/
22_The_Rise_of_Wesnoth.cfg
1663 lines (1411 loc) · 45.3 KB
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22_The_Rise_of_Wesnoth.cfg
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#textdomain wesnoth-trow
[scenario]
id=22_The_Rise_of_Wesnoth
name= _ "The Rise of Wesnoth"
next_scenario=23_Epilogue
victory_when_enemies_defeated=no
map_file=22_The_Rise_of_Wesnoth.map
turns=unlimited
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
# No story
{TROW_GC_TRACK {JOURNEY_22_NEW} }
{TROW_DEATHS}
[side]
id=Prince Haldric
name= _ "Prince Haldric"
side=1
type=Noble Commander
unrenamable=yes
canrecruit=yes
{GOLD 350 300 250}
controller=human
team_name=Haldric
user_team_name=_"Refugees"
{FLAG_VARIANT loyalist}
[/side]
{STARTING_VILLAGES 1 {ON_DIFFICULTY 8 6 4}}
#2 is Jevyan
#3 is the Sea Castle
#4 is the Coast Orc
#5 is the Island Orc
#6 is the North Orc
[side]
type=Jevyan Cloaked
id=Lich-Lord Jevyan
name= _ "Lich-Lord Jevyan"
profile="portraits/jevyan.webp"
side=2
canrecruit=yes
recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse,Soulless,Blood Bat,Ghoul,Necrophage
{GOLD 160 200 240}
user_team_name=_"Evil"
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
passive_leader=yes
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.65
[/ai]
[ai]
[goal]
name=protect_location
[criteria]
x,y=42,40
[/criteria]
protect_radius=8
value=10
[/goal]
[/ai]
{INCOME 8 12 16}
{FLAG_VARIANT undead}
[/side]
{STARTING_VILLAGES 2 {ON_DIFFICULTY 8 9 10}}
[side]
type=Orcish Warlord
id=Tan-Vragish
name= _ "Tan-Vragish"
side=3
canrecruit=yes
recruit=Naga Fighter,Vampire Bat
{GOLD 100 125 150}
team_name=orcs
user_team_name=_"Evil"
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,scout
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 3 5 7}
[/side]
{STARTING_VILLAGES 3 {ON_DIFFICULTY 8 9 10}}
[side]
type=Orcish Warlord
id="Ut'Tan-Grorag"
name= _ "Ut’Tan-Grorag"
profile=portraits/orcs/grunt.webp
side=4
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 150 180 210}
team_name=orcs
user_team_name=_"Evil"
[ai]
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer,mixed fighter
grouping=defensive
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.65
grouping=offensive
[/ai]
{INCOME 4 8 12}
[/side]
{STARTING_VILLAGES 4 {ON_DIFFICULTY 8 9 10}}
[side]
type=Orcish Warlord
id=Tan-Erinak
name= _ "Tan-Erinak"
profile=portraits/orcs/grunt-2.webp
side=5
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 150 180 210}
team_name=orcs
user_team_name=_"Evil"
[ai]
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer,mixed fighter
grouping=defensive
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.65
grouping=offensive
[/ai]
{INCOME 3 5 7}
[/side]
{STARTING_VILLAGES 5 {ON_DIFFICULTY 8 9 10}}
[side]
type=Orcish Warlord
id=Tan-Prodash
name= _ "Tan-Prodash"
profile=portraits/orcs/grunt-3.webp
side=6
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 150 180 210}
team_name=orcs
user_team_name=_"Evil"
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer,mixed fighter
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 3 5 7}
[/side]
{STARTING_VILLAGES 6 {ON_DIFFICULTY 8 9 10}}
[event]
name=prestart
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>green)") 5 38}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>purple)") 21 35}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>black)") 38 27}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>brown)") 6 19}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 21 37}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 22 39}
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 23 44}
[recall]
id=Lady Jessene
[/recall]
[recall]
id=Burin the Lost
[/recall]
[recall]
id=Sir Ruddry
[/recall]
[recall]
id=Sir Ladoc
[/recall]
[recall]
id=Minister Edren
[/recall]
[recall]
id=Commander Aethyr
[/recall]
[unit_overlay]
id=Commander Aethyr
image=misc/treaty-icon.png
[/unit_overlay]
{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.webp" 2 40 39}
# wmllint: whofield clear LIVING_INTEL
[objectives]
side=1
[objective]
description= _ "Commander Aethyr sacrifices himself to Lich-Lord Jevyan and"
condition=win
[/objective]
[objective]
description= _ "Destroy Lich-Lord Jevyan and"
condition=win
[/objective]
[objective]
description= _ "Defeat all enemy leaders except for one"
condition=win
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
[objective]
description= _ "Death of Lady Jessene"
condition=lose
[/objective]
[objective]
description= _ "Death of Commander Aethyr by somebody other than Jevyan"
condition=lose
[/objective]
[objective]
description= _ "Fail to leave one enemy leader behind"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "Haldric approaches the place where Lich-Lord Jevyan has made landfall. The final confrontation looms before him."
