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filter.js
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filter.js
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var SHADER_LINE = 0;
var SHADER_TRIANGLE = 1;
var SHADER_BOX = 2;
var SHADER_CIRCLE = 3;
var SHADER_WALK = 4;
var DVAPI = 2*Math.PI;
// ---------- helpers ----------
var new_color; // dirty passing of new color
function RGB(r,g,b)
{
this.r = r;
this.g = g;
this.b = b;
this.str = 'rgb(' + r + ',' + g + ',' + b + ')';
return this;
}
function rnd(n)
{
return Math.floor( Math.random() * n );
}
// ---------- processing image data & resolution ----------
var img_data;
var x_res, y_res;
var out = new Array();
out = [];
var vectors = new Array();
// ---------- handle events ----------
self.addEventListener('message', function(e)
{
var p;
switch (e.data.cmd)
{
case 'start':
break;
case 'img':
img_data = e.data.img_data;
x_res = e.data.x_res;
y_res = e.data.y_res;
break;
case 'start_paint':
vectors.length = 0;
break;
case 'do':
p = e.data;
GeometricPhotoFilter(
p.val_steps, p.val_walk_steps, p.val_shader, p.val_shape_precision, p.val_alfa,
p.val_pixel_start_dist, p.val_pixel_dist,
p.val_angle_start, p.val_angle_start_rand, p.val_arc_length,
p.val_pixel_similiar, p.val_inverted_fade, p.val_dist_fade,
p.val_no_overlap, p.val_allow_inside
);
break;
}
}, false);
// actual algo \o/
// written by Zden Hlinka, Jun-July 2014 (C) Satori, s.r.o., All right reserved., zden@satori.sk
// for non-commercial, artistic and educational use only
function GeometricPhotoFilter(val_steps, val_walk_steps, val_shader, val_shape_precision, val_alfa,
val_pixel_start_dist, val_pixel_dist,
val_angle_start, val_angle_start_rand, val_arc_length,
val_pixel_similiar, val_inverted_fade, val_dist_fade,
val_no_overlap, val_allow_inside)
{
var a, c, cc, x, y, p, x_, y_, w, h, r;
var col, col_end, col_mid;
var xx, yy, xxx, yyy, ang, pp, dist, dist_sub;
var ang_s, ang_e, found;
var alfa;
var v;
function get_alfa(dist)
{
var alfa = ( dist - val_pixel_start_dist + 1 ) / ( val_pixel_dist - val_pixel_start_dist + 1 );
if (!val_inverted_fade) alfa = 1 - alfa;
alfa = (val_alfa * alfa) / 100;
alfa = ( (val_alfa/100) * (100 - val_dist_fade) ) / 100 + ( alfa * val_dist_fade ) / 100;
alfa = Math.abs(alfa);
alfa = alfa.toFixed(3);
return (alfa);
}
function dist(x1, y1, x2, y2)
{
var dx = x2 - x1, dy = y2 - y1;
return (Math.sqrt( dx*dx + dy*dy ));
}
for (a = 0; a < val_steps; a++)
{
x = rnd(x_res - 1);
y = rnd(y_res - 1);
p = y*x_res*4 + x*4;
col = new RGB(img_data[p], img_data[p+1], img_data[p+2]);
if (val_shader == SHADER_WALK)
c = val_walk_steps;
else
c = val_shader == SHADER_TRIANGLE ? 2 : 1;
dist_sub = 0;
do {
found = 0;
for (dist = val_pixel_start_dist; dist <= val_pixel_dist && !found; dist++)
{
ang_s = (DVAPI * val_angle_start)/360;
ang_s += (DVAPI * rnd(val_angle_start_rand))/360;
ang_e = ang_s + ((val_arc_length) * DVAPI)/360;
for (ang = ang_s; ang < ang_e; ang += 0.031415926)
{
xx = x + Math.sin(ang)*(dist-dist_sub);
yy = y + Math.cos(ang)*(dist-dist_sub);
xx = Math.floor(xx);
