forked from abyssonym/beyondchaos
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ancient.py
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ancient.py
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from character import get_characters, get_character
from chestrandomizer import get_2pack
from esperrandomizer import get_espers
from formationrandomizer import (REPLACE_FORMATIONS, NOREPLACE_FORMATIONS, get_formations, get_fsets,
get_formation, get_fset)
from itemrandomizer import get_item
from locationrandomizer import get_locations, get_location, get_npcs, NPCBlock, EventBlock
from monsterrandomizer import REPLACE_ENEMIES, get_monsters
from shoprandomizer import get_shops
from towerrandomizer import randomize_tower
from utils import name_to_bytes, read_multi, Substitution, utilrandom as random, write_multi, AutoLearnRageSub
def get_npc_palettes():
palettes = {}
for n in get_npcs():
g = n.graphics
if g not in palettes:
palettes[g] = set([])
palettes[g].add(n.palette)
for k, v in list(palettes.items()):
palettes[k] = sorted(v)
return palettes
def manage_map_names(fout):
fout.seek(0xEF101)
text = ('ABCDEFGHIJKLMNOPQRSTUVWXYZ'
'abcdefghijklmnopqrstuvwxyz'
'0123456789')
text = dict([(c, i + 0x20) for (i, c) in enumerate(text)])
text[' '] = 0x7F
pointers = {}
for i in range(1, 101):
pointers[i] = fout.tell()
room_name = f'Room {i}'
room_name = bytes([text[c] for c in room_name]) + b'\x00'
fout.write(room_name)
#fout.write(chr(0))
for i in range(1, 101):
fout.seek(0x268400 + (2*i))
pointer = pointers[i] - 0xEF100
write_multi(fout, pointer, length=2)
def manage_ancient(options_, fout, sourcefile, form_music_overrides=None):
if not form_music_overrides:
form_music_overrides = {}
change_battle_commands = [41, 42, 43]
if not options_.shuffle_commands:
alrs = AutoLearnRageSub(require_gau=True)
alrs.set_location(0x23b73)
alrs.write(fout)
enable_morph_sub = Substitution()
enable_morph_sub.bytestring = bytes([0xEA] * 2)
enable_morph_sub.set_location(0x25410)
enable_morph_sub.write(fout)
enable_mpoint_sub = Substitution()
enable_mpoint_sub.bytestring = bytes([0xEA] * 2)
enable_mpoint_sub.set_location(0x25E38)
enable_mpoint_sub.write(fout)
change_battle_commands += list(range(18, 28))
moogle_commands = [0x03, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b,
0x0d, 0x0e, 0x0f, 0x10, 0x12, 0x13, 0x16, 0x18,
0x1a, 0x1b, 0x1d]
for i in change_battle_commands:
commands = random.sample(moogle_commands, 2)
c = get_character(i)
c.battle_commands = [0x00, commands[0], commands[1], 0x01]
c.write_battle_commands(fout)
for i in [32, 33]:
c = get_character(i)
c.battle_commands = [0x00, 0x1D, 0xFF, 0x01]
c.write_battle_commands(fout)
characters = get_characters()
gau = [c for c in characters if c.id == 11][0]
if not options_.replace_commands and gau.battle_commands[1] in [0x11, None]:
gau.battle_commands[1] = 0xFF
gau.write_battle_commands(fout)
to_dummy = [get_item(0xF6), get_item(0xF7)]
dummy_names = ['Pebble', 'Tissue']
for dummy_name, item in zip(dummy_names, to_dummy):
name = bytes([0xFF]) + name_to_bytes(dummy_name, 12)
item.dataname = name
item.price = 4
item.itemtype = 6
item.write_stats(fout)
blank_sub = Substitution()
blank_sub.set_location(0x2D76C1)
blank_sub.bytestring = bytearray([0xFF] * (0x2D76F5 - blank_sub.location))
blank_sub.bytestring[blank_sub.size//2] = 0
blank_sub.write(fout)
goddess_save_sub = Substitution()
goddess_save_sub.bytestring = bytes([0xFD, 0xFD])
goddess_save_sub.set_location(0xC170A)
goddess_save_sub.write(fout)
goddess_save_sub.set_location(0xC1743)
goddess_save_sub.write(fout)
goddess_save_sub.set_location(0xC1866)
goddess_save_sub.write(fout)
# decrease exp needed for level up
if options_.is_code_active('racecave'):
maxlevel = 49
divisor = 12.0
elif options_.is_code_active('speedcave'):
maxlevel = 49
divisor = 8.0
else:
maxlevel = 49
divisor = 2.0
for level in range(maxlevel):
ratio = (float(level) / maxlevel)**2
ratio = min(ratio, 1.0)