image=wesnoth-icon.png
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "You cannot win. Give me the Ruby of Fire and I will go in peace."
[/message]
[message]
speaker=Prince Haldric
message= _ "This ends here, Jevyan. Even if I believed your words I couldn’t give you the Ruby of Fire."
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "Bah! Even if you have learned to conceal the power of the Ruby of Fire you will deliver it unto me in death!"
[/message]
[message]
speaker=Lady Jessene
message= _ "You’re a fool, Jevyan. How do you think we secured our place here? We had to give the elves the Ruby of Fire. We just signed a treaty with the elves ensuring our place here."
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "No! I don’t believe it. Only a fool would give away an artifact of such power."
[/message]
[message]
speaker=Prince Haldric
message= _ "A fool, or a desperate band of refugees!"
image=portraits/haldric-mad.webp
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "Casting fire is the least of the Ruby’s abilities. You are twice a fool, for having failed to plumb more than its most trivial use and for having given it away."
[/message]
[message]
speaker=Burin the Lost
message= _ "You shouldn’t give such toys to elves! Bah! It matters little to me. I’m no wizard. All I got is my axe. Heh, heh. It’s all I need — prepare to die, orcish scum!"
[/message]
[message]
speaker=Minister Edren
message= _ "Ha. Let all of the minions of Darkness be cast down!"
[/message]
[message]
speaker=Prince Haldric
message= _ "It matters little, because here you fall!"
image=portraits/haldric-mad.webp
[/message]
[message]
speaker=Sir Ruddry
message= _ "For all of the good people of Clearwater Port!"
[/message]
[message]
speaker=Sir Ladoc
message= _ "For the honor of Southbay!"
[/message]
[message]
speaker=Commander Aethyr
message= _ "We don’t need some magic trinket to beat you! Prepare to meet your fate, you decrepit sack of bones! For the honor of all of the people of the west-north!"
[/message]
[message]
speaker=Prince Haldric
message= _ "Charge!"
image=portraits/haldric-mad.webp
[/message]
[message]
speaker="Ut'Tan-Grorag"
message= _ "I hate it when my prey gets chatty! Get them, it’s a long boat ride back home!"
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "We shall soon see if you have the Ruby of Fire!"
[/message]
{ADVANCE_UNIT type="Jevyan Cloaked" Jevyan}
[message]
speaker=Familiar
message= _ "<i>Clack</i>! <i>Clack!</i>"
[/message]
[message]
speaker=Prince Haldric
message={WHISPER _"Commander, you remember the plan right?"}
[/message]
[message]
speaker=Commander Aethyr
message={WHISPER _"Yes, sir. I am ready."}
[/message]
[/event]
[event]
name=die
[filter]
side=1
[not]
id=Prince Haldric,Lady Jessene,Commander Aethyr
[/not]
[/filter]
[message]
speaker=Lady Jessene
message= _ "He’s raising our dead! Be careful!"
