A VR experience for Oculus Rift + Touch to explore drawing on a genus two surface and its universal cover, which updates both pictures in real time. This is meant to be used to understand the universal covering of a hyperbolic surface. Developed in Unity 3D.
Alpha. Basic drawing (and erasing) features work, but the interface is rather spartan and there is no in-app help or documentation.
This program was developed in a Fall 2018 project in the Mathematical Computing Laboratory at UIC.
- Unity 3D; developed in version 2018.2.1f1
- Oculus Rift headset
- Oculus Touch controllers
- Windows 10
- Oculus Rift headset
- Oculus Touch controllers
Image assets used in this application:
- Circle-redo by Carelesshx is licensed under Creative Commons Attribution-Share Alike 3.0 Unported
- Alexander Adrahtas (aadrah2@uic.edu)
- David Dumas (david@dumas.io)
- Alexander Guo (alx168@gmail.com)
- Gregory Schamberger (gscham2@uic.edu)