Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
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Updated
May 24, 2024 - C#
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
Community plugins for SuperCollider
Advanced 3D audio features for libGDX desktop users.
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
A powerful and cross-platform audio engine, optimized for games.
building AVA from ex-machina; a lightweight multi-modal system from scratch, just for learning & experimentation
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
🔉💦 a sound machine
Browser based music making application driving synthesizers, samplers and effects using both a tracker and piano roll/loop based interface. Supports MIDI controllers and provides both local and cloud based project storage.
Audio module developed in C++ for Univer Game Engine using FMOD.
Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
🔬 🔈 graph-based audio engine
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
My attempt at a simple n-dimensional audio engine.
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
Simple 3D Audio engine
A 2D graphics engine with audio support.
A C++ game engine powered by Vulkan
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