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Hourglass #355

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tukkek opened this issue Oct 30, 2022 · 1 comment
Open

Hourglass #355

tukkek opened this issue Oct 30, 2022 · 1 comment
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@tukkek
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tukkek commented Oct 30, 2022

A Dungeon Feature that allows you to sacrifice a Precious Object. For each Reward#gold(dungeon.level) (of full price, not sell price), the steps-per-encounter value is increased by 10% for all Dungeon Floors.

Once used, they are removed, so that more instances are useful for sacrificing more individual Items.

@tukkek tukkek added the Dungeon label Oct 30, 2022
@tukkek tukkek added this to the Long-term milestone Oct 30, 2022
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tukkek commented Oct 31, 2022

The hourglass slightly distorts this location's time, making it permanently harder for roaming enemies to catch up with you.

A mostly-thematic +2 bonus to initiative lasting 1-hour could easily be applied to the group as well (Time-warped). If the group is large (5 or more units), make it a +1 bonus instead as it can scale up into multiple free actions from there.

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