👻 Utilities for analyzing Bayesian models and posterior distributions
-
Updated
Jun 1, 2024 - R
👻 Utilities for analyzing Bayesian models and posterior distributions
A modern text editor for the terminal written in Rust
Learn how to make a rope in Unity by using several methods such as springs. You will also find a procedural spring mesh.
Generates dynamic rope setup from spline. c4d python plugin.
[RA-L 2023, ICRA 2024] This repository contains the code used in our paper, "TrackDLO: Tracking Deformable Linear Objects Under Occlusion with Motion Coherence." This algorithm is useful for tracking the motion of DLOs, including wire and rope, under several categories of occlusion without physics simulation.
⚗️ Collection of SpriteKit components for intermediate/advanced use cases.
A simple study of Touch, 2D Joints and 2D Physics using the game Cut The Rope as an example
Various data structure implementations in Python
Calculate the catenary between two points. Useful for drawing hanging ropes, strings, chains and bridges
This repository contains an implementation of the LLaMA 2 (Large Language Model Meta AI) model, a Generative Pretrained Transformer (GPT) variant. The implementation focuses on the model architecture and the inference process. The code is restructured and heavily commented to facilitate easy understanding of the key parts of the architecture.
package skiprope is a rope-like data structure built on top of skiplists
Welcome to ROPE (Remembering Outlines in Plover more Easily), my system for learning and remembering Plover outlines. This page includes download links to the four components of ROPE: the spreadsheet, the Anki decks, the corresponding dictionary, and the readme. Also, for videos I’ve made about Plover, along with videos about typing in general, …
Running with rope mobile game with unity engine
Implementation of some known string algorithmn and data structures like: Rope, Trie, Knuth Morris Pratt, Boyer Moore, Levenshtein
Extended refactoring capabilities for python-lsp-server using Rope
An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.
Add a description, image, and links to the rope topic page so that developers can more easily learn about it.
To associate your repository with the rope topic, visit your repo's landing page and select "manage topics."