xptr = 0x2d8220 + (level*2)
fout.seek(xptr)
exp = read_multi(fout, length=2)
newexp = (exp / divisor)
remaining = exp - newexp
newexp = int(round(newexp + (ratio*remaining)))
newexp = max(newexp, 1)
fout.seek(xptr)
write_multi(fout, newexp, length=2)
startsub = Substitution()
startsub.bytestring = bytearray([
0xD7, 0xF3, # remove Daryl
0xD5, 0xF0, # remove Terra from party
0xD5, 0xE0, # remove Terra from party
0xDC, 0x7E, # fix ending? $1F4F bit 6
0xB8, 0x43, # show magic points after battle
0x3F, 0x0E, 0x00,
0x3F, 0x0F, 0x00,
])
if options_.is_code_active('racecave'):
num_starting = 9 + random.randint(0, 2) + random.randint(0, 1)
elif options_.is_code_active('speedcave'):
num_starting = 4 + random.randint(0, 3) + random.randint(0, 2)
else:
num_starting = 4 + random.randint(0, 1) + random.randint(0, 1)
starting = random.sample(list(range(14)), num_starting)
for c in starting:
startsub.bytestring += bytearray([0xD4, 0xF0 | c])
startsub.bytestring += bytearray([0xD4, 0xE0 | c])
for c in characters:
i = c.id
cptr = 0x2d7ca0 + 0x15 + (i*22)
fout.flush()
fout.seek(cptr)
level = ord(fout.read(1))
level &= 0xF3
if i >= 14 or options_.is_code_active('speedcave') and i not in starting:
level |= 0b1000
fout.seek(cptr)
fout.write(bytes([level]))
fout.seek(0xa5e74)
fout.write(b'\x00') # remove Terra's magitek
tempcands = [14, 15, random.choice(list(range(18, 28))), random.choice([32, 33])]
if options_.is_code_active('speedcave'):
tempcands.append(random.choice([16, 17]))
tempcands.append(random.choice([41, 42, 43]))
charcands = list(range(14)) + random.sample(tempcands, 2)
chargraphics = {14: 0x11, 15: 0x10, 16: 0x14, 17: 0x14, 32: 0xE, 33: 0xE,
41: 0x15, 42: 0x15, 43: 0x15}
for c in range(14):
chargraphics[c] = c
for c in range(18, 28):
chargraphics[c] = 0xA
for n, i in enumerate(charcands):
c = [x for x in characters if x.id == i][0]
if i in chargraphics:
g = chargraphics[i]
else:
g = i
startsub.bytestring.extend([0x7F, n, i,
0x37, n, g,
0x43, n, c.palette,
0x40, n, i])
c.slotid = n
runaway = random.choice([c for c in characters if hasattr(c, 'slotid')
and c.id == c.slotid]).slotid
if runaway in starting:
byte, bit = runaway // 8, runaway % 8
mem_addr = ((0x1b+byte) << 3) | bit
startsub.bytestring += bytearray([0xD7, mem_addr])
shadow_leaving_sub = Substitution()
shadow_leaving_sub.set_location(0x248A6)
shadow_leaving_sub.bytestring = bytearray([
0x1C, 0xDE + (runaway//8), 0x1E, # TRB $1ede
0x20, 0xE3, 0x47,
0xAD, 0xFB + (runaway//8), 0x1E, # LDA $1efb
0x09, 1 << (runaway % 8), # ORA #$08
0x8D, 0xFB + (runaway//8), 0x1E, # STA $1efb
0xAD, 0xDE + (runaway//8), 0x1E, # LDA $1ede
0x29, 0xFF ^ (1 << (runaway % 8)), # AND #$F7
0x8D, 0xDE + (runaway//8), 0x1E, # STA $1ede
])
while len(shadow_leaving_sub.bytestring) < 23:
shadow_leaving_sub.bytestring.append(0xEA)
shadow_leaving_sub.bytestring += bytearray([0xA9, 0xFE,
0x20, 0x92, 0x07])
shadow_leaving_sub.write(fout)
shadow_leaving_sub.set_location(0x24861)
shadow_leaving_sub.bytestring = bytearray([
0xAE, runaway, 0x30,
0x30, 0x26,
0x20, 0x5A, 0x4B,
0xC9, random.choice([0x20, 0x10, 0x8, 0x4, 0x2, 0x1]),
0xB0, 0x1F,
0xAD, 0x1F, 0x20,
0xD0, 0x1A,
0xAD, 0x76, 0x3A,
0xC9, 0x02,
0x90, 0x13,
0xBD, 0xE4, 0x3E,
0x89, 0xC2,
0xD0, 0x0C,
0xA9, 1 << (runaway % 8),
0x2C, 0xBD + (runaway//8), 0x3E,
0xD0, 0x05,
0x2C, 0xDE + (runaway//8), 0x1E,
])
shadow_leaving_sub.write(fout)
shadow_leaving_sub.set_location(0x10A851)
shadow_leaving_sub.bytestring = bytearray([
0x0E, 0x03, runaway, 0x6A, 0xA8, 0x0F,
0x11,
0x01, 0xFB,
0x0E, 0x03, runaway, 0x7E, 0xA8, 0x0F,
0x01, 0xFC,
0x0E, 0x03, runaway, 0x92, 0xA8, 0x0F,
0x10, 0xFF,
])
shadow_leaving_sub.write(fout)
shadow_leaving_sub.bytestring = bytearray([runaway])
shadow_leaving_sub.set_location(0x10FC2F)
shadow_leaving_sub.write(fout)
shadow_leaving_sub.set_location(0x10FC5D)
shadow_leaving_sub.write(fout)
esperevents = [
'Ramuh', 'Ifrit', 'Shiva', 'Siren', 'Terrato', 'Shoat', 'Maduin',
