audio-engine
Here are 47 public repositories matching this topic...
Soundcase (pronounced `/saʊnd:keɪs/`) is a web based audio engine for building awesome audio stuff, with a focus on making coding accessible and inclusive for artists, sound engineer, educators, beginners, and anyone else!
-
Updated
Mar 15, 2023 - TypeScript
A valence and arousal mixing engine for the AudioMetaphor project.
-
Updated
Jul 4, 2017 - JavaScript
The platform for game development
-
Updated
Apr 17, 2021 - Kotlin
building AVA from ex-machina; a lightweight multi-modal system from scratch, just for learning & experimentation
-
Updated
May 3, 2024 - Jupyter Notebook
Powerful audio engine for games!
-
Updated
Nov 26, 2020 - C++
My attempt at a simple n-dimensional audio engine.
-
Updated
Nov 26, 2023 - Rust
Store of simple sounds crafted using Web Audio API
-
Updated
Apr 8, 2018 - JavaScript
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
-
Updated
Nov 7, 2023 - C#
A cross-platform rust library for playing sound through speakers, earbuds or headphones.
-
Updated
Mar 9, 2018 - Rust
Audio module developed in C++ for Univer Game Engine using FMOD.
-
Updated
Mar 24, 2024 - C#
Demo integration of VAE Sound Engine into Godot with GDNative
-
Updated
Jan 3, 2023 - C++
Port Audio audio playback library gem that works with Alternative Audio Gem for Amazon Lumberyard
-
Updated
Oct 30, 2017 - C++
An audio player library you can build from source! Integrates libsndfile with portaudio.
-
Updated
Jun 19, 2018 - C
[Udacity: IOSND] Pitch Perfect records audio and plays it back to the user with one of six settings - fast, slow, high pitch, low pitch, reverb, and echo.
-
Updated
Oct 10, 2017 - Swift
Improve this page
Add a description, image, and links to the audio-engine topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the audio-engine topic, visit your repo's landing page and select "manage topics."