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Custom Game Countdown doesnt have a limit, resulting in the countdown sound overlapping every other sound even when exiting #1265

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TheMcChicken opened this issue Mar 1, 2024 · 0 comments
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bug Something is not working properly

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@TheMcChicken
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TheMcChicken commented Mar 1, 2024

Checklist

  • I've checked both open and recently closed issues to ensure this issue is not already reported.
  • I am using the newest version of TETR.IO.
  • I am using a supported browser or the Desktop Client.
  • I am not using anything that modifies game code (e.g. TETR.IO PLUS).
  • I am certain this is a bug, not a feature request.

OS and Version

Chrome OS V121

Browser and version

Chrome 121

Describe the bug/issue

Starting a custom game with Countdown Count to an absurdly high number will cause the game to never start, and exiting makes the sound just keep playing until its either finished or the tab is closed. (also the countdown visual in-game caps at ~100 quadrillion, or going too high causes the game to display (digit)E+(digit))

Reproducing

When you start a custom game, go to Meta, set Countdown Count to an absurdly high number, and when you start the game, it results in the Countdown sound playing forever until the tab is closed. If countdown interval is set to a very low number, it makes a buzzing sound.

Expected behavior

A limit of around up to 180 seconds, or the countdown sound to stop when exiting the game.

Screenshots

l.oud.mp4

Console logs

No response

Additional context

No response

@TheMcChicken TheMcChicken added the bug Something is not working properly label Mar 1, 2024
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