/
events.lua
133 lines (98 loc) · 3.18 KB
/
events.lua
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-- WolfAdmin module for Wolfenstein: Enemy Territory servers.
-- Copyright (C) 2015-2017 Timo 'Timothy' Smit
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local constants = require (wolfa_getLuaPath()..".util.constants")
local util = require (wolfa_getLuaPath()..".util.util")
local events = {}
local data = {}
function events.get(name)
return data[name]
end
function events.add(name)
if events.get(name) then
error("event is already added: "..name)
end
data[name] = {}
end
function events.ishandled(name, func)
if not events.get(name) then
error("event not added: "..name)
end
local handlers = events.get(name)
for i = 0, #handlers do
if handlers[i] == func then
return true
end
end
return false
end
function events.handle(name, func)
if not events.get(name) then
error("event not added: "..name)
end
if events.ishandled(name, func) then
error("event "..name.." is already handled by this function")
end
table.insert(data[name], func)
end
function events.unhandle(name, func)
if not events.get(name) then
error("event not added: "..name)
end
if not events.ishandled(name, func) then
error("event "..name.." is not handled by this function")
end
local handlers = events.get(name)
for i = 0, #handlers do
if handlers[i] == func then
table.remove(handlers, i)
end
end
end
function events.trigger(name, ...)
local handlers = events.get(name)
if not handlers then
error("event not added: "..name)
end
local returnValue
for _, handler in pairs(handlers) do
local handlerReturn = handler(...)
if not returnValue and returnValue ~= 0 and handlerReturn ~= nil then
returnValue = handlerReturn
end
end
return returnValue
end
events.add("onCallvote")
events.add("onPollStart")
events.add("onPollFinish")
events.add("onClientConnectAttempt")
events.add("onClientConnect")
events.add("onClientDisconnect")
events.add("onClientBegin")
events.add("onClientCommand")
events.add("onClientInfoChange")
events.add("onClientNameChange")
events.add("onClientTeamChange")
events.add("onGameInit")
events.add("onGameStateChange")
events.add("onGameFrame")
events.add("onGameShutdown")
events.add("onPlayerReady")
events.add("onPlayerSpawn")
events.add("onPlayerDeath")
events.add("onPlayerRevive")
events.add("onPlayerSkillUpdate")
events.add("onPlayerSpree")
events.add("onPlayerSpreeEnd")
events.add("onServerCommand")
return events