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New BadGuys: 'iceflame' flame with fire vulnerability, 'ghostflame' f…
…lame without vulnerabilities
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(supertux-sprite | ||
(action | ||
(hitbox 0.2 0.2 31.6 31.6) | ||
(name "normal") | ||
(images "ghostflame-0.png" | ||
"ghostflame-1.png" | ||
"ghostflame-2.png" | ||
"ghostflame-3.png" | ||
"ghostflame-4.png")) | ||
(action | ||
(hitbox 96 96 127.8 31.8) | ||
(name "editor") | ||
(images "ghostflame-editor.png")) | ||
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) | ||
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(supertux-sprite | ||
; these graphics could use some work | ||
(action | ||
(hitbox 0 0 31.8 31.8) | ||
(name "normal") | ||
(images "iceflame-0.png" | ||
"iceflame-1.png" | ||
"iceflame-2.png" | ||
"iceflame-3.png" | ||
"iceflame-4.png" | ||
"iceflame-5.png")) | ||
(action | ||
(hitbox 0 0 31.8 31.8) | ||
(name "fade") | ||
(fps 5) | ||
(images "iceflame-1.png" | ||
"iceflame-fade-0.png" | ||
"iceflame-fade-1.png" | ||
"iceflame-fade-2.png" | ||
"iceflame-fade-3.png")) | ||
(action | ||
(hitbox 96 96 127.8 31.8) | ||
(name "editor") | ||
(images "iceflame-editor.png")) | ||
) | ||
|
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// SuperTux | ||
// Copyright (C) 2006 Matthias Braun <matze@braunis.de> | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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#include "badguy/ghostflame.hpp" | ||
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#include <math.h> | ||
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#include "audio/sound_manager.hpp" | ||
#include "math/random_generator.hpp" | ||
#include "sprite/sprite.hpp" | ||
#include "sprite/sprite_manager.hpp" | ||
#include "object/sprite_particle.hpp" | ||
#include "supertux/object_factory.hpp" | ||
#include "supertux/sector.hpp" | ||
#include "util/reader.hpp" | ||
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Ghostflame::Ghostflame(const Reader& reader) : | ||
BadGuy(reader, "images/creatures/flame/ghostflame.sprite", LAYER_FLOATINGOBJECTS), | ||
angle(0), | ||
radius(100), | ||
speed(2), | ||
light(0.0f,0.0f,0.0f), | ||
lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite")) | ||
{ | ||
reader.get("radius", radius); | ||
reader.get("speed", speed); | ||
bbox.set_pos(Vector(start_position.x + cos(angle) * radius, | ||
start_position.y + sin(angle) * radius)); | ||
countMe = false; | ||
//TODO: get unique death sound | ||
sound_manager->preload("sounds/fizz.wav"); | ||
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set_colgroup_active(COLGROUP_TOUCHABLE); | ||
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lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); | ||
lightsprite->set_color(Color(0.21f, 0.00f, 0.21f)); | ||
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} | ||
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void | ||
Ghostflame::active_update(float elapsed_time) | ||
{ | ||
angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI)); | ||
Vector newpos(start_position.x + cos(angle) * radius, | ||
start_position.y + sin(angle) * radius); | ||
movement = newpos - get_pos(); | ||
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} | ||
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void | ||
Ghostflame::draw(DrawingContext& context) | ||
{ | ||
//Draw the Sprite. | ||
sprite->draw(context, get_pos(), LAYER_OBJECTS); | ||
//Draw the light if dark | ||
context.get_light( get_bbox().get_middle(), &light ); | ||
if (light.blue + light.red < 2.0){ | ||
context.push_target(); | ||
context.set_target(DrawingContext::LIGHTMAP); | ||
sprite->draw(context, get_pos(), layer); | ||
lightsprite->draw(context, get_bbox().get_middle(), 0); | ||
context.pop_target(); | ||
} | ||
} | ||
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void | ||
Ghostflame::kill_fall() | ||
{ | ||
} | ||
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/* EOF */ |
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// SuperTux | ||
// Copyright (C) 2006 Matthias Braun <matze@braunis.de> | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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#ifndef HEADER_SUPERTUX_BADGUY_GHOSTFLAME_HPP | ||
#define HEADER_SUPERTUX_BADGUY_GHOSTFLAME_HPP | ||
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#include "badguy/badguy.hpp" | ||
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class Ghostflame : public BadGuy | ||
{ | ||
public: | ||
Ghostflame(const Reader& reader); | ||
Ghostflame(const Ghostflame& ghostflame); | ||
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void active_update(float elapsed_time); | ||
void draw(DrawingContext& context); | ||
void kill_fall(); | ||
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private: | ||
float angle; | ||
float radius; | ||
float speed; | ||
Color light; | ||
