN, pygame.K_RIGHT, pygame.K_LEFT]:
continue
if c and c in Player.playerkeys[i]:
break
else:
i = self.keyControl
self.scrolling[i] = 0
def run(self, ticks):
self.time += ticks / 50.0
for i in range(4):
if self.scrolling[i] > 0:
self.delay[i] -= ticks
self.rate[i] += ticks
if self.delay[i] <= 0 and self.rate[i] >= self.engine.scrollRate:
self.rate[i] = 0
self.scroller[self.scrolling[i]](i)
if self.music:
self.engine.mainMenu.runMusic()
self.engine.theme.themeLobby.run(ticks, self)
def render(self, visibility, topMost):
if not visibility:
self.active = False
return
if not self.active:
self.getPlayers()
self.active = True
self.done = True
if self.playerNum >= self.maxPlayers:
return
self.engine.view.setOrthogonalProjection(normalize = True)
try:
font = self.engine.data.fontDict[self.engine.theme.lobbySelectFont]
titleFont = self.engine.data.fontDict[self.engine.theme.lobbyTitleFont]
except KeyError:
font = self.engine.data.font
titleFont = self.engine.data.loadingFont
v = ((1 - visibility) **2)
w, h = self.fullView
try:
if self.img_background:
self.engine.drawImage(self.img_background, scale = (1.0, -1.0), coord = (w/2,h/2), stretched = 3)
self.engine.theme.themeLobby.renderPanels(self)
finally:
self.engine.view.resetProjection()
class CreateCharacter(Layer, KeyListener):
def __init__(self, engine):
self.engine = engine
self.time = 0.0
self.blink = 0
self.cursor = ""
self.name = ""
self.active = False
self.oldValue = None
self.oldName = None
self.selected = 0
self.scrolling = 0
self.scrollRate = self.engine.scrollRate
self.scrollDelay = self.engine.scrollDelay
self.delay = 0
self.rate = 0
sfxVolume = self.engine.config.get("audio", "SFX_volume")
self.engine.data.selectSound.setVolume(sfxVolume)
self.engine.data.acceptSound.setVolume(sfxVolume) #MFH
self.engine.data.cancelSound.setVolume(sfxVolume) #MFH
self.fullView = self.engine.view.geometry[2:4]
self.invalidNames = []
for i in Player.playername:
self.invalidNames.append(i.lower())
self.newChar = True
self.choices = []
self.avatar = None
self.player = None
self.playerNum = 0
self.neck = None
self.updatedName = None
self.loadPlayer(0)
self.dictEnDisable = {0: _("Disabled"), 1: _("Enabled")}
self.lefty = {0: 1, 1: -1}
neckDict = {0: _("Default Neck"), 1: _("Theme Neck"), 2: _("Select a Neck")}
self.values = (self.dictEnDisable, self.dictEnDisable, self.dictEnDisable, {0: _("Disabled"), 1: _("Easy Assist"), 2: _("Medium Assist")}, self.dictEnDisable, neckDict)
self.options = [(_("Name"), _("Name your character!")), \
(_("Lefty Mode"), _("Flip the guitar frets for left-handed playing!")), \
(_("Drum Flip"), _("Flip the drum sounds - snare becomes crash, and so on")), \
(_("Auto-Kick Bass"), _("Feet uncooperative? Broke your pedal? Not to worry!")), \
(_("Assist Mode"), _("Play hard and expert, even when you're not that good!")), \
(_("Two-Chord Max"), _("For those still playing with uncooperative keyboards.")), \
(_("Neck"), _("Give the endless procession of notes a bit of flair!")), \
(_("Upload Name"), _("To the internet, you are GUITARGOD23047124!")), \
(_("Choose Avatar"), _("A 256x256 window into your soul.")), \
(_("Delete Character"), _("Quitter.")), \
(_("Done"), _("All finished? Let's do this thing!"))]
