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README.html
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README.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
<title>Block Bounce README</title>
<style type="text/css">
h2.author
{
font-size: 15pt;
}
h2.version
{
font-size: 14pt;
}
div.top, div.content { margin-top: 35px; }
div.content
{
width: 350px;
background: #FFD;
padding: 30px;
float: left;
margin-left: 35px;
}
div.heading
{
padding: 30px;
background: #DFF;
}
div.top
{
width: 350px;
float: left;
}
div.license
{
margin-top: 35px;
padding: 30px;
background: #FDF;
}
code
{
font-size: 10pt;
background: #DDD;
padding: 5px;
}
div.version
{
margin-top: 35px;
padding: 30px;
background: #DFD;
}
div.all
{
margin-left: auto;
margin-right: auto;
width: 800px;
}
</style>
</head>
<body>
<div class="all">
<div class="top">
<div class="heading">
<h1 class="title">Block Bounce</h1>
<h2 class="author">Written by: Tyler Church</h2>
<h2 class="version">Version: final1</h2>
</div>
<div class='license'>
<h2>License</h2>
<p>Copyright © 2009 Tyler Church</p>
<p>This software is provided ‘as-is’, without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.</p>
<p>Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:</p>
<p>1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.</p>
<p>2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.</p>
<p>3. This notice may not be removed or altered from any source distribution.</p>
</div>
<div class='version'>
<h2>Versions</h2>
<p><strong>alpha</strong> – Some features implemented. More features in each successive release. Not all features decided upon.</p>
<p><strong>beta</strong> – All features implemented, adding few extras (levels, sprites, etc) and bug fixes</p>
<p><strong>final</strong> – All features implemented, anything after <em>final1</em> is purely bug-fix, or contributed additions</p>
</div>
</div>
<div class="content">
<h2 class="description">Description</h2>
<p>This game is a simple breakout clone.<br />
I am making this for a few reasons:</p>
<ul>
<li>To test and improve my development skills</li>
<li>To create a reusable tile engine</li>
<li>To create a tile map editor</li>
<li>To create a game with physics!</li>
</ul>
<h2>Running The Game</h2>
<p>(Note: This game is tested and developed on Linux with Ruby 1.8.7)<br />
You need Rubygame installed (see below) to play the game<br />
To run the game use the command:</p>
<p><code>ruby -rubygems block.rb</code></p>
<h2>Installing Rubygame</h2>
<p><a href="http://docs.rubygame.org/rdoc/current/">Mac and Windows Instructions</a><br />
<a href="http://rubygame.org/wiki/Debian_based_GNU/Linux_Distro_Installation_Guide">Ubuntu/Debian Instructions</a></p>
<h2>Playing The Game</h2>
<h3>In The Menu:</h3>
<ul>
<li>Start starts a game that plays through all levels (your progress is saved if you quit)</li>
<li>Continue continues a game from where you left off</li>
<li>Play Level lets you choose a specific level to play</li>
<li>Options lets you turn on and off FX, change the speed of the ball, reset progress, and reset everything</li>
<li>Quit quits the game</li>
</ul>
<h3>In Game:</h3>
<ul>
<li>Your mouse moves the blue paddle</li>
<li>You goal is to destroy all the blocks on the screen</li>
<li>Blocks occasionally drop “powers”, which alter certain parts of the game</li>
<li>Press ‘p’ to pause the game</li>
<li>Press Escape (<span class="caps">ESC</span>) to quit</li>
<li><span class="caps">HINT</span>: Some powers are good, some bad, its up to you to figure out which are which</li>
<li><span class="caps">HINT</span>: The ball bounces at a different angle depending on where it hits the paddle</li>
</ul>
<h2>Running The Level Editor</h2>
<p><code>ruby -rubygems level.rb</code></p>
<ul>
<li>See <a href="doc/LEVEL-TUTORIAL">doc/<span class="caps">LEVEL</span>-<span class="caps">TUTORIAL</span></a> for a tutorial on making levels</li>
<li>See <a href="doc/LEVEL-DOC">doc/<span class="caps">LEVEL</span>-<span class="caps">DOC</span></a> for full information</li>
<li>See <a href="doc/LEVEL-PROPERTIES-DOC">doc/<span class="caps">LEVEL</span>-<span class="caps">PROPERTIES</span>-<span class="caps">DOC</span></a> for information on adding level properties</li>
</ul>
<h2>Running the Level Properties Editor</h2>
<p><code>ruby -rubygems properties.rb</code></p>
<ul>
<li>See <a href="doc/LEVEL-PROPERTIES-DOC">doc/<span class="caps">LEVEL</span>-<span class="caps">PROPERTIES</span>-<span class="caps">DOC</span></a> for more information</li>
</ul>
<h2>Running The Sprite Editor</h2>
<h4>It is recommended that you do <span class="caps">NOT</span> use the sprite editor. Just use a different program and save to a .bmp file</h4>
<p><code>ruby -rubygems sprite.rb [existing-sprite-name]</code></p>
<p>See <a href="doc/SPRITE-DOC">doc/<span class="caps">SPRITE</span>-<span class="caps">DOC</span></a> for full information</p>
</div>
</div>
</body>
</html>