yy = Math.floor(yy);
if (xx < 0) break; if (yy < 0) break;
if (xx >= x_res) break; if (yy >= y_res) break;
pp = (yy*x_res + xx) << 2;
if ( Math.abs(img_data[p] - img_data[pp]) <= val_pixel_similiar &&
Math.abs(img_data[p+1] - img_data[pp+1]) <= val_pixel_similiar &&
Math.abs(img_data[p+2] - img_data[pp+2]) <= val_pixel_similiar )
{
found = 1;
col_end = new RGB(img_data[pp], img_data[pp+1], img_data[pp+2]);
break;
}
}
}
if (val_shader != SHADER_WALK)
{
if (c == 2)
{
xxx = xx;
yyy = yy;
x_ = x; y_ = y;
ang = DVAPI/6;
x = Math.cos(ang)*(xxx - x_) - Math.sin(ang)*(yyy - y_) + x_;
y = Math.sin(ang)*(xxx - x_) + Math.cos(ang)*(yyy - y_) + y_;
dist_sub = val_pixel_start_dist;
col_mid = col_end;
}
}
else
{
if (found)
{
alfa = get_alfa(dist);
if (!val_shape_precision || line_check(val_pixel_similiar, val_shape_precision, x, y, xx, yy, col))
{
v = { s:'l', x1:x, y1:y, x2:xx, y2:yy };
if (!val_no_overlap || !shape_overlap(v, val_allow_inside))
{
vectors.push(v);
out.push({x:x,y:y,xx:xx,yy:yy,col:(!val_shape_precision ? col : new_color),col_end:col_end,alfa:alfa});
x = xx+1; y = yy+1;
}
}
}
}
c--;
} while (c && found);
if (val_shader != SHADER_WALK && found)
{
alfa = get_alfa(dist);
switch (val_shader)
{
case SHADER_LINE:
if (!val_shape_precision || line_check(val_pixel_similiar, val_shape_precision, x, y, xx, yy, col))
{
v = { s:'l', x1:x, y1:y, x2:xx, y2:yy };
if (!val_no_overlap || !shape_overlap(v, val_allow_inside))
{
vectors.push(v);
out.push({x:x,y:y,xx:xx,yy:yy,col:(!val_shape_precision ? col : new_color),col_end:col_end,alfa:alfa});
}
}
break;
case SHADER_TRIANGLE:
if (!val_shape_precision || triangle_check(val_pixel_similiar, val_shape_precision, x_, y_, xx, yy , xxx, yyy, col))
{
v = { s:'t', x1:x_, y1:y_,x2:xx, y2:yy, x3:xxx, y3:yyy };
if (!val_no_overlap || !shape_overlap(v, val_allow_inside))
{
vectors.push(v);
out.push({x:x_,y:y_,xx:xx,yy:yy,xxx:xxx,yyy:yyy,col:(!val_shape_precision ? col : new_color),col_end:col_end,col_mid:col_mid,alfa:alfa});
}
}
break;
case SHADER_CIRCLE:
r = Math.sqrt((xx-x+1)*(xx-x+1) + (yy-y+1)*(yy-y+1));
if (!val_shape_precision || circ_check(val_pixel_similiar, val_shape_precision, x, y, r, col))
{
v = { s:'c', x:x, y:y, r:r };
if (!val_no_overlap || !shape_overlap(v, val_allow_inside))
{
vectors.push(v);
out.push({x:x,y:y,r:r,col:(!val_shape_precision ? col : new_color),col_end:col_end,alfa:alfa});
}
}
break;
case SHADER_BOX:
w = xx-x+1;
h = yy-y+1;
if (w < 0)
{
x += w;
w *= -1;
}
if (h < 0)
{
y += h;
h *= -1;
}
if (!val_shape_precision || rect_check(val_pixel_similiar, val_shape_precision, x, y, w, h, col))
{
v = { s:'r', x:x, y:y, w:w, h:h };
if (!val_no_overlap || !shape_overlap(v, val_allow_inside))
{
vectors.push(v);
out.push({x:x,y:y,xx:w,yy:h,col:(!val_shape_precision ? col : new_color),col_end:col_end,alfa:alfa});
}
}
break;
}
}
}
postMessage({shader:val_shader,out:out});
out.length = 0;
}
function circ_check(val_pixel_similiar, val_shape_precision, x, y, r, col)
{
var i1, i2;
var c = 0;
var px, py, p;
var f = 0, fn = 0;
var r = col.r;
var g = col.g;
var b = col.b;