themename = self.engine.data.themeLabel
if not self.engine.loadImgDrawing(self, "background", os.path.join("themes", themename, "lobby", "creator.png")):
self.background = None
if not self.engine.loadImgDrawing(self, "backgroundTop", os.path.join("themes", themename, "lobby", "creator_top.png")):
self.backgroundTop = None
def loadPlayer(self, playerNum, player = None):
self.choices = []
self.playerNum = playerNum
if player is not None:
try:
#stump: Temporary use of private stuff in Player until the SQLite-vs.-inis issue for players is decided.
pref = Player._playerDB.execute('SELECT * FROM `players` WHERE `name` = ?', [player]).fetchone()
pref = [pref[0], pref[1], pref[2], pref[3], pref[4], pref[5], pref[6], pref[10]]
self.neck = pref[7]
self.newChar = False
self.player = player
self.oldName = pref[0]
except: #not found
pref = ['', 0, 0, 0, 0, 0, 0, '']
self.neck = ''
self.newChar = True
self.player = None
else:
pref = ['', 0, 0, 0, 0, 0, 0, '']
self.neck = ''
self.newChar = True
self.player = None
for i in pref:
self.choices.append(i)
self.choices.extend(["", "", ""])
def deleteCharacter(self):
tsYes = _("Yes")
q = Dialogs.chooseItem(self.engine, [tsYes, _("No")], _("Are you sure you want to delete this player?"))
if q == tsYes:
if self.player:
Player.deletePlayer(self.player)
self.engine.view.popLayer(self)
self.engine.input.removeKeyListener(self)
def saveCharacter(self):
pref = self.choices[0:8]
pref.insert(7, self.neck)
if len(self.choices[0]) > 0:
if self.choices[0].lower() == "default":
Dialogs.showMessage(self.engine, _("That is a terrible name. Choose something not 'default'"))
elif self.choices[0].lower() not in self.invalidNames or self.choices[0] == self.player:
Player.updatePlayer(self.player, pref)
self.updatedName = self.choices[0]
if self.avatar is not None:
shutil.copy(self.engine.resource.fileName(self.avatar),os.path.join(self.engine.data.path,"users","players",self.choices[0]+".png"))
if self.oldName:
if os.path.exists(self.engine.resource.fileName(os.path.join("users","players",self.oldName+".png"))) and self.oldName != self.choices[0]:
if self.avatar is None:
os.rename(self.engine.resource.fileName(os.path.join("users","players",self.oldName+".png")), os.path.join(self.engine.data.path,"users","players",self.choices[0]+".png"))
else:
os.remove(self.engine.resource.fileName(os.path.join("users","players",self.oldName+".png")))
self.engine.view.popLayer(self)
self.engine.input.removeKeyListener(self)
else:
Dialogs.showMessage(self.engine, _("That name already exists!"))
else:
Dialogs.showMessage(self.engine, _("Please enter a name!"))
