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CHANGELOG.md

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Changelog

  • All notable changes to this project will be documented in this file, this project adheres to Semantic Versioning.

V0.9.7

  • Published the project to NPM.

V0.9.6

  • Fixed canvas background.
  • Physics object positioning mode.
  • Terrain and shaders tutorials.
  • CSS 3D renderer support.
    • Perspective transformed HTML containers.
    • Billboarded HTML containers.
  • Added bitmap text with support for SDF and MSDF text rendering.
  • Added canvas based text with support for CSS styling.
  • Support for extruded or planar Text Mesh.
  • Fixed bug with tree overlapping other tabs.
  • Select multiple tree objects using SHIFT.
  • Export draco compressed geometries.
  • Scene editor toolbar is now attached to the scene editor tab.
  • Fixed postprocessing pipeline bugs.
  • Adaptive luminance pass.
  • Improve search text box.
  • Fixed scene disposing the first scene loaded before running.
  • Added support for capsule geometry (library)

V0.9.5

  • Split able tabs in the UI
  • Improved form GUI
  • Support for mesh-cap materials
  • Loading data screen
  • Torus knot and ring geometries
  • Post-processing refactored
  • Resource management refactored
  • Remove resources using the keyboard
  • Refactored forms UI
  • Fixed problems with convex hull generation
  • Search bard for objects and resource
  • Automatically focus objects on selection
  • Using NWJS-builder now
  • Fixed shader editor layout
  • Support for Tizen key codes (TizenKeyboard)
  • Video Stream object
  • Mouse back and forward buttons support (Chrome and desktop only).

V0.9.4

  • Multi object edit (position, rotation and scale)
  • Support for SVG file loading
  • Improved camera controls
  • New UI elements (Slider, Checkbox)
  • Dodecahedron geometry
  • Resources are now selectable
  • Resource preview on inspector
  • New general settings tab
  • Experimental android export support

V0.9.3

  • Shadow material
  • Support for .blend files (@Galactrax)
  • Fixed support for spine animations
  • Editor infinite grid
  • Improved history system in the editor
  • Support for mesh modifiers
  • Support for GPU compressed textures
  • Improved texture preview
  • Image and Video can be managed as resources
  • Animation timeline editor
  • Support for external libs in scripts
  • Support for text and code resources
  • Fixed particle scaling issues
  • File export API

V0.9.2

  • Support for multi selection
  • Geometry binary operations (CSG)
    • Subtract
    • Intersect
    • Union
  • Immediate mode
  • Postprocessing
    • Postprocessing editor
  • Resize is now a part of Object3D
  • Improvements to nsp files
    • Moved from base64 to raw binary data.
  • Cube camera preview
  • Fixed dropdown menus getting out of screen

V0.9.1

  • Internal debug console
    • Preview materials and textures in console
    • Visualize math structures
  • Desktop auto update mechanism (auto download build from git hub master branch)
  • Load 3D file drag and drop with texture support
  • Skeleton serialization (@takahirox)
  • ES6 lint support
  • Support for line and points material
  • Improvements in material editor

V0.9.0

  • Division property for HTML elements
  • Camera preview positioning
  • Cube maps from equirectangular projection
  • Binary project files (.nsp)

V0.8.9.26

  • Improved audio implementation
  • Control sky colors on UI
  • Keyboard navigation in orbit mode
  • Export projects from web version
  • Calculate texture offset and repeat to fit aspect ratio in square
  • Code autocomplete from documentation
  • Keep file name on web version
  • Force WebGL context loss when tabs closed

V0.8.9.25

  • Added Cube Camera
  • Added Sprite Sheet texture animation support
  • Gamepad support
  • Improved UI elements

V0.8.9.24

  • Added snap to grid
  • First version of NodeJS build system (@GGAlanSmithee)
  • Open ISP as url argument on web version
  • Support for orbit navigation

V0.8.9.23

  • Added support for STL files
  • Fixed locked keys in Keyboard after alerts, prompts, etc
  • Added support for nested menu in Context Menus
  • Support for 3DS files
  • Circle Geometry

V0.8.9.22

  • Removed editor state, tabs are self updated

V0.8.9.21

  • Editor standalone version (@Seagat2011)
  • Support for File API loading
  • Added reverse glyphs option to Font asset
  • Improved font preview
  • Added support for Textures as scene background
  • Drag and drop Cube Textures
  • Drag and drop tabs in editor

V0.8.9.20

  • Cube texture support
  • Improved material serialization
  • Sort objects in the explorer

V0.8.9.19

  • Renamed variables variable_name to variableName
  • Added Texture Editor
  • Documentation page

V0.8.9.18

  • Added geometry properties to geometry panels
  • Camera draw order
  • Fixed OBJ and MTL loading
  • Default app export template loading screen
  • Audio preview

V0.8.9.17

  • Particle editor position, velocity and acceleration delta now shows in different a row
  • Fixed program resources dispose
  • Added support for mouse lock on runtime
  • Added RectArea light support
  • Added MTL loading support
  • Added program, scene and self variables to scripts (can be used without this reference)
  • Generic multi file format 3D model loading

V0.8.9.16

  • Fixed file path changing after project export
  • Program rendering settings (Antialiasing, Shadows)
  • Text3D now supports line break with '\n'
  • Text3D panel can be used to edit multiline text
  • Program stores pointer to nunu app (program.app)
  • Added program.sendDataApp and app.setOnDataReceived for app/page communication
  • Renamed NunuRuntime to NunuApp (Makes more sense)
  • Fixed copy/paste inside object panels

V0.8.9.15

  • Added font preview in asset explorer
  • Fixed material preview projection
  • Projects can be loaded when dragged anywhere
  • Videos and images can now be exported to files
    • Left click on texture inside the asset explorer and select Export Image/Video
  • Added support for Positional Audio
    • Audio relative to origin
  • Fonts can now be dragged directly to an object
  • Fixed script onResize method
  • Projects can now be run by pressing F5