[/message]
[/event]
[event]
name=die
first_time_only=no
[filter]
side=1
[not]
id=Commander Aethyr
[/not]
[/filter]
[filter_second]
[not]
#Basically not any type that has plague
type=Walking Corpse,Soulless
[/not]
[/filter_second]
{RISE_UP_RISE_UP}
[/event]
[event]
name=attack
[filter]
id=Commander Aethyr
[/filter]
[message]
speaker=Commander Aethyr
message= _ "Feel my wrath, Jevyan, I’m coming for you! No piece of paper in my pocket is going to stop me from destroying you. For my family! For the people of Clearwater Port!"
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "All life is finite; you will be made to serve along with the rest."
[/message]
[/event]
[event]
name=attack
[filter]
id=Burin the Lost
[/filter]
[message]
speaker=Burin the Lost
message= _ "Come on, stay still, just for a second..."
[/message]
[/event]
[event]
name=attack
[filter]
id=Lady Jessene
[/filter]
[message]
speaker=Lady Jessene
message= _ "For the Wesfolk!"
[/message]
[/event]
[event]
name=attack
[filter]
side=2,3,4,5,6
[/filter]
[filter_second]
id=Commander Aethyr
[/filter_second]
[message]
speaker=Lady Jessene
message= _ "Be careful, Commander!"
[/message]
[/event]
[event]
name=attack
[filter]
id=Familiar
[/filter]
[message]
speaker=Familiar
message= _ "<i>Clack</i>! <i>Clack!</i>"
[/message]
[/event]
#define JEVGOLD
#ifdef EASY
[gold]
side=2
amount=40
[/gold]
#endif
#ifdef NORMAL
[gold]
side=2
amount=80
[/gold]
#endif
#ifdef HARD
[gold]
side=2
amount=120
[/gold]
#endif
#enddef
# If Jevyan dies while Aethyr is still alive, player loses.
[event]
name=die
[filter]
id=Lich-Lord Jevyan
[/filter]
[filter_condition]
[have_unit]
id=Commander Aethyr
side=1
[/have_unit]
[/filter_condition]
[message]
speaker=Commander Aethyr
message= _ "You deny me my honorable death? Our foes are not yet convinced that the elves have the ruby."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
# When Jevyan dies and there's more than one orcish leader left, have them
# taunt the player.
[event]
name=die
[filter]
id=Lich-Lord Jevyan
[/filter]
[filter_condition]
[have_unit]
side=3,4,5,6
canrecruit=yes
count=2-4
[/have_unit]
[not]
[have_unit]
id=Commander Aethyr
[/have_unit]
[/not]
[/filter_condition]
[message]
speaker=Tan-Vragish
message= _ "Da old bag o’ bones is gone, but you haven’t beat us yet!" # wmllint: no spellcheck
[/message]
[message]
speaker="Ut'Tan-Grorag"
message= _ "We took yer home, now we’ll take yer lives!"
[/message]
[message]
speaker=Tan-Erinak
message= _ "The elfses have da fire ruby, and you have nothing!" # wmllint: no spellcheck
[/message]
[message]
speaker=Tan-Prodash
message= _ "We will suck the marrow from your bones human!"
[/message]
[/event]
# When only Jevyan and one orcish leader remains, have some dialogue.
[event]
name=die
[filter]
side=3,4,5,6
canrecruit=yes
[/filter]
[filter_condition]
[have_unit]
side=3,4,5,6
canrecruit=yes
[not]
x,y=$x1,$y1
[/not]
count=1
[/have_unit]
[have_unit]
id=Lich-Lord Jevyan
[/have_unit]
[/filter_condition]
# Needed to prevent the dying leader from speaking
[kill]
x,y=$x1,$y1
[/kill]
[message]
speaker=Tan-Vragish
message= _ "The battle is going against us!"