'Bismark', 'Stray', 'Palidor', 'Tritoch', 'Odin', 'Raiden', 'Bahamut',
'Alexandr', 'Crusader', 'Ragnarok', 'Kirin', 'ZoneSeek', 'Carbunkl',
'Phantom', 'Sraphim', 'Golem', 'Unicorn', 'Fenrir', 'Starlet',
'Phoenix']
esperevents = dict([(n, i) for (i, n) in enumerate(esperevents)])
espers = list(get_espers(sourcefile))
num_espers = 3
for i in range(num_espers):
if options_.is_code_active('speedcave'):
esperrank = 999
else:
esperrank = 0
while random.randint(1, 3) == 3:
esperrank += 1
candidates = [e for e in espers if e.rank <= esperrank]
esper = random.choice(candidates)
espers.remove(esper)
event_value = esperevents[esper.name] + 0x36
startsub.bytestring += bytearray([0x86, event_value])
for i in range(27): # espers
byte, bit = i // 8, i % 8
mem_addr = ((0x17+byte) << 3) | bit
startsub.bytestring += bytearray([0xD6, mem_addr])
for i in range(16): # characters
if i in starting:
continue
byte, bit = i // 8, i % 8
mem_addr = ((0x1b+byte) << 3) | bit
startsub.bytestring += bytearray([0xD6, mem_addr])
startsub.bytestring += bytearray([0xB2, 0x09, 0x21, 0x02, # start on airship
])
startsub.bytestring.append(0xFE)
startsub.set_location(0xADD1E)
startsub.write(fout)
startsub0 = Substitution()
startsub0.bytestring = bytearray([0xB2, 0x1E, 0xDD, 0x00, 0xFE])
startsub0.set_location(0xC9A4F)
startsub0.write(fout)
set_airship_sub = Substitution()
set_airship_sub.bytestring = bytearray([0xB2, 0xD6, 0x02, 0x00,
0xFE])
set_airship_sub.set_location(0xAF53A) # need first branch for button press
set_airship_sub.write(fout)
tower_msg_sub = Substitution()
tower_msg_sub.bytestring = bytearray([0xD6, 0xE6, 0xD6, 0xE7]) # reset temp chars
while len(tower_msg_sub.bytestring) < 12:
tower_msg_sub.bytestring.append(0xFD)
tower_msg_sub.set_location(0xA03A7)
tower_msg_sub.write(fout)
falcon = get_location(0xb)
save_point = NPCBlock(pointer=None, locid=falcon.locid)
attributes = {
'graphics': 0x6f, 'palette': 6, 'x': 20, 'y': 8,
'show_on_vehicle': False, 'speed': 0,
'event_addr': 0x5eb3, 'facing': 3,
'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 2,
'memaddr': 0, 'membit': 0, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 1, 'vehicle': 0}
for key, value in attributes.items():
setattr(save_point, key, value)
save_point.set_id(len(falcon.npcs))
falcon.npcs.append(save_point)
save_event = EventBlock(pointer=None, locid=falcon.locid)
attributes = {'event_addr': 0x29aeb, 'x': 20, 'y': 8}
for key, value in attributes.items():
setattr(save_event, key, value)
falcon.events.append(save_event)
partyswitch = NPCBlock(pointer=None, locid=falcon.locid)
attributes = {
'graphics': 0x17, 'palette': 0, 'x': 16, 'y': 6,
'show_on_vehicle': False, 'speed': 0,
'event_addr': 0x047d, 'facing': 2,
'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 0,
'memaddr': 0, 'membit': 0, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 0, 'vehicle': 0, 'npcid': 2}
for key, value in attributes.items():
setattr(partyswitch, key, value)
falcon.npcs.append(partyswitch)
pilot = random.choice([s for s in starting if s < 12])
pilot_sub = Substitution()
pilot_sub.bytestring = bytearray([
0x3D, pilot, 0x45,
0x3F, pilot, 0x01])
for i in range(14):
if i == pilot:
continue
pilot_sub.bytestring += bytearray([0x3F, i, 0x00])
pilot_sub.set_location(0xC2110)
pilot_sub.write(fout)
if options_.is_code_active('racecave'):
randomize_tower(filename=sourcefile, ancient=True, nummaps=50)
elif options_.is_code_active('speedcave'):
randomize_tower(filename=sourcefile, ancient=True, nummaps=85)
else:
randomize_tower(filename=sourcefile, ancient=True, nummaps=300)
manage_map_names(fout)
unused_enemies = [u for u in get_monsters() if u.id in REPLACE_ENEMIES]
def safe_boss_validator(formation):
if formation.is_fanatics:
return False
if set(formation.present_enemies) & set(unused_enemies):
return False
if formation.formid in NOREPLACE_FORMATIONS:
return False
if not (any([m.boss_death for m in formation.present_enemies]) or
formation.get_music() in [1, 2, 5]):
