This repo adds functionality into the pyGLV.
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Updated
Mar 16, 2023 - Python
This repo adds functionality into the pyGLV.
Executable for Horizon-Based Ambient Occlusion in a Deferred pipeline
Real time volume rendering of large voxel data sets with support for global ambient occlusion and emission.
Attempts to implement ambient occlusion in trimesh
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Ins…
Generates AMV files for use with custom RedM models. Uses Godot Engine (.NET version) 4.2.1.
A proof of concept for a simple per-vertex ambient occlusion baking system.
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
A game engine that renders primitive objects by utilizing raymarching
Learning SSAO
A novel algorithm for traversing a binary tree that does not require a stack and, unlike previous approaches, works with dynamic descent direction without restarting.
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Source code and resources related to multifragment rendering
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
Screen space global illumination for GameMaker
A photorealistic 3D-renderer written in Java
A photorealistic, realtime and GPU-based renderer written in Java
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