def shown(self):
self.engine.input.addKeyListener(self)
def hidden(self):
self.engine.input.removeKeyListener(self)
def keyPressed(self, key, unicode):
c = self.engine.input.controls.getMapping(key)
if key == pygame.K_BACKSPACE and self.active:
self.choices[self.selected] = self.choices[self.selected][:-1]
elif unicode and ord(unicode) > 31 and self.active:
if self.selected == 0 or self.selected == 7:
if self.selected == 0 and (ord(unicode) in (34, 42, 47, 58, 60, 62, 63, 92, 124) or ord(unicode) > 126): #ascii only
self.engine.data.cancelSound.play()
return True
if len(self.choices[self.selected]) > 24:
self.choices[self.selected] = self.choices[self.selected][:-1]
self.choices[self.selected] += unicode
return
if c and not (c in Player.playerkeys[self.playerNum]):
if key not in [pygame.K_RETURN, pygame.K_ESCAPE, pygame.K_DOWN, pygame.K_UP, pygame.K_LEFT, pygame.K_RIGHT]:
return
if c in Player.key1s or key == pygame.K_RETURN:
self.scrolling = 0
self.engine.data.acceptSound.play()
if self.selected in (0, 7):
if self.active:
self.active = False
else:
self.blink = 0
self.active = True
self.oldValue = self.choices[self.selected]
elif self.selected == 6:
if self.choices[6] == 2:
self.engine.view.pushLayer(Dialogs.NeckChooser(self.engine, player = self.player, owner = self))
self.keyActive = False
elif self.selected == 8:
self.avatar = Dialogs.chooseAvatar(self.engine)
elif self.selected == 9:
self.deleteCharacter()
elif self.selected == 10:
self.saveCharacter()
elif c in Player.key2s + Player.cancels or key == pygame.K_ESCAPE:
self.engine.data.cancelSound.play()
if not self.active:
if self.player:
self.updatedName = self.oldName
self.engine.view.popLayer(self)
self.engine.input.removeKeyListener(self)
else:
self.choices[self.selected] = self.oldValue
self.active = False
elif (c in Player.action1s + Player.ups or key == pygame.K_UP):
self.scrolling = 1
self.delay = self.scrollDelay
self.scrollUp()
elif (c in Player.action2s + Player.downs or key == pygame.K_DOWN):
self.scrolling = 2
self.delay = self.scrollDelay
self.scrollDown()
elif (c in Player.key3s + Player.rights or key == pygame.K_RIGHT) and self.active:
if len(self.choices[self.selected]) > 0:
self.choices[self.selected] += self.choices[self.selected][len(self.choices[self.selected]) - 1]
if c in Player.key3s:
self.engine.data.acceptSound.play()
elif (c in Player.key4s + Player.lefts or key == pygame.K_LEFT) and self.active:
self.choices[self.selected] = self.choices[self.selected][:-1]
if c in Player.key4s:
self.engine.data.cancelSound.play()
elif c in Player.rights or key == pygame.K_RIGHT:
if self.selected in (0, 7, 8, 9, 10):
pass
elif self.selected in [4, 6]:
self.choices[self.selected]+=1
if self.choices[self.selected] > 2:
self.choices[self.selected] = 0
else:
self.choices[self.selected] = 1 and (self.choices[self.selected] == 0) or 0
elif c in Player.lefts or key == pygame.K_LEFT:
if self.selected in (0, 7, 8, 9, 10):
pass
elif self.selected in [4, 6]:
self.choices[self.selected]-=1
if self.choices[self.selected] < 0:
self.choices[self.selected] = 2
else:
self.choices[self.selected] = 1 and (self.choices[self.selected] == 0) or 0
def scrollUp(self):
if self.active:
if len(self.choices[self.selected]) == 0:
self.choices[self.selected] = "A"
return True
letter = self.choices[self.selected][len(self.choices[self.selected])-1]
letterNum = ord(letter)
if letterNum == ord('A'):
letterNum = ord(' ')
elif letterNum == ord(' '):
letterNum = ord('_')
elif letterNum == ord('_'):
letterNum = ord('-')
elif letterNum == ord('-'):
letterNum = ord('9')
elif letterNum == ord('0'):
letterNum = ord('z')
elif letterNum == ord('a'):
letterNum = ord('Z')
else:
letterNum -= 1
self.choices[self.selected] = self.choices[self.selected][:-1] + chr(letterNum)
self.engine.data.selectSound.play()
else:
self.engine.data.selectSound.play()
