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restart.lua
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restart.lua
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015-2017 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local auth = require (wolfa_getLuaPath()..".auth.auth")
local commands = require (wolfa_getLuaPath()..".commands.commands")
local game = require (wolfa_getLuaPath()..".game.game")
local settings = require (wolfa_getLuaPath()..".util.settings")
function commandRestart(clientId, cmdArguments)
et.trap_SendConsoleCommand(et.EXEC_APPEND, "cchat -1 \"^drestart: ^9map restarted.\";")
local currentState = game.getState()
local newState = 5 -- GS_RESET
if currentState == 0 or currentState == 3 then -- GS_PLAYING or GS_INTERMISSION
newState = 2 -- GS_WARMUP
end
et.trap_SendConsoleCommand(et.EXEC_APPEND, "map_restart 0 "..newState)
return true
end
commands.addadmin("restart", commandRestart, auth.PERM_RESTART, "restarts the current map", nil, nil, (settings.get("g_standalone") == 0))