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Code quality: Rename variable
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tobbi committed Nov 1, 2014
1 parent 8c14704 commit f6e1091
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions src/supertux/sector.cpp
Expand Up @@ -660,12 +660,12 @@ int
Sector::calculate_foremost_layer()
{
int layer = 0;
std::vector<std::string> secret_area_layers;
std::vector<std::string> secret_area_tilemaps;
for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i)
{
SecretAreaTrigger* trigger = dynamic_cast<SecretAreaTrigger*>(i->get());
if (!trigger) continue;
secret_area_layers.push_back(trigger->get_fade_tilemap_name());
secret_area_tilemaps.push_back(trigger->get_fade_tilemap_name());
}

for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i)
Expand All @@ -674,8 +674,8 @@ Sector::calculate_foremost_layer()
if (!tm) continue;
if(tm->get_layer() > foremost_layer)
{
if (std::find(secret_area_layers.begin(), secret_area_layers.end(), tm->get_name())
!= secret_area_layers.end() || tm->is_solid())
if (std::find(secret_area_tilemaps.begin(), secret_area_tilemaps.end(), tm->get_name())
!= secret_area_tilemaps.end() || tm->is_solid())
{
layer = tm->get_layer();
}
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