return False
if formation.get_music() == 0:
return False
if formation.formid in [0x1b0, 0x1b3, 0x1d9, 0x1db, 0x1d7]:
return False
if formation.formid in [0x1a4, 0x1d4, 0x1d5, 0x1d6, 0x1e4,
0x1e2, 0x1ff, 0x1bd, 0x1be]:
return False
if (options_.is_code_active('racecave')
and formation.formid in [0x162, 0x1c8, 0x1d3]):
return False
return True
def challenge_battle_validator(formation):
if not formation.present_enemies:
return False
if set(formation.present_enemies) & set(unused_enemies):
return False
if formation.formid in NOREPLACE_FORMATIONS:
return False
if formation.battle_event:
return False
if formation.formid in [0x1a4, 0x1ff, 0x1bd, 0x1d7, 0x200, 0x201,
0x23f]:
return False
if formation.get_music() == 0:
if any([f for f in formations if f.formid != formation.formid
and set(f.enemy_ids) == set(formation.enemy_ids)
and f.get_music() != 0]):
return False
best_drop = formation.get_best_drop()
if best_drop and (best_drop.price <= 2 or best_drop.price >= 30000 or options_.is_code_active('madworld')):
return True
return False
formations = sorted(get_formations(), key=lambda f: f.rank())
enemy_formations = [
f for f in formations if f.is_fanatics or
(f.present_enemies and not f.has_event and not f.has_boss)]
enemy_formations = [f for f in enemy_formations if f.formid not in
REPLACE_FORMATIONS + NOREPLACE_FORMATIONS]
boss_formations = [f for f in formations if safe_boss_validator(f)]
used_formations = []
challenges = sorted([f for f in formations
if challenge_battle_validator(f)],
key=lambda f: f.get_best_drop().rank())[-48:]
challenges = sorted(random.sample(challenges, 24), key=lambda f: f.rank())
challenges = [f.formid for f in challenges]
challenges = {1: challenges[:6],
2: challenges[6:12],
3: challenges[12:18],
4: challenges[18:24]}
ch_bgs = list(range(0x31)) + [0x36, 0x37]
waters = [0xD, 0x1F, 0x23]
snows = [0x12]
ch_bgs = random.sample(ch_bgs, 10) + [random.choice(waters), snows[0]]
random.shuffle(ch_bgs)
for l in get_locations():
if not hasattr(l, 'ancient_rank'):
l.entrance_set.entrances = []
l.entrance_set.longentrances = []
l.chests = []
l.attacks = 0
l.write_data(fout)
pointer = 0xB4E35
if options_.is_code_active('racecave'):
candidates = [c for c in starting if c != runaway]
leaders = random.sample(candidates, 3)
subptr = pointer - 0xa0000
leader_sub = Substitution()
# makes switching impossible and makes row change instant
# could freeze the game d+pad and A on same frame tho
leader_sub.set_location(0x324b7)
leader_sub.bytestring = bytes([0xEA, 0xEA, 0xEA])
leader_sub.write(fout)
leader_sub.set_location(0x32473)
leader_sub.bytestring = bytes([0xEA, 0xEA])
leader_sub.write(fout)
leader_sub.set_location(0xa02da)
leader_sub.bytestring = bytes([
0xB2, subptr & 0xFF, (subptr >> 8) & 0xFF, subptr >> 16])
leader_sub.write(fout)
leader_sub.set_location(pointer)
leader_sub.bytestring = bytearray([])
locked = 0
for i, c in enumerate(leaders):
leader_sub.bytestring += bytearray([0x3F, c, i+1])
locked |= (1 << c)
for c in range(16):
if c in leaders:
continue
leader_sub.bytestring += bytearray([0x3F, c, 0x00])
leader_sub.bytestring += bytearray([0x3E, c])
leader_sub.bytestring += bytearray([0x47,
0xE1,
0xB2, 0x0B, 0xC9, 0x00,
0x45])
for i, c in enumerate(leaders):
leader_sub.bytestring += bytearray([0x3F, c, 0])
leader_sub.bytestring += bytearray([0x3F, c, i+1])
leader_sub.bytestring += bytearray([0x99, 0x03, locked & 0xFF, locked >> 8])
for i in [14, 15]:
byte, bit = i // 8, i % 8
mem_addr = ((0x1b+byte) << 3) | bit
leader_sub.bytestring += bytearray([0xD6, mem_addr])
leader_sub.bytestring += bytearray([0x96, 0xFE])
leader_sub.write(fout)
pswitch_ptr = pointer - 0xa0000
pointer += len(leader_sub.bytestring)
espersubs = {}
for esper, event_value in esperevents.items():
byte, bit = event_value // 8, event_value % 8
mem_addr = ((0x17+byte) << 3) | bit
espersub = Substitution()
espersub.set_location(pointer)
espersub.bytestring = [0xF4, 0x8D,
0x86, event_value + 0x36,
