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Short Fuse: Implemented the new minibomb from the Milestone 2 Design …
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…Document.

Short Fuse is a small version of Mr. Bomb, possibly his offspring. Like all
children, it runs around faster than his big relatives do but can't do any
harm.

Short Fuse will explode immediately on contact but without hurting anybody.
Instead, the explosion will throw Tux and other badguys about.

A short test level is included as well.

SVN-Revision: 6511
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Florian Forster committed Mar 2, 2010
1 parent bcef0c2 commit 71ea91f
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16 changes: 16 additions & 0 deletions data/images/creatures/short_fuse/short_fuse.sprite
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(supertux-sprite
(action
(name "left")
(fps 12.5)
(hitbox 9 2 15 18)
(images "left.png"
"center.png"
"right.png"
"center.png"))

(action
(name "right")
(fps 12.5)
(hitbox 9 2 15 18)
(mirror-action "left"))
)
111 changes: 111 additions & 0 deletions data/levels/test/short_fuse.stl
@@ -0,0 +1,111 @@
(supertux-level
(version 2)
(name (_ "Short fuse bomb test"))
(author "octo")
(contact "supertux at octo.it")
(license "GPL 2+ / CC-by-sa 3.0")
(sector
(name "main")
(ambient-light 1 1 1)
(camera
(mode "normal")
)
(short_fuse
(x 192)
(y 1024)
)
(short_fuse
(x 704)
(y 1024)
)
(short_fuse
(x 1152)
(y 1024)
)
(short_fuse
(x 1344)
(y 1024)
)
(short_fuse
(x 1536)
(y 1024)
)
(short_fuse
(x 1760)
(y 1024)
)
(short_fuse
(x 1856)
(y 1024)
)
(short_fuse
(x 1952)
(y 1024)
)
(short_fuse
(x 2272)
(y 1024)
)
(short_fuse
(x 2560)
(y 1024)
)
(short_fuse
(x 2912)
(y 1024)
)
(short_fuse
(x 2304)
(y 832)
)
(spawnpoint
(name "main")
(x 32)
(y 864)
)
(tilemap
(solid #t)
(z-pos 0)
(name "Interactive")
(width 100)
(height 35)
(tiles
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)
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)
101 changes: 101 additions & 0 deletions src/badguy/short_fuse.cpp
@@ -0,0 +1,101 @@
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
// Copyright (C) 2010 Florian Forster <supertux at octo.it>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.

#include "audio/sound_manager.hpp"
#include "badguy/bomb.hpp"
#include "badguy/short_fuse.hpp"
#include "object/explosion.hpp"
#include "object/player.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
#include "util/reader.hpp"
#include "util/log.hpp"

#define EXPLOSION_FORCE 1000.0f

ShortFuse::ShortFuse(const Reader& reader) :
WalkingBadguy(reader, "images/creatures/short_fuse/short_fuse.sprite", "left", "right")
{
walk_speed = 100;
max_drop_height = -1;

//Prevent stutter when Tux jumps on Mr Bomb
sound_manager->preload("sounds/explosion.wav");

//Check if we need another sprite
if( !reader.get( "sprite", sprite_name ) ){
return;
}
if( sprite_name == "" ){
sprite_name = "images/creatures/short_fuse/short_fuse.sprite";
return;
}
//Replace sprite
sprite = sprite_manager->create( sprite_name );
}

/* ShortFuse created by a dispenser always gets default sprite atm.*/
ShortFuse::ShortFuse(const Vector& pos, Direction d) :
WalkingBadguy(pos, d, "images/creatures/short_fuse/short_fuse.sprite", "left", "right")
{
walk_speed = 80;
max_drop_height = 16;
sound_manager->preload("sounds/explosion.wav");
}

void
ShortFuse::explode (void)
{
if (!is_valid ())
return;

Explosion *explosion = new Explosion (get_bbox ().get_middle ());

explosion->hurts (false);
explosion->pushes (true);
Sector::current()->add_object (explosion);

remove_me ();
}

bool
ShortFuse::collision_squished(GameObject& obj)
{
if (!is_valid ())
return true;

Player* player = dynamic_cast<Player*>(&obj);
if(player)
player->bounce(*this);

explode ();

return true;
}

HitResponse
ShortFuse::collision_player (Player& player, const CollisionHit&)
{
player.bounce (*this);
explode ();
return ABORT_MOVE;
}

/* vim: set sw=2 sts=2 et : */
/* EOF */
37 changes: 37 additions & 0 deletions src/badguy/short_fuse.hpp
@@ -0,0 +1,37 @@
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
// Copyright (C) 2010 Florian Forster <supertux at octo.it>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.

#ifndef HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP
#define HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP

#include "badguy/walking_badguy.hpp"

class ShortFuse : public WalkingBadguy
{
public:
ShortFuse(const Reader& reader);
ShortFuse(const Vector& pos, Direction d);

protected:
HitResponse collision_player (Player& player, const CollisionHit& hit);
bool collision_squished (GameObject& object);
void explode (void);
};

#endif /* HEADER_SUPERTUX_BADGUY_SHORT_FUSE_HPP */

/* EOF */
2 changes: 2 additions & 0 deletions src/supertux/object_factory.cpp
Expand Up @@ -49,6 +49,7 @@
#include "badguy/plant.hpp"
#include "badguy/poisonivy.hpp"
#include "badguy/root.hpp"
#include "badguy/short_fuse.hpp"
#include "badguy/skullyhop.hpp"
#include "badguy/smartball.hpp"
#include "badguy/snail.hpp"
Expand Down Expand Up @@ -195,6 +196,7 @@ ObjectFactory::init_factories()
add_factory<MrTree>("mrtree");
add_factory<Plant>("plant");
add_factory<PoisonIvy>("poisonivy");
add_factory<ShortFuse>("short_fuse");
add_factory<SSpiky>("sspiky");
add_factory<SkullyHop>("skullyhop");
add_factory<SmartBall>("smartball");
Expand Down

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