Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

instant death bug #1282

Open
5 tasks done
StevieSmiley opened this issue Apr 5, 2024 · 3 comments
Open
5 tasks done

instant death bug #1282

StevieSmiley opened this issue Apr 5, 2024 · 3 comments
Labels
bug Something is not working properly

Comments

@StevieSmiley
Copy link

Checklist

  • I've checked both open and recently closed issues to ensure this issue is not already reported.
  • I am using the newest version of TETR.IO.
  • I am using a supported browser or the Desktop Client.
  • I am not using anything that modifies game code (e.g. TETR.IO PLUS).
  • I am certain this is a bug, not a feature request.

OS and Version

win 11

Browser and version

application

Describe the bug/issue

Apparent random instant death that may be dependent on lines being sent.

Reproducing

  1. set are to 30 ( more than 1 )
  2. set garbage are to 50 ( also more than 1 )
  3. set garbage entry to continuous
  4. playing the game will result in seemingly instant death

Expected behavior

expected are setting to slow the game mechanic
while garbage are and garbage entry at continuous to generate lines slowly

Screenshots

No response

Console logs

VM11:43 The tag element with id=div-gpt-ad-tet-6 wasn't found and couldn't be created as well!
window.console.warn @ VM11:43
VM11:42 roomresults-mega unmounted, now 0 mounts
VM11:42 roomresults-mega mounted, now 1 mounts
VM11:42 roomresults-mega unmounted, now 0 mounts
VM11:42 roomresults-mega mounted, now 1 mounts
VM11:42 roomresults-mega unmounted, now 0 mounts
VM11:42 AmbientRespool > Starting ambient respool.
VM11:42 AmbientRespool > Obtaining Ribbon endpoint...
VM11:42 AmbientRespool > Obtained Ribbon endpoint /ribbon/sakuya and 26 spools, fallback available.
VM11:42 AmbientRespool > Getting a spool...
VM11:42 AmbientRespool > Spool > Spooling started
VM11:42 AmbientRespool > Spool > 17+71ms na-west-sonya [US] v4 // 0.15625, 0.046875, 0.046875
VM11:42 AmbientRespool > Spool > 19+71ms na-west-agiri [US] v4 // 0.1875, 0.09375, 0.03125
VM11:42 AmbientRespool > Spool > 37+58ms na-east-mayuri [US] v4 // 0.078125, 0.046875, 0.046875
VM11:42 AmbientRespool > Spool > Spooled na-east-mayuri!
VM11:42 AmbientRespool > Obtained spool na-east-mayuri (na-east-mayuri.spool.tetr.io) [US].
VM11:42 AmbientRespool > Obtained new token, no significant ping advantage 165ms → 191ms.
VM11:42 roomresults-mega mounted, now 1 mounts
VM11:42 roomresults-mega unmounted, now 0 mounts
VM11:42 lobby-lb mounted, now 1 mounts
VM11:43 The tag element with id=div-gpt-ad-tet-14 wasn't found and couldn't be created as well!
window.console.warn @ VM11:43
1185Third-party cookie will be blocked. Learn more in the Issues tab.
VM11:42 lobby-lb unmounted, now 0 mounts
22The resource was preloaded using link preload but not used within a few seconds from the window's load event. Please make sure it has an appropriate as value and it is preloaded intentionally.
VM11:42 lobby-lb mounted, now 1 mounts
VM11:42 lobby-lb unmounted, now 0 mounts
VM11:42 roomresults-lb mounted, now 1 mounts
VM11:43 The tag element with id=div-gpt-ad-tet-6 wasn't found and couldn't be created as well!
window.console.warn @ VM11:43
ee @ smart.js:4
n.render @ smart.js:4
(anonymous) @ VM17:1
(anonymous) @ VM17:1
n.cmd.push @ smart.js:4
e.addToTheExecutableQueue @ VM17:1
e.render @ VM17:1
(anonymous) @ VM17:1
n.cmd.push @ smart.js:4
e.addToTheExecutableQueue @ VM17:1
(anonymous) @ VM17:1
e.renderAds @ VM17:1
(anonymous) @ VM17:1
VM11:42 roomresults-lb unmounted, now 0 mounts
48933 log entries are not shown.
VM11:42 roomresults-lb mounted, now 1 mounts
VM11:42 roomresults-lb unmounted, now 0 mounts
VM11:42 roomresults-lb mounted, now 1 mounts

Additional context

No response

@StevieSmiley StevieSmiley added the bug Something is not working properly label Apr 5, 2024
@Talon125
Copy link

Talon125 commented Apr 7, 2024

Relevant Replay Files

  1. replay_wrongDeathBug-20240407.ttrm.txt
  2. replay_wrongDeathBug_2-20240407.ttrm.txt
  3. replay_wrongDeathBug_3-20240407.ttrm.txt

After further testing, death seems to occur when when a line of garbage and the next piece spawn at around the same time.

In the 2nd and 3rd replays, the Entry Delay (ARE) is set to 60 and the Garbage ARE is set to 30, which seems to guarantee death with pending garbage.

@StevieSmiley
Copy link
Author

found an additional death occurrence using Line clear ARE instead of Entry delay ( are ) didnt save the replays at the time however.

@Talon125
Copy link

In the 2nd and 3rd replays, the Entry Delay (ARE) is set to 60 and the Garbage ARE is set to 30, which seems to guarantee death with pending garbage.

Also works if the Entry Delay (ARE) is set to 2 frames and the Garbage ARE is set to 1 frame; i.e. ARE being double that of Garbage ARE guarantees death.

found an additional death occurrence using Line clear ARE instead of Entry delay ( are ) didnt save the replays at the time however.

The bug (death) definitely seems to occur when garbage and a piece spawn at the same time. IHS has no effect. Dying while having stock acts normally.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something is not working properly
Projects
None yet
Development

No branches or pull requests

2 participants