0xD7, mem_addr,
0x3E, None, 0xFE]
espersubs[esper] = espersub
pointer += espersub.size
inn_template = [0x4B, None, None,
0x4B, 0x11, 0x81,
0xB6, None, None, None,
None, None, None,
0xFE]
inn_template2 = [0x85, None, None,
0xC0, 0xBE, 0x81, 0xFF, 0x69, 0x01,
0x31, 0x84, 0xC3, 0x8F, 0x84, 0xFF,
0xF4, 0x2C, 0x73, 0x30, 0x0E, 0x01, 0x02, 0x06, 0x16,
0x31, 0x86, 0xC3, 0x9C, 0x80, 0x8D, 0xCE, 0xFF,
0xB2, 0x67, 0xCF, 0x00,
0xF0, 0xB8, 0xFA,
0x31, 0x85, 0xD5, 0x36, 0x05, 0xCE, 0xFF,
0xB2, 0x96, 0xCF, 0x00,
0xFE]
prices = {1: (500, 0xA6E),
2: (2000, 0xA71),
3: (8000, 0xA5F),
4: (30000, 0xA64)}
if options_.is_code_active('racecave'):
partyswitch_template = [
0x4B, None, None,
0x4B, 0x86, 0x83,
0xB6, None, None, None,
None, None, None,
0xFE]
partyswitch_template2 = [
0x85, None, None,
0xC0, 0xBE, 0x81, 0xFF, 0x69, 0x01,
0xB2,
pswitch_ptr & 0xFF, (pswitch_ptr >> 8) & 0xFF, pswitch_ptr >> 16,
0xFE]
save_template = [0x4B, None, None,
0x4B, 0x24, 0x85,
0xB6, None, None, None,
None, None, None,
0xFE]
save_template2 = [0x85, None, None,
0xC0, 0xBE, 0x81, 0xFF, 0x69, 0x01,
0xB2, 0xEB, 0x9A, 0x02,
0xFE]
enemy_template = [0x4B, 0x0B, 0x07,
0xB6, None, None, None,
None, None, None,
0xA0, None, None, 0xB3, 0x5E, 0x70,
0x4D, None, None,
0xA1, 0x00,
0x96, 0x5C,
0xFE]
def make_challenge_event(loc, ptr):
bg = ch_bgs.pop()
formids = random.sample(challenges[loc.restrank], 2)
formations = [get_formation(formid) for formid in formids]
for formid in formids:
challenges[loc.restrank].remove(formid)
setcands = [f for f in get_fsets() if f.setid >= 0x100 and f.unused]
fset = setcands.pop()
fset.formids = formids
fset.write_data(fout)
timer = max([e.stats['hp'] for f in formations
for e in f.present_enemies])
reverse = False
if timer >= 32768:
reverse = True
timer = 65535 - timer
timer = max(timer, 3600)
half = None
while half is None or random.randint(1, 5) == 5:
half = timer // 2
timer = half + random.randint(0, half) + random.randint(0, half)
if reverse:
timer = 65535 - timer
timer = int(round(timer / 1800.0))
timer = max(2, min(timer, 36))
timer = timer * 1800
timer = [timer & 0xFF, timer >> 8]
addr1 = ptr + 10 - 0xa0000
addr2 = ptr + (len(enemy_template) - 1) - 0xa0000
addr1 = [addr1 & 0xFF, (addr1 >> 8) & 0xFF, addr1 >> 16]
addr2 = [addr2 & 0xFF, (addr2 >> 8) & 0xFF, addr2 >> 16]
bytestring = list(enemy_template)
bytestring[4:7] = addr1
bytestring[7:10] = addr2
bytestring[11:13] = timer
bytestring[17] = fset.setid & 0xFF
bytestring[18] = bg
assert None not in bytestring
sub = Substitution()
sub.set_location(ptr)
sub.bytestring = bytes(bytestring)
sub.write(fout)
return ptr + len(enemy_template)
shops = get_shops(sourcefile)
shopranks = {}
itemshops = [s for s in shops
if s.shoptype_pretty in ['items', 'misc']]
othershops = [s for s in shops if s not in itemshops]
othershops = othershops[random.randint(0, len(othershops)//2):]
itemshops = sorted(random.sample(itemshops, 5), key=lambda p: p.rank())
othershops = sorted(random.sample(othershops, 7),
key=lambda p: p.rank())
for i in range(1, 5):
if i > 1:
shopranks[i] = othershops[:2] + itemshops[:1]
othershops = othershops[2:]
itemshops = itemshops[1:]
else:
shopranks[i] = othershops[:1] + itemshops[:2]
othershops = othershops[1:]
itemshops = itemshops[2:]
assert len(shopranks[i]) == 3
random.shuffle(shopranks[i])
shopranks[random.randint(1, 4)][random.randint(0, 2)] = None
levelmusic = {}
dungeonmusics = [23, 24, 33, 35, 55, 71, 40, 41, 75, 77, 78]
random.shuffle(dungeonmusics)
for i in range(5):
levelmusic[i] = dungeonmusics.pop()
locations = [l for l in get_locations() if hasattr(l, 'ancient_rank')]
locations = sorted(locations, key=lambda l: l.ancient_rank)
restlocs = [l for l in locations if hasattr(l, 'restrank')]
ban_musics = [0, 36, 56, 57, 58, 73, 74, 75] + list(levelmusic.values())
restmusics = [m for m in range(1, 85) if m not in ban_musics]
random.shuffle(restmusics)
optional_chars = [c for c in characters if hasattr(c, 'slotid')]
