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Added some m_ prefixes to member variables in SDLRenderer and related…
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… classes
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Grumbel committed Aug 17, 2014
1 parent d885757 commit 7a36481
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Showing 6 changed files with 106 additions and 108 deletions.
75 changes: 37 additions & 38 deletions src/video/sdl/sdl_lightmap.cpp
Expand Up @@ -23,24 +23,23 @@
#include "video/sdl/sdl_painter.hpp"

SDLLightmap::SDLLightmap() :
renderer(static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer()),
texture(),
width(),
height(),
LIGHTMAP_DIV()
m_renderer(static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer()),
m_texture(),
m_width(),
m_height(),
m_LIGHTMAP_DIV()
{
LIGHTMAP_DIV = 8;

width = SCREEN_WIDTH;
height = SCREEN_HEIGHT;

SDL_Renderer* renderer = static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer();
texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_RGB888,
SDL_TEXTUREACCESS_TARGET,
width / LIGHTMAP_DIV,
height / LIGHTMAP_DIV);
if (!texture)
m_LIGHTMAP_DIV = 8;

m_width = SCREEN_WIDTH;
m_height = SCREEN_HEIGHT;

m_texture = SDL_CreateTexture(m_renderer,
SDL_PIXELFORMAT_RGB888,
SDL_TEXTUREACCESS_TARGET,
m_width / m_LIGHTMAP_DIV,
m_height / m_LIGHTMAP_DIV);
if (!m_texture)
{
std::stringstream msg;
msg << "Couldn't create lightmap texture: " << SDL_GetError();
Expand All @@ -50,91 +49,91 @@ SDLLightmap::SDLLightmap() :

SDLLightmap::~SDLLightmap()
{
SDL_DestroyTexture(texture);
SDL_DestroyTexture(m_texture);
}

void
SDLLightmap::start_draw(const Color &ambient_color)
{
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderTarget(m_renderer, m_texture);

Uint8 r = static_cast<Uint8>(ambient_color.red * 255);
Uint8 g = static_cast<Uint8>(ambient_color.green * 255);
Uint8 b = static_cast<Uint8>(ambient_color.blue * 255);

SDL_SetRenderDrawColor(renderer, r, g, b, 255);
SDL_RenderClear(renderer);
SDL_RenderSetScale(renderer, 1.0f / LIGHTMAP_DIV, 1.0f / LIGHTMAP_DIV);
SDL_SetRenderDrawColor(m_renderer, r, g, b, 255);
SDL_RenderClear(m_renderer);
SDL_RenderSetScale(m_renderer, 1.0f / m_LIGHTMAP_DIV, 1.0f / m_LIGHTMAP_DIV);
}

void
SDLLightmap::end_draw()
{
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
SDL_SetRenderTarget(renderer, NULL);
SDL_RenderSetScale(m_renderer, 1.0f, 1.0f);
SDL_SetRenderTarget(m_renderer, NULL);
}

void
SDLLightmap::do_draw()
{
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_MOD);
SDL_SetTextureBlendMode(m_texture, SDL_BLENDMODE_MOD);

SDL_Rect dst_rect;
dst_rect.x = 0;
dst_rect.y = 0;
dst_rect.w = width;
dst_rect.h = height;
dst_rect.w = m_width;
dst_rect.h = m_height;

SDL_RenderCopy(renderer, texture, NULL, &dst_rect);
SDL_RenderCopy(m_renderer, m_texture, NULL, &dst_rect);
}

void
SDLLightmap::draw_surface(const DrawingRequest& request)
{
SDLPainter::draw_surface(renderer, request);
SDLPainter::draw_surface(m_renderer, request);
}

void
SDLLightmap::draw_surface_part(const DrawingRequest& request)
{
SDLPainter::draw_surface_part(renderer, request);
SDLPainter::draw_surface_part(m_renderer, request);
}

void
SDLLightmap::draw_gradient(const DrawingRequest& request)
{
SDLPainter::draw_gradient(renderer, request);
SDLPainter::draw_gradient(m_renderer, request);
}

void
SDLLightmap::draw_filled_rect(const DrawingRequest& request)
{
SDLPainter::draw_filled_rect(renderer, request);
SDLPainter::draw_filled_rect(m_renderer, request);
}

void
SDLLightmap::get_light(const DrawingRequest& request) const
{
const GetLightRequest* getlightrequest
= (GetLightRequest*) request.request_data;
= static_cast<GetLightRequest*>(request.request_data);

SDL_Rect rect;
rect.x = static_cast<int>(request.pos.x * width / SCREEN_WIDTH);
rect.y = static_cast<int>(request.pos.y * height / SCREEN_HEIGHT);
rect.x = static_cast<int>(request.pos.x * m_width / SCREEN_WIDTH);
rect.y = static_cast<int>(request.pos.y * m_height / SCREEN_HEIGHT);
rect.w = 1;
rect.h = 1;

SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderTarget(m_renderer, m_texture);
Uint8 pixel[4];
int ret = SDL_RenderReadPixels(renderer, &rect,
int ret = SDL_RenderReadPixels(m_renderer, &rect,
SDL_PIXELFORMAT_RGB888,
pixel,
1);
if (ret != 0)
{
log_warning << "failed to read pixels: " << SDL_GetError() << std::endl;
}
SDL_SetRenderTarget(renderer, 0);
SDL_SetRenderTarget(m_renderer, 0);

*(getlightrequest->color_ptr) = Color(pixel[2] / 255.0f,
pixel[1] / 255.0f,
Expand Down
10 changes: 5 additions & 5 deletions src/video/sdl/sdl_lightmap.hpp
Expand Up @@ -42,11 +42,11 @@ class SDLLightmap : public Lightmap
void get_light(const DrawingRequest& request) const;

private:
SDL_Renderer* renderer;
SDL_Texture* texture;
int width;
int height;
int LIGHTMAP_DIV;
SDL_Renderer* m_renderer;
SDL_Texture* m_texture;
int m_width;
int m_height;
int m_LIGHTMAP_DIV;

private:
SDLLightmap(const SDLLightmap&);
Expand Down

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