3D Procedural Game Engine Using OpenGL
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Updated
May 25, 2024 - C++
3D Procedural Game Engine Using OpenGL
An old-school game world generator
flexible offline generator of small planet models
HTTPS mirror of Torben Mogensen's planet generator along with modifications I and others made
Procedural Generation with Cellular Automata rules
Some examples of Procedural Generation algorithms. I'll be using this for my Master's Dissertation
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Parallel Computing Engine
3D game in MonoGame
Procedural generator of 2D maps 🐍🗺️
A procedural terrain generator for the Unity game engine.
Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
Some examples of generating perlin noise using Golang
A fast simplex noise implementation in Javascript / Typescript.
A python program for procedurally generating planet-scale maps for Earth-like, spherical worlds.
🎨: RPG map maker (paint tool)
An application for generating extremely large, pseudo-infinite terrains in real-time.
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