self.selected -= 1
if self.selected < 0:
self.selected = len(self.options) - 1
def scrollDown(self):
if self.active:
if len(self.choices[self.selected]) == 0:
self.choices[self.selected] = "A"
return True
letter = self.choices[self.selected][len(self.choices[self.selected])-1]
letterNum = ord(letter)
if letterNum == ord('Z'):
letterNum = ord('a')
elif letterNum == ord('z'):
letterNum = ord('0')
elif letterNum == ord('9'):
letterNum = ord('-')
elif letterNum == ord('-'):
letterNum = ord('_')
elif letterNum == ord('_'):
letterNum = ord(' ')
elif letterNum == ord(' '):
letterNum = ord('A')
else:
letterNum += 1
self.choices[self.selected] = self.choices[self.selected][:-1] + chr(letterNum)
self.engine.data.selectSound.play()
else:
self.engine.data.selectSound.play()
self.selected += 1
if self.selected >= len(self.options):
self.selected = 0
def keyReleased(self, key):
self.scrolling = 0
def run(self, ticks):
self.time += ticks/50.0
if self.scrolling > 0:
self.delay -= ticks
self.rate += ticks
self.blink = self.time%20
if self.active and self.blink > 10:
self.cursor = "|"
else:
self.cursor = ""
if self.scrolling == 1 and self.delay <= 0 and self.rate >= self.scrollRate:
self.rate = 0
self.scrollUp()
elif self.scrolling == 2 and self.delay <= 0 and self.rate >= self.scrollRate:
self.rate = 0
self.scrollDown()
def render(self, visibility, topMost):
try:
font = self.engine.data.fontDict[self.engine.theme.characterCreateOptionFont]
helpFont = self.engine.data.fontDict[self.engine.theme.characterCreateHelpFont]
except KeyError:
font = self.engine.data.font
helpFont = self.engine.data.loadingFont
self.engine.view.setOrthogonalProjection(normalize = True)
v = ((1 - visibility) **2)
w, h = self.fullView
try:
if self.background:
self.engine.drawImage(self.background, scale = (1.0,-1.0), coord = (w/2,h/2), stretched = 3)
helpFont.render(_("Player %d") % (self.playerNum + 1), pos = (.5, .1), scale = self.engine.theme.characterCreateScale, align = 1)
for i, option in enumerate(self.options):
r, g, b = self.engine.theme.characterCreateHelpColor
glColor3f(r, g, b)
cursor = ""
if self.selected == i:
wText, hText = helpFont.getStringSize(option[1], scale = self.engine.theme.characterCreateScale)
helpFont.render(option[1], (self.engine.theme.characterCreateHelpX-(wText/2), self.engine.theme.characterCreateHelpY-hText), scale = self.engine.theme.characterCreateHelpScale)
r, g, b = self.engine.theme.characterCreateSelectColor
glColor3f(r, g, b)
cursor = self.cursor
else:
r, g, b = self.engine.theme.characterCreateFontColor
glColor3f(r, g, b)
wText, hText = font.getStringSize(option[0], scale = self.engine.theme.characterCreateScale)
font.render(option[0], (self.engine.theme.characterCreateX, self.engine.theme.characterCreateY+self.engine.theme.characterCreateSpace*i), scale = self.engine.theme.characterCreateScale)
if self.active and self.selected == i:
self.engine.theme.setSelectedColor(1-v)
if i == 0 or i > 6:
wText, hText = font.getStringSize(self.choices[i], scale = self.engine.theme.characterCreateScale)
font.render(self.choices[i]+cursor, (self.engine.theme.characterCreateOptionX-wText, self.engine.theme.characterCreateY+self.engine.theme.characterCreateSpace*i), scale = self.engine.theme.characterCreateScale)
else:
if i == self.selected:
str = "< %s >" % self.values[i-1][self.choices[i]]
else:
str = self.values[i-1][self.choices[i]]
wText, hText = font.getStringSize(str, scale = self.engine.theme.characterCreateScale)
font.render(str, (self.engine.theme.characterCreateOptionX-wText, self.engine.theme.characterCreateY+self.engine.theme.characterCreateSpace*i), scale = self.engine.theme.characterCreateScale)
if self.backgroundTop:
self.engine.drawImage(self.backgroundTop, scale = (1.0,-1.0), coord = (w/2,h/2))
finally:
self.engine.view.resetProjection()