optional_chars = [c for c in optional_chars if c.slotid == runaway or
(c.id not in starting and c.id in charcands)]
if options_.is_code_active('speedcave'):
while len(optional_chars) < 24:
if random.choice([True, True, False]):
supplement = [c for c in optional_chars if c.id >= 14 or
c.slotid == runaway]
else:
supplement = list(optional_chars)
supplement = sorted(set(supplement), key=lambda c: c.id)
optional_chars.append(random.choice(supplement))
random.shuffle(optional_chars)
ptr = pointer - 0xA0000
c0, b0, a0 = ptr & 0xFF, (ptr >> 8) & 0xFF, ptr >> 16
ptr = (pointer + 10) - 0xA0000
c1, b1, a1 = ptr & 0xFF, (ptr >> 8) & 0xFF, ptr >> 16
ptr = (pointer + 20) - 0xA0000
c2, b2, a2 = ptr & 0xFF, (ptr >> 8) & 0xFF, ptr >> 16
num_in_party_sub = Substitution()
num_in_party_sub.set_location(0xAC654)
num_in_party_sub.bytestring = [0xB2, c0, b0, a0]
num_in_party_sub.write(fout)
num_in_party_sub.set_location(pointer)
num_in_party_sub.bytestring = bytes([
0xC0, 0xAE, 0x01, c1, b1, a1,
0xB2, 0x80, 0xC6, 0x00,
0xC0, 0xAF, 0x01, c2, b2, a2,
0xB2, 0x80, 0xC6, 0x00,
0xD3, 0xA3,
0xD3, 0xA2,
0xFE
])
num_in_party_sub.write(fout)
pointer += len(num_in_party_sub.bytestring)
ally_addrs = {}
for chosen in set(optional_chars):
byte, bit = chosen.slotid // 8, chosen.slotid % 8
mem_addr = ((0x1b+byte) << 3) | bit
allysub = Substitution()
for party_id in range(1, 4):
for npc_id in range(4, 6):
allysub.set_location(pointer)
allysub.bytestring = [0xB2, 0xC1, 0xC5, 0x00, # set caseword
0xC0, 0xA3, 0x81, None, None, None]
allysub.bytestring += [0xD4, 0xF0 | chosen.slotid,
0xD4, 0xE0 | chosen.slotid,
0xD7, mem_addr]
if chosen.id >= 14 or options_.is_code_active('speedcave'):
allysub.bytestring += [0x77, chosen.slotid,
0x8b, chosen.slotid, 0x7F,
0x8c, chosen.slotid, 0x7F,
0x88, chosen.slotid, 0x00, 0x00]
allysub.bytestring += [0x3E, 0x10 | npc_id,
0x3D, chosen.slotid,
0x3F, chosen.slotid, party_id,
0x47,
0x45,
0xF4, 0xD0,
0xFE]
pointer = pointer + len(allysub.bytestring)
uptr = (pointer - 1) - 0xa0000
a, b, c = (uptr >> 16, (uptr >> 8) & 0xFF, uptr & 0xFF)
allysub.bytestring[7:10] = [c, b, a]
allysub.write(fout)
event_addr = (allysub.location - 0xa0000) & 0x3FFFF
ally_addrs[chosen.id, party_id, npc_id] = event_addr
npc_palettes = get_npc_palettes()
for g in npc_palettes:
npc_palettes[g] = [v for v in npc_palettes[g] if 0 <= v <= 5]
for g in range(14, 63):
if g not in npc_palettes or not npc_palettes[g]:
npc_palettes[g] = list(range(6))
def make_paysub(template, template2, loc, ptr):
sub = Substitution()
sub.set_location(ptr)
price, message = prices[loc.restrank]
message |= 0x8000
sub.bytestring = list(template)
ptr += len(template)
price = [price & 0xFF, price >> 8]
message = [message & 0xFF, message >> 8]
p = (ptr - 0xA0000) & 0x3FFFF
p2 = p - 1
ptrbytes = [p & 0xFF, (p >> 8) & 0xFF, p >> 16]
ptrbytes2 = [p2 & 0xFF, (p2 >> 8) & 0xFF, p2 >> 16]
mapid = [loc.locid & 0xFF, loc.locid >> 8]
mapid[1] |= 0x23
sub.bytestring[1:3] = message
sub.bytestring[7:10] = ptrbytes
sub.bytestring[10:13] = ptrbytes2
assert None not in sub.bytestring
assert len(sub.bytestring) == 14
sub.bytestring += template2
ptr += len(template2)
sub.bytestring[15:17] = price
assert None not in sub.bytestring
sub.bytestring = bytes(sub.bytestring)
sub.write(fout)
return sub
random.shuffle(restlocs)
for l in restlocs:
assert l.ancient_rank == 0
l.music = restmusics.pop()
l.make_warpable()
innsub = make_paysub(inn_template, inn_template2, l, pointer)
pointer += innsub.size
savesub = make_paysub(save_template, save_template2, l, pointer)
pointer += savesub.size
if options_.is_code_active('racecave'):
pswitch_sub = make_paysub(partyswitch_template,
partyswitch_template2, l, pointer)
pointer += pswitch_sub.size
event_addr = (innsub.location - 0xa0000) & 0x3FFFF
innkeeper = NPCBlock(pointer=None, locid=l.locid)
graphics = random.randint(14, 62)
palette = random.choice(npc_palettes[graphics])
attributes = {
