real-time-strategy
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Here are 71 public repositories matching this topic...
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Aug 4, 2022 - C
Demo programs of real-time systems
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Jul 3, 2018 - C
A small real-time strategy game where the main goal is to own every tile of the map.
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Nov 28, 2019 - Rust
Messing around with isometric rendering of tilemaps
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May 26, 2020 - C++
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Aug 9, 2018 - Java
The next logical sequence of events leading after Erovra 1
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Dec 24, 2020 - Java
A cleaned up mirror of polanie.prv.pl - just in case the original site goes down
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Feb 18, 2020 - HTML
A brand new take on the strategy genre, made for a school project
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Nov 6, 2023
Real-time strategy and Simulator Game
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Nov 5, 2023 - C#
Formations and Pathfinding for 2D RTS Games
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Feb 12, 2024 - C++
Ares client for Starcraft II
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Aug 10, 2018 - C++
A Real-Time Strategy game with mechanical simplicity and annihilation in mind
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Aug 19, 2019 - C#
Building a Command & Conquer style RTS in Ruby
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Apr 12, 2023 - Ruby
A mod for the mod "Millennium Dawn" for the game "Hearts of Iron 4". Focus tree, unique equipment, events, political parties and more for Denmark.
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May 23, 2017 - ShaderLab
My own attempt in making a real-time strategy game :-)
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Jan 13, 2019 - C#
A Real Time Strategy game project, developed as a training in Python, Qt and AI programming.
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Jun 23, 2022 - Python