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Don't save state of initial worldmap before loading it
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SVN-Revision: 6529
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Mathnerd314 committed Mar 3, 2010
1 parent f6bbc65 commit e46ed7e
Showing 1 changed file with 0 additions and 1 deletion.
1 change: 0 additions & 1 deletion data/levels/world1/world.nut
@@ -1,6 +1,5 @@
if(! ("world" in state)) {
state.world <- "levels/world1/worldmap.stwm";
save_state();
}

// load worldmap and wait till it is displayed
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