One stop solution for all Vulkan samples
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Updated
Oct 21, 2024 - C++
One stop solution for all Vulkan samples
Awesome Vulkan ecosystem
One stop shop for getting started with the Vulkan API
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
One stop shop for getting started with SPIR-V.
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
Single header "no-allocation" KTX/DDS file reader
Learning Vulkan from code samples - Tutorial series
Fix OpenCL detection and performance issues on AMD Radeon GPU's by registering Installable Client Driver (ICD) files.
The open source intelligent personal assistant
xlog api fully decrypted
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