for (i1 = 0; i1 <= r; i1 += 1)
{
for (i2 = 0; i2 <= DVAPI; i2 += DVAPI/64)
{
px = x + i1*Math.sin(i2);
py = y + i1*Math.cos(i2);
px = Math.floor(px);
py = Math.floor(py);
p = py*x_res*4 + px*4;
if ( Math.abs(img_data[p] - r) <= val_pixel_similiar &&
Math.abs(img_data[p+1] - g) <= val_pixel_similiar &&
Math.abs(img_data[p+2] - b) <= val_pixel_similiar )
{
f++;
r += img_data[p];
g += img_data[p+1];
b += img_data[p+2];
r >>= 1; g >>= 1; b >>= 1;
}
else
{ fn++; }
c++;
}
}
c = (c * val_shape_precision) / 100;
if (f >= c) { new_color = new RGB(r, g, b); return 1; }
return 0;
}
function rect_check(val_pixel_similiar, val_shape_precision, x, y, w, h, col)
{
var i1, i2;
var c = 0;
var px, py, p;
var f = 0, fn = 0;
var r = col.r;
var g = col.g;
var b = col.b;
for (i1 = 0; i1 <= 1; i1 += 0.05)
{
for (i2 = 0; i2 <= 1; i2 += 0.05)
{
px = x + w*i1;
py = y + h*i1;
px = Math.floor(px);
py = Math.floor(py);
p = py*x_res*4 + px*4;
if ( Math.abs(img_data[p] - r) <= val_pixel_similiar &&
Math.abs(img_data[p+1] - g) <= val_pixel_similiar &&
Math.abs(img_data[p+2] - b) <= val_pixel_similiar )
{
f++;
r += img_data[p];
g += img_data[p+1];
b += img_data[p+2];
r >>= 1; g >>= 1; b >>= 1;
}
else
{ fn++; }
c++;
}
}
c = (c * val_shape_precision) / 100;
if (f >= c) { new_color = new RGB(r, g, b); return 1; }
return 0;
}
function line_check(val_pixel_similiar, val_shape_precision, x, y, xx, yy, col)
{
var i1;
var p, px, py;
var f = 0, fn = 0;
var r = col.r;
var g = col.g;
var b = col.b;
var c = 0;
for (i1 = 0; i1 <= 1; i1 += 0.05)
{
px = x + (xx - x)*i1;
py = y + (yy - y)*i1;
px = Math.floor(px);
py = Math.floor(py);
p = py*x_res*4 + px*4;
if ( Math.abs(img_data[p] - r) <= val_pixel_similiar &&
Math.abs(img_data[p+1] - g) <= val_pixel_similiar &&
Math.abs(img_data[p+2] - b) <= val_pixel_similiar )
{
f++;
r += img_data[p];
g += img_data[p+1];
b += img_data[p+2];
r >>= 1; g >>= 1; b >>= 1;
}
else
{ fn++; }
c++;
}
c = (c * val_shape_precision) / 100;
if (f >= c) { new_color = new RGB(r, g, b); return 1; }
return 0;
}
function triangle_check(val_pixel_similiar, val_shape_precision, x, y, xx, yy, xxx, yyy, col)
{
var i1, i2;
var tx1, ty1, tx2, ty2;
var p, px, py;
var c = 0;
var f = 0, fn = 0;
var r = col.r;
var g = col.g;
var b = col.b;
for (i2 = 0; i2 <= 1; i2 += 0.05)
{
tx1 = x + (xxx - x)*i2;
ty1 = y + (yyy - y)*i2;
tx2 = x + (xx - x)*i2;
ty2 = y + (yy - y)*i2;
for (i1 = 0; i1 <= 1; i1 += 0.05)
{
px = tx1 + (tx2 - tx1)*i1;
py = ty1 + (ty2 - ty1)*i1;
px = Math.floor(px);
py = Math.floor(py);
p = py*x_res*4 + px*4;
if ( Math.abs(img_data[p] - r) <= val_pixel_similiar &&
Math.abs(img_data[p+1] - g) <= val_pixel_similiar &&
Math.abs(img_data[p+2] - b) <= val_pixel_similiar )
{
f++;
r += img_data[p];
g += img_data[p+1];
b += img_data[p+2];
r >>= 1; g >>= 1; b >>= 1;
}
else
{ fn++; }
c++;
}
}
c = (c * val_shape_precision) / 100;
if (f >= c) { new_color = new RGB(r, g, b); return 1; }
return 0;
}
// overlap, inside
function intersect_line_line(v_in, v)
{
var t1, t2;
var sd, s1_x, s1_y, s2_x, s2_y;
s1_x = v_in.x2 - v_in.x1;
s1_y = v_in.y2 - v_in.y1;