[/message]
[message]
speaker="Ut'Tan-Grorag"
message= _ "Our forces are being routed! We should flee back to the Green Isle!"
[/message]
[message]
speaker=Tan-Erinak
message= _ "It goes poorly for us!"
[/message]
[message]
speaker=Tan-Prodash
message= _ "Defeated, by humans?"
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "Fight on, you cowardly orcish worms!"
[/message]
[/event]
# When only one orcish leader remains, player wins.
[event]
name=die
first_time_only=no
[filter]
side=2,3,4,5,6
canrecruit=yes
[/filter]
[filter_condition]
[have_unit]
side=3,4,5,6
canrecruit=yes
[not]
x,y=$x1,$y1
[/not]
count=1
[/have_unit]
[not]
[have_unit]
id=Lich-Lord Jevyan
[/have_unit]
[/not]
[not]
[have_unit]
id=Commander Aethyr
[/have_unit]
[/not]
[/filter_condition]
[store_unit]
[filter]
side=3,4,5,6
canrecruit=yes
[not]
x,y=$x1,$y1
[/not]
[/filter]
kill=no
variable=last_orc_leader
[/store_unit]
[switch]
variable=last_orc_leader.side
[case]
value=3
[message]
speaker=Tan-Vragish
message= _ "Da old bag of bones has been crushed, and our cause is lost. We know da elfses have da fire ruby. Retreat!" # wmllint: no spellcheck
[/message]
[set_variables]
name=escape_boat
[value]
x1,y1=5,38
x2,y2=1,38
[/value]
[/set_variables]
[/case]
[case]
value=4
[message]
speaker="Ut'Tan-Grorag"
message= _ "Da elfses have the fire ruby, we must flee. To da ships!" # wmllint: no spellcheck
[/message]
[set_variables]
name=escape_boat
[value]
x1,y1=21,35
x2,y2=14,42
[/value]
[/set_variables]
[/case]
[case]
value=5
[message]
speaker=Tan-Erinak
message= _ "We have many kinsmen on the Green Isle— we will return for the Ruby of Fire!"
[/message]
[set_variables]
name=escape_boat
[value]
x1,y1=38,27
x2,y2=12,27
[/value]
[/set_variables]
[/case]
[case]
value=6
[message]
speaker=Tan-Prodash
message= _ "We must get back to the Green Isle. The elfses have the Ruby of Fire and our assault has been stopped." # wmllint: no spellcheck
[/message]
[set_variables]
name=escape_boat
[value]
x1,y1=6,19
x2,y2=1,24
[/value]
[/set_variables]
[/case]
[/switch]
[hide_unit]
side=$last_orc_leader.side
canrecruit=yes
[/hide_unit]
[move_unit_fake]
side=$last_orc_leader.side
type=$last_orc_leader.type
x=$last_orc_leader.x,$escape_boat.x1
y=$last_orc_leader.y,$escape_boat.y1
[/move_unit_fake]
[remove_item]
x=$escape_boat.x1
y=$escape_boat.y1
[/remove_item]
[sound]
name=ambient/ship.ogg
[/sound]
[move_unit_fake]
side=$last_orc_leader.side
type=Transport Galleon
x=$escape_boat.x1,$escape_boat.x2
y=$escape_boat.y1,$escape_boat.y2
[/move_unit_fake]
[endlevel]
result=victory
carryover_report=no
linger_mode=no
save=no
[/endlevel]
[/event]
# If the player kills all orcish leaders, they lose.
[event]
name=die
first_time_only=no
[filter]
side=3,4,5,6
canrecruit=yes
[/filter]
[filter_condition]
[have_unit]
side=3,4,5,6
canrecruit=yes
[not]
x,y=$x1,$y1
[/not]
count=0
[/have_unit]
[/filter_condition]
[message]
speaker=Prince Haldric
message= _ "The plan revolved around some orcs making it back to the Green Isle to tell their kin that the elves have the Ruby of Fire so we wouldn’t have to bear the brunt of the next invasion."
