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jquery.path.js
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jquery.path.js
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/*
* jQuery css bezier animation support -- Jonah Fox
* version 0.0.1
* Released under the MIT license.
*/
/*
var path = $.path.bezier({
start: {x:10, y:10, angle: 20, length: 0.3},
end: {x:20, y:30, angle: -20, length: 0.2}
})
$("myobj").animate({path: path}, duration)
*/
;(function($){
$.path = {};
var V = {
rotate: function(p, degrees) {
var radians = degrees * Math.PI / 180,
c = Math.cos(radians),
s = Math.sin(radians);
return [c*p[0] - s*p[1], s*p[0] + c*p[1]];
},
scale: function(p, n) {
return [n*p[0], n*p[1]];
},
add: function(a, b) {
return [a[0]+b[0], a[1]+b[1]];
},
minus: function(a, b) {
return [a[0]-b[0], a[1]-b[1]];
}
};
$.path.bezier = function( params, rotate ) {
params.start = $.extend( {angle: 0, length: 0.3333}, params.start );
params.end = $.extend( {angle: 0, length: 0.3333}, params.end );
this.p1 = [params.start.x, params.start.y];
this.p4 = [params.end.x, params.end.y];
var v14 = V.minus( this.p4, this.p1 ),
v12 = V.scale( v14, params.start.length ),
v41 = V.scale( v14, -1 ),
v43 = V.scale( v41, params.end.length );
v12 = V.rotate( v12, params.start.angle );
this.p2 = V.add( this.p1, v12 );
v43 = V.rotate(v43, params.end.angle );
this.p3 = V.add( this.p4, v43 );
this.f1 = function(t) { return (t*t*t); };
this.f2 = function(t) { return (3*t*t*(1-t)); };
this.f3 = function(t) { return (3*t*(1-t)*(1-t)); };
this.f4 = function(t) { return ((1-t)*(1-t)*(1-t)); };
/* p from 0 to 1 */
this.css = function(p) {
var f1 = this.f1(p), f2 = this.f2(p), f3 = this.f3(p), f4=this.f4(p), css = {};
if (rotate) {
css.prevX = this.x;
css.prevY = this.y;
}
css.x = this.x = ( this.p1[0]*f1 + this.p2[0]*f2 +this.p3[0]*f3 + this.p4[0]*f4 +.5 )|0;
css.y = this.y = ( this.p1[1]*f1 + this.p2[1]*f2 +this.p3[1]*f3 + this.p4[1]*f4 +.5 )|0;
css.left = css.x + "px";
css.top = css.y + "px";
return css;
};
};
$.path.arc = function(params, rotate) {
for ( var i in params ) {
this[i] = params[i];
}
this.dir = this.dir || 1;
while ( this.start > this.end && this.dir > 0 ) {
this.start -= 360;
}
while ( this.start < this.end && this.dir < 0 ) {
this.start += 360;
}
this.css = function(p) {
var a = ( this.start * (p ) + this.end * (1-(p )) ) * Math.PI / 180,
css = {};
if (rotate) {
css.prevX = this.x;
css.prevY = this.y;
}
css.x = this.x = ( Math.sin(a) * this.radius + this.center[0] +.5 )|0;
css.y = this.y = ( Math.cos(a) * this.radius + this.center[1] +.5 )|0;
css.left = css.x + "px";
css.top = css.y + "px";
return css;
};
};
$.fx.step.path = function(fx) {
var css = fx.end.css( 1 - fx.pos );
if ( css.prevX != null ) {
$.cssHooks.transform.set( fx.elem, "rotate(" + Math.atan2(css.prevY - css.y, css.prevX - css.x) + ")" );
}
fx.elem.style.top = css.top;
fx.elem.style.left = css.left;
};
})(jQuery);