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BaseViewController.cs
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/
BaseViewController.cs
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// Copyright © 2011-2013 Yanick Castonguay
//
// This file is part of MPfm.
//
// MPfm is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// MPfm is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with MPfm. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using MPfm.MVP;
using MPfm.MVP.Views;
namespace MPfm.iOS.Classes.Controllers.Base
{
public abstract class BaseViewController : UIViewController, IBaseView
{
#region IBaseView implementation
public void ShowView(bool shown)
{
}
public Action<IBaseView> OnViewDestroy { get; set; }
#endregion
protected Action<IBaseView> OnViewReady { get; set; }
public BaseViewController(Action<IBaseView> onViewReady, string nibName, NSBundle bundle)
: base(nibName, bundle)
{
OnViewReady = onViewReady;
}
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
//OnViewReady(this);
}
public override void ViewDidDisappear(bool animated)
{
base.ViewDidDisappear(animated);
OnViewDestroy(this);
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
this.NavigationItem.SetHidesBackButton(true, true);
OnViewReady(this);
}
public static bool UserInterfaceIdiomIsPhone
{
get { return UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone; }
}
public override bool ShouldAutorotateToInterfaceOrientation(UIInterfaceOrientation toInterfaceOrientation)
{
// Return true for supported orientations
if (UserInterfaceIdiomIsPhone)
{
return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown);
} else
{
return true;
}
}
}
}