image=portraits/haldric-surprised.webp
[/message]
[message]
speaker=Prince Haldric
message= _ "What have we done?"
image=portraits/haldric-surprised.webp
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
side=3,4,5,6
canrecruit=yes
[/filter]
{JEVGOLD}
[/event]
[event]
name=last breath
[filter]
id=Commander Aethyr
[/filter]
[filter_second]
[not]
id=Lich-Lord Jevyan
[/not]
[/filter_second]
# wmllint: local spelling soo
# The idea is that he's dying and cannot finish the word
[message]
speaker=Commander Aethyr
message= _ "My love, my family, I’ll be there soo—"
[/message]
[message]
speaker=Prince Haldric
message= _ "Aethyr! No! He was critical for convincing Jevyan that the elves have the Ruby of Fire."
image=portraits/haldric-mad.webp
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Commander Aethyr
[/filter]
[filter_second]
id=Lich-Lord Jevyan
[/filter_second]
[message]
speaker=Commander Aethyr
message= _ "Jevyan— I spit upon thee. Your end awaits. My love, my family, I’ll be there soo—"
[/message]
[/event]
[event]
name=die
[filter]
id=Commander Aethyr
[/filter]
[filter_second]
id=Lich-Lord Jevyan
[/filter_second]
[message]
speaker=Lich-Lord Jevyan
message= _ "Fool. You are no match for my power. What! What’s this? A treaty. That’s elf script."
[/message]
[message]
speaker=Lich-Lord Jevyan
message= _ "No. Why? You fools, you gave the Ruby of Fire to the elves. But that won’t save you from me. I will destroy you, then I will deal with the elves."
[/message]
[message]
speaker=Prince Haldric
message= _ "We’ll see about that. For the honor of Commander Aethyr, forward!"
image=portraits/haldric-mad.webp
[/message]
[/event]
[event]
name=last breath
[filter]
id=Lich-Lord Jevyan
[/filter]
[message]
speaker=Lich-Lord Jevyan
message= _ "I am fallen before my plans have reached fruition. A curse upon you Haldric, may you and your descendants know nothing but strife!"
[/message]
[/event]
[event]
name=new turn
first_time_only=no
# Each [if] here determines whether one of the three bridges will be
# destroyed on this turn start. If there's a player unit within 8 hexes
# of the bridge, but no player within 2 hexes or any unit on the bridge
# itself, a cuttle fish will appear and destroy it.
[if]
[have_location]
x,y=23,23
terrain=*^B*
[/have_location]
[have_unit]
side=1
[filter_location]
x=23,23
y=22,23
radius=8
[/filter_location]
[/have_unit]
[not]
[have_unit]
side=1
[filter_location]
x=23,23
y=22,23
radius=2
[/filter_location]
[/have_unit]
[/not]
[not]
[have_unit]
x=23,23
y=22,23
[/have_unit]
[/not]
[then]
[move_unit_fake]
type=Cuttle Fish
side=2
x=15,22
y=26,23
[/move_unit_fake]
[unit]
id=Squiddy
name= _ "Squiddy"
type=Cuttle Fish
side=2
x=22
y=23
facing=ne
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
[message]
side=1
[filter_location]
x,y=23,23
radius=8
[/filter_location]
message= _ "Ack. One of those monsters is destroying the bridge."
[/message]
[scroll_to_unit]
id=Squiddy
[/scroll_to_unit]
[animate_unit]
flag=attack
[filter]
id=Squiddy
[/filter]
[primary_attack]
range=melee
[/primary_attack]
[facing]
[filter_adjacent_location]
adjacent=sw
[filter]
id=Squiddy
[/filter]
[/filter_adjacent_location]
[/facing]