Basic 2D collision detection and restitution using geometric separator theorem
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Updated
Jun 8, 2015 - C
Basic 2D collision detection and restitution using geometric separator theorem
A simple JavaScript particle engine.
[Haxe/ActionScript] 2D Physics Engine
[C++] open source C++ engine for simulating rigid bodies in 2D.
See the simulation over there:
Using physics editor generated polygon bodies in Unity3d (2d platform)
A Compositional Object-Based Approach to Learning Physical Dynamics
OpenFL implementation of samples from http://napephys.com/samples.html
A traversal-platform game that uses basic physics and environmental variables as obstacles to the player.
A gravitational interaction simulation made with p5.js
A physics-inspired 2D browser game for both mobile and desktop that involves an alien swinging from a rope to avoid obstacles in randomly generated, fully destructible levels.
A C++ program for simulating the 2D Ising model using classical Monte Carlo method. External magnetic field is introduced. Spontaneous magnetization is observed below the transition temperature. Hysteresis loop for magnetization versus external field emerges below the transition temperature.
A little experiment in parallel simulation and locality.
A Python-Based Elliptic Solver in Axisymmetry
Scripting Exercise - Block Breaker made with Unity 4.6.9 and C#
Further development of this fork has moved to my PlayRho repository.
📦 Farseer Physics Engine from CodePlex. The Farseer Physics Engine is a 2D physics engine — https://farseerphysics.codeplex.com/
A JavaScript physics engine.
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