Simulating an archipelago map with Perlin Noise using Unity DOTS.
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Updated
Feb 14, 2024 - C#
Simulating an archipelago map with Perlin Noise using Unity DOTS.
My entry to the 44:th Ludum Dare game jam (compo rules)
A light flickering system using DOTS.
Project to demonstrate the new Unity Entity Component System and the new Unity Physics
Blob asset compatible hashmap and multihashmap for Unity's ECS
Small demo project created using Unity DOTS
An up to date VSCode snippet extension for Unity DOTS production 1.1+ that makes data oriented development much easier and faster.
A Demo Scene that should help you better understand the noise functions in Unity Mathematics
Latios Framework Open Project #2 - an Atypical Team with Atyipical Responsibilities
Unity 2019 Multiplayer Pong Game Client which is developed with new Unity ECS
A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.
Tween library for Unity ECS/DOTS.
A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)
A 2D Action Platformer Experiment made with ECS/DOTS
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
Basic assets for working with NSprites package
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
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