'graphics': graphics, 'palette': palette, 'x': 52, 'y': 16,
'show_on_vehicle': False, 'speed': 0,
'event_addr': event_addr, 'facing': 2,
'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 0,
'memaddr': 0, 'membit': 0, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 0, 'vehicle': 0}
for key, value in attributes.items():
setattr(innkeeper, key, value)
l.npcs.append(innkeeper)
unequipper = NPCBlock(pointer=None, locid=l.locid)
attributes = {
'graphics': 0x1e, 'palette': 3, 'x': 49, 'y': 16,
'show_on_vehicle': False, 'speed': 0,
'event_addr': 0x23510, 'facing': 2,
'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 0,
'memaddr': 0, 'membit': 0, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 0, 'vehicle': 0}
for key, value in attributes.items():
setattr(unequipper, key, value)
l.npcs.append(unequipper)
event_addr = (savesub.location - 0xa0000) & 0x3FFFF
pay_to_save = NPCBlock(pointer=None, locid=l.locid)
attributes = {
'graphics': 0x6f, 'palette': 6, 'x': 47, 'y': 4,
'show_on_vehicle': False, 'speed': 0,
'event_addr': event_addr, 'facing': 3,
'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 2,
'memaddr': 0, 'membit': 0, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 0, 'vehicle': 0}
for key, value in attributes.items():
setattr(pay_to_save, key, value)
l.npcs.append(pay_to_save)
if l.restrank == 4:
final_loc = get_location(412)
if len(final_loc.npcs) < 2:
final_save = NPCBlock(pointer=None, locid=l.locid)
attributes = {
'graphics': 0x6f, 'palette': 6, 'x': 82, 'y': 43,
'show_on_vehicle': False, 'speed': 0,
'event_addr': event_addr, 'facing': 3,
'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 2,
'memaddr': 0, 'membit': 0, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 0, 'vehicle': 0, 'npcid': 1}
for key, value in attributes.items():
setattr(final_save, key, value)
final_loc.npcs.append(final_save)
shop = shopranks[l.restrank].pop()
if shop is not None:
shopsub = Substitution()
shopsub.set_location(pointer)
shopsub.bytestring = bytes([0x9B, shop.shopid, 0xFE])
shopsub.write(fout)
pointer += len(shopsub.bytestring)
event_addr = (shopsub.location - 0xa0000) & 0x3FFFF
else:
event_addr = 0x178cb
colsub = Substitution()
colsub.set_location(0xb78ea)
colsub.bytestring = bytes([0x59, 0x04, 0x5C, 0xFE])
colsub.write(fout)
shopkeeper = NPCBlock(pointer=None, locid=l.locid)
graphics = random.randint(14, 62)
palette = random.choice(npc_palettes[graphics])
attributes = {
'graphics': graphics, 'palette': palette, 'x': 39, 'y': 11,
'show_on_vehicle': False, 'speed': 0,
'event_addr': event_addr, 'facing': 1,
'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 0,
'memaddr': 0, 'membit': 0, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 0, 'vehicle': 0}
for key, value in attributes.items():
setattr(shopkeeper, key, value)
l.npcs.append(shopkeeper)
if optional_chars:
chosen = optional_chars.pop()
assert chosen.palette is not None
if chosen.id >= 14 and False:
byte, bit = 0, 0
else:
byte, bit = (chosen.slotid // 8) + 0x1b, chosen.slotid % 8
event_addr = ally_addrs[chosen.id, l.party_id, len(l.npcs)]
ally = NPCBlock(pointer=None, locid=l.locid)
attributes = {
'graphics': chargraphics[chosen.id],
'palette': chosen.palette,
'x': 54, 'y': 18, 'show_on_vehicle': False, 'speed': 0,
'event_addr': event_addr,
'facing': 2, 'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 0, 'memaddr': byte, 'membit': bit,
'bg2_scroll': 0, 'move_type': 0, 'sprite_priority': 0, 'vehicle': 0}
for key, value in attributes.items():
setattr(ally, key, value)
l.npcs.append(ally)
if (len(optional_chars) == 12 or (optional_chars and
options_.is_code_active('speedcave'))):
temp = optional_chars.pop()
if chosen.id != temp.id:
chosen = temp
if chosen.id >= 14 and False:
byte, bit = 0, 0
else:
byte, bit = (chosen.slotid // 8) + 0x1b, chosen.slotid % 8
event_addr = ally_addrs[chosen.id, l.party_id, len(l.npcs)]
attributes = {
'graphics': chargraphics[chosen.id],
'palette': chosen.palette,