SpritePtr lightsprite; | ||
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}; | ||
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#endif | ||
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/* EOF */ |
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// SuperTux | ||
// Copyright (C) 2006 Matthias Braun <matze@braunis.de> | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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#include "badguy/iceflame.hpp" | ||
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#include <math.h> | ||
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#include "audio/sound_manager.hpp" | ||
#include "math/random_generator.hpp" | ||
#include "sprite/sprite.hpp" | ||
#include "sprite/sprite_manager.hpp" | ||
#include "object/sprite_particle.hpp" | ||
#include "supertux/object_factory.hpp" | ||
#include "supertux/sector.hpp" | ||
#include "util/reader.hpp" | ||
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Iceflame::Iceflame(const Reader& reader) : | ||
BadGuy(reader, "images/creatures/flame/iceflame.sprite", LAYER_FLOATINGOBJECTS), | ||
angle(0), | ||
radius(100), | ||
speed(2), | ||
fading(false), | ||
light(0.0f,0.0f,0.0f), | ||
lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite")) | ||
{ | ||
reader.get("radius", radius); | ||
reader.get("speed", speed); | ||
bbox.set_pos(Vector(start_position.x + cos(angle) * radius, | ||
start_position.y + sin(angle) * radius)); | ||
countMe = false; | ||
//TODO: get unique death sound | ||
sound_manager->preload("sounds/fizz.wav"); | ||
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set_colgroup_active(COLGROUP_TOUCHABLE); | ||
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lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); | ||
lightsprite->set_color(Color(0.00f, 0.13f, 0.18f)); | ||
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} | ||
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void | ||
Iceflame::active_update(float elapsed_time) | ||
{ | ||
angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI)); | ||
Vector newpos(start_position.x + cos(angle) * radius, | ||
start_position.y + sin(angle) * radius); | ||
movement = newpos - get_pos(); | ||
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if(fading) | ||
if (sprite->animation_done()) remove_me(); | ||
} | ||
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void | ||
Iceflame::draw(DrawingContext& context) | ||
{ | ||
//Draw the Sprite. | ||
sprite->draw(context, get_pos(), LAYER_OBJECTS); | ||
//Draw the light if dark | ||
context.get_light( get_bbox().get_middle(), &light ); | ||
if (light.blue + light.green < 2.0){ | ||
context.push_target(); | ||
context.set_target(DrawingContext::LIGHTMAP); | ||
lightsprite->draw(context, get_bbox().get_middle(), 0); | ||
context.pop_target(); | ||
} | ||
} | ||
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void | ||
Iceflame::kill_fall() | ||
{ | ||
} | ||
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void | ||
Iceflame::ignite() | ||
{ | ||
sound_manager->play("sounds/fizz.wav", get_pos()); | ||
sprite->set_action("fade", 1); | ||
Vector ppos = bbox.get_middle(); | ||
Vector pspeed = Vector(0, -150); | ||
Vector paccel = Vector(0,0); | ||
Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2)); | ||
fading = true; | ||
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// start dead-script | ||
run_dead_script(); | ||
} | ||
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bool | ||
Iceflame::is_flammable() const | ||
{ | ||
return true; | ||
} | ||
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/* EOF */ |
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// SuperTux | ||
// Copyright (C) 2006 Matthias Braun <matze@braunis.de> | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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#ifndef HEADER_SUPERTUX_BADGUY_ICEFLAME_HPP | ||
#define HEADER_SUPERTUX_BADGUY_ICEFLAME_HPP | ||
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#include "badguy/badguy.hpp" | ||
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class Iceflame : public BadGuy | ||
{ | ||
public: | ||
Iceflame(const Reader& reader); | ||
Iceflame(const Iceflame& iceflame); | ||
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void active_update(float elapsed_time); | ||
void draw(DrawingContext& context); | ||
void kill_fall(); | ||
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void ignite(); | ||
bool is_flammable() const; | ||
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private: | ||
float angle; | ||
float radius; | ||
float speed; | ||
bool fading; | ||
Color light; | ||
SpritePtr lightsprite; | ||
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}; | ||
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#endif | ||
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/* EOF */ |
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