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Lower savebell sound for bigger bell
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Tobias Markus committed Jan 24, 2014
1 parent 1287116 commit f1cc62a
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Showing 2 changed files with 12 additions and 2 deletions.
Binary file added data/sounds/savebell_low.wav
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14 changes: 12 additions & 2 deletions src/object/firefly.cpp
Expand Up @@ -48,7 +48,12 @@ Firefly::Firefly(const Reader& lisp) :
reactivate();

//Load sound
sound_manager->preload("sounds/savebell2.wav");
if( sprite_name.find("vbell", 0) == std::string::npos ) {
sound_manager->preload("sounds/savebell_low.wav");
}
else {
sound_manager->preload("sounds/savebell2.wav");
}
}

void
Expand Down Expand Up @@ -87,7 +92,12 @@ Firefly::collision(GameObject& other, const CollisionHit& )
Sector::current()->add_object(new SpriteParticle("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
}

sound_manager->play("sounds/savebell2.wav");
if( sprite_name.find("vbell", 0) == std::string::npos ) {
sound_manager->play("sounds/savebell2.wav");
}
else {
sound_manager->play("sounds/savebell_low.wav");
}

sprite->set_action("ringing");
GameSession::current()->set_reset_point(Sector::current()->get_name(),
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