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May 16, 2024 - C#
procedural-terrain
Here are 95 public repositories matching this topic...
Procedural Representations Objectifying Continuous Terrain & Enviromental Regions
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Jun 14, 2021 - C#
This repository contains code for procedurally generating mesa landscape features. The implementation is based on a (student?) paper, and was modified to make it more flexible and give finer control to the designer through a UI.
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Jun 10, 2022 - C#
A 3d randomized terrain generator.
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Oct 23, 2016 - Processing
Coursework from CSC 305 (Spring 2018) at UVic.
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Apr 7, 2018 - C++
Small procedural platformer game implemented with SDL2
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Apr 2, 2018 - C++
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Dec 5, 2022 - C#
Some examples of generating perlin noise using Golang
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Feb 21, 2024 - Go
3-handed climber on procedurally generated wall
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May 22, 2023 - C++
A demo of a wilderness map
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Oct 19, 2019 - Kotlin
Procedural Terrain Generator In P5JS
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Jun 15, 2022 - JavaScript
Some examples of Procedural Generation algorithms. I'll be using this for my Master's Dissertation
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May 5, 2024 - Java
Procedural Generation with Cellular Automata rules
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May 5, 2024 - Go
A 3D aircraft shooting game made with unity
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Nov 8, 2019
Spaceship in a procedurally generated 3D cave system
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Apr 13, 2023 - C++
Procedural terrain generator in P5JS
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Oct 8, 2022 - JavaScript
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Mar 6, 2018 - C++
Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
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Mar 11, 2024 - Ruby
Using custom Perlin-like noise to generate an infinite 2d map in realtime
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Jun 5, 2021 - JavaScript
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