'x': 53, 'y': 18, 'show_on_vehicle': False, 'speed': 0,
'event_addr': event_addr,
'facing': 2, 'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 0, 'memaddr': byte, 'membit': bit,
'bg2_scroll': 0, 'move_type': 0, 'sprite_priority': 0, 'vehicle': 0}
ally = NPCBlock(pointer=None, locid=l.locid)
for key, value in attributes.items():
setattr(ally, key, value)
l.npcs.append(ally)
if l.restrank == 1:
num_espers = 3
elif l.restrank in [2, 3]:
num_espers = 2
elif l.restrank == 4:
num_espers = 1
for i in range(num_espers):
if not espers:
break
if options_.is_code_active('speedcave'):
candidates = espers
else:
esperrank = l.restrank
if random.randint(1, 7) == 7:
esperrank += 1
candidates = []
while not candidates:
candidates = [e for e in espers if e.rank == esperrank]
if not candidates or random.randint(1, 3) == 3:
candidates = [e for e in espers if e.rank <= esperrank]
if not candidates:
esperrank += 1
esper = random.choice(candidates)
espers.remove(esper)
espersub = espersubs[esper.name]
index = espersub.bytestring.index(None)
espersub.bytestring[index] = 0x10 | len(l.npcs)
espersub.write(fout)
event_addr = (espersub.location - 0xa0000) & 0x3FFFF
event_value = esperevents[esper.name]
byte, bit = event_value // 8, event_value % 8
magicite = NPCBlock(pointer=None, locid=l.locid)
attributes = {
'graphics': 0x5B, 'palette': 2, 'x': 44+i, 'y': 16,
'show_on_vehicle': False, 'speed': 0,
'event_addr': event_addr, 'facing': 0,
'no_turn_when_speaking': True, 'layer_priority': 2,
'special_anim': 2,
'memaddr': byte + 0x17, 'membit': bit, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 0, 'vehicle': 0}
for key, value in attributes.items():
setattr(magicite, key, value)
l.npcs.append(magicite)
event_addr = pointer - 0xa0000
pointer = make_challenge_event(l, pointer)
enemy = NPCBlock(pointer=None, locid=l.locid)
attributes = {
'graphics': 0x3e, 'palette': 2, 'x': 42, 'y': 6,
'show_on_vehicle': False, 'speed': 0,
'event_addr': event_addr, 'facing': 2,
'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 0,
'memaddr': 0, 'membit': 0, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 0, 'vehicle': 0}
for key, value in attributes.items():
setattr(enemy, key, value)
l.npcs.append(enemy)
if options_.is_code_active('racecave'):
event_addr = (pswitch_sub.location - 0xa0000) & 0x3FFFF
partyswitch = NPCBlock(pointer=None, locid=l.locid)
attributes = {
'graphics': 0x17, 'palette': 0, 'x': 55, 'y': 16,
'show_on_vehicle': False, 'speed': 0,
'event_addr': event_addr, 'facing': 2,
'no_turn_when_speaking': False, 'layer_priority': 0,
'special_anim': 0,
'memaddr': 0, 'membit': 0, 'bg2_scroll': 0,
'move_type': 0, 'sprite_priority': 0, 'vehicle': 0}
for key, value in attributes.items():
setattr(partyswitch, key, value)
l.npcs.append(partyswitch)
assert not optional_chars
if pointer >= 0xb6965:
raise Exception(f'Cave events out of bounds. {pointer:x}')
# lower encounter rate
dungeon_rates = [0x38, 0, 0x20, 0, 0xb0, 0, 0x00, 1,
0x1c, 0, 0x10, 0, 0x58, 0, 0x80, 0] + ([0]*16)
assert len(dungeon_rates) == 32
encrate_sub = Substitution()
encrate_sub.set_location(0xC2BF)
encrate_sub.bytestring = bytes(dungeon_rates)
encrate_sub.write(fout)
maxrank = max(locations, key=lambda l: l.ancient_rank).ancient_rank
for l in locations:
if l not in restlocs and (l.npcs or l.events):
for n in l.npcs:
if n == final_save:
continue
if n.graphics == 0x6F:
n.memaddr, n.membit, n.event_addr = 0x73, 1, 0x5EB3
success = False
for e in l.events:
if e.x % 128 == n.x % 128 and e.y % 128 == n.y % 128:
if success:
raise Exception('Duplicate events found.')
e.event_addr = 0x5EB3
success = True
if not success:
raise Exception('No corresponding event found.')
for e in l.entrances:
e.dest |= 0x800
rank = l.ancient_rank
l.name_id = min(rank, 0xFF)
if not hasattr(l, 'restrank'):
if hasattr(l, 'secret_treasure') and l.secret_treasure:
pass
elif l.locid == 334 or not hasattr(l, 'routerank'):
l.music = 58
elif l.routerank in levelmusic: