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UlisBresenham.c
executable file
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UlisBresenham.c
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//
// UlisBresenham.c
// Mediator 4
//
// Created by Uli Kusterer on 2001-12-25
// Copyright (c) 2001 Uli Kusterer.
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
/* -----------------------------------------------------------------------------
Headers:
-------------------------------------------------------------------------- */
#include "UlisBresenham.h"
/* -----------------------------------------------------------------------------
DrawBresenhamLine:
Compute a line from startX,startY to endX,endY, passing the coordinates
to the function specified.
TAKES:
startX - Horizontal coordinate of starting point.
startY - Vertical coordinate of starting point.
endX - Horz. coord. of end pt.
endY - Vert. coord. of end pt.
pixelDrawProc - Function of type void proc( float h, float v )
that will be called for each pixel to do something
with it, e.g. draw it.
userData - Any data you wish that will be passed on to your
pixeldrawProc as a service (i.e. it's a refCon).
REVISIONS:
2001-12-25 UK Created.
-------------------------------------------------------------------------- */
void DrawBresenhamLine( float startX, float startY, float endX, float endY,
BresenhamPixelProcPtr pixelDrawProc, void* userData )
{
float x, y,
dx, dy,
xDirection, yDirection,
errorTerm = 0,
i;
// x distance:
dx = endX -startX;
if( dx < 0 )
dx = -dx;
// y distance:
dy = endY -startY;
if( dy < 0 )
dy = -dy;
// Horizontal line direction:
if( endX - startX < 0 )
xDirection = -1;
else if( endX -startX > 0 )
xDirection = 1;
else
xDirection = 0;
// Vertical line direction:
if( endY - startY < 0 )
yDirection = -1;
else if( endY -startY > 0 )
yDirection = 1;
else
yDirection = 0;
// Calculate first pixel:
x = startX;
y = startY;
if( dx > dy )
{
// More horizontal than vertical:
for( i = 0; i <= dx; i++ )
{
(*pixelDrawProc)( x, y, userData ); // Set this pixel.
// Move horizontally:
x += xDirection;
// Check to see whether we need to move vertically:
errorTerm += dy;
if( errorTerm > dx )
{
errorTerm -= dx; // Reset error term.
y += yDirection; // Move one pixel up.
}
}
}
else
{
// More vertical than horizontal:
for( i = 0; i <= dy; i++ )
{
(*pixelDrawProc)( x, y, userData ); // Set this pixel.
// Move vertically:
y += yDirection;
// Need to move horizontally?
errorTerm += dx;
if( errorTerm > dy )
{
errorTerm -= dy; // Reset error term.
x += xDirection; // Move one pixel right.
}
}
}
}