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Fixing falling layer for most of the cases
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tobbi committed Oct 6, 2014
1 parent 07d70c5 commit c2cdad4
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Showing 3 changed files with 22 additions and 1 deletion.
15 changes: 14 additions & 1 deletion src/supertux/sector.cpp
Expand Up @@ -58,6 +58,7 @@
#include "supertux/savegame.hpp"
#include "supertux/spawn_point.hpp"
#include "supertux/tile.hpp"
#include "trigger/secretarea_trigger.hpp"
#include "trigger/sequence_trigger.hpp"
#include "util/file_system.hpp"

Expand Down Expand Up @@ -656,13 +657,25 @@ int
Sector::calculate_foremost_layer()
{
int layer = 0;
std::vector<std::string> secret_area_layers;
for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i)
{
SecretAreaTrigger* trigger = dynamic_cast<SecretAreaTrigger*>(i->get());
if (!trigger) continue;
secret_area_layers.push_back(trigger->get_fade_tilemap_name());
}

for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i)
{
TileMap* tm = dynamic_cast<TileMap*>(i->get());
if (!tm) continue;
if(tm->get_layer() > foremost_layer)
{
layer = tm->get_layer();
if (std::find(secret_area_layers.begin(), secret_area_layers.end(), tm->get_name())
!= secret_area_layers.end() || tm->is_solid())
{
layer = tm->get_layer();
}
}
}
return layer;
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6 changes: 6 additions & 0 deletions src/trigger/secretarea_trigger.cpp
Expand Up @@ -66,6 +66,12 @@ SecretAreaTrigger::~SecretAreaTrigger()
{
}

std::string
SecretAreaTrigger::get_fade_tilemap_name()
{
return fade_tilemap;
}

void
SecretAreaTrigger::draw(DrawingContext& context)
{
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2 changes: 2 additions & 0 deletions src/trigger/secretarea_trigger.hpp
Expand Up @@ -19,6 +19,7 @@

#include "trigger/trigger_base.hpp"

#include "object/tilemap.hpp"
#include "supertux/timer.hpp"
#include "util/reader_fwd.hpp"
#include "util/writer_fwd.hpp"
Expand All @@ -36,6 +37,7 @@ class SecretAreaTrigger : public TriggerBase

void event(Player& player, EventType type);
void draw(DrawingContext& context);
std::string get_fade_tilemap_name();

private:
Timer message_timer;
Expand Down

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