s2_x = v.x2 - v.x1;
s2_y = v.y2 - v.y1;
sd = (-s2_x * s1_y + s1_x * s2_y);
if (sd != 0)
{
t1 = (-s1_y * (v_in.x1 - v.x1) + s1_x * (v_in.y1 - v.y1)) / sd;
t2 = ( s2_x * (v_in.y1 - v.y1) - s2_y * (v_in.x1 - v.x1)) / sd;
if (t1 >= 0 && t1 <= 1 && t2 >= 0 && t2 <= 1) return 1;
}
return 0;
}
function intersect_triangle_triangle(t1, t2)
{
var t1_l1 = { x1:t1.x1, y1:t1.y1, x2:t1.x2, y2:t1.y2 };
var t1_l2 = { x1:t1.x2, y1:t1.y2, x2:t1.x3, y2:t1.y3 };
var t1_l3 = { x1:t1.x3, y1:t1.y3, x2:t1.x1, y2:t1.y1 };
var t2_l1 = { x1:t2.x1, y1:t2.y1, x2:t2.x2, y2:t2.y2 };
var t2_l2 = { x1:t2.x2, y1:t2.y2, x2:t2.x3, y2:t2.y3 };
var t2_l3 = { x1:t2.x3, y1:t2.y3, x2:t2.x1, y2:t2.y1 };
if (intersect_line_line(t1_l1, t2_l1)) return 1;
if (intersect_line_line(t1_l1, t2_l2)) return 1;
if (intersect_line_line(t1_l1, t2_l3)) return 1;
if (intersect_line_line(t1_l2, t2_l1)) return 1;
if (intersect_line_line(t1_l2, t2_l2)) return 1;
if (intersect_line_line(t1_l2, t2_l3)) return 1;
if (intersect_line_line(t1_l3, t2_l1)) return 1;
if (intersect_line_line(t1_l3, t2_l2)) return 1;
if (intersect_line_line(t1_l3, t2_l3)) return 1;
return 0;
}
function dist(x1, y1, x2, y2)
{
var dx = x2 - x1, dy = y2 - y1;
return (Math.sqrt( dx*dx + dy*dy ));
}
function dist_nsq(x1, y1, x2, y2)
{
var dx = x2 - x1, dy = y2 - y1;
return ( dx*dx + dy*dy );
}
function intersect_line_circle(l, c)
{
var dx = l.x2 - l.x1;
var dy = l.y2 - l.y1;
var a = dx * dx + dy * dy;
var b = 2.0 * (dx * (l.x1 - c.x) + dy * (l.y1 - c.y));
var cc = c.x * c.x + c.y * c.y;
cc += l.x1 * l.x1 + l.y1 * l.y1;
cc -= 2.0 * (c.x * l.x1 + c.y * l.y1);
cc -= c.r * c.r;
var r = b * b - 4 * a * cc;
if (r < 0)
return 0;
var mu = (-b + Math.sqrt( b*b - 4*a*cc )) / (2*a);
var ix1 = l.x1 + mu*(dx);
var iy1 = l.y1 + mu*(dy);
mu = (-b - Math.sqrt(b*b - 4*a*cc )) / (2*a);
var ix2 = l.x1 + mu*(dx);
var iy2 = l.y1 + mu*(dy);
var testX;
var testY;
if (dist(l.x1, l.y1, c.x, c.y) < dist(l.x2, l.y2, c.x, c.y))
{
testX = l.x2;
testY = l.y2;
}
else
{
testX = l.x1;
testY = l.y1;
}
var dd = dist(l.x1, l.y1, l.x2, l.y2);
if (dist(testX, testY, ix1, iy1) < dd || dist(testX, testY, ix2, iy2) < dd)
return 1;
return 0;
}
function intersect_triangle_circle(t, c)
{
var t_l1 = { x1:t.x1, y1:t.y1, x2:t.x2, y2:t.y2 };
var t_l2 = { x1:t.x2, y1:t.y2, x2:t.x3, y2:t.y3 };
var t_l3 = { x1:t.x3, y1:t.y3, x2:t.x1, y2:t.y1 };
if (intersect_line_circle(t_l1, c)) return 1;
if (intersect_line_circle(t_l2, c)) return 1;
if (intersect_line_circle(t_l3, c)) return 1;
return 0;
}
function intersect_line_triangle(l, t)
{
var t_l1 = { x1:t.x1, y1:t.y1, x2:t.x2, y2:t.y2 };
var t_l2 = { x1:t.x2, y1:t.y2, x2:t.x3, y2:t.y3 };
var t_l3 = { x1:t.x3, y1:t.y3, x2:t.x1, y2:t.y1 };
if (intersect_line_line(l, t_l1)) return 1;
if (intersect_line_line(l, t_l2)) return 1;
if (intersect_line_line(l, t_l3)) return 1;
return 0;
}
function inside_point_triangle(x, y, t)
{
var a = ((t.y2 - t.y3)*(x - t.x3) + (t.x3 - t.x2)*(y - t.y3)) /
((t.y2 - t.y3)*(t.x1 - t.x3) + (t.x3 - t.x2)*(t.y1 - t.y3));
var b = ((t.y3 - t.y1)*(x - t.x3) + (t.x1 - t.x3)*(y - t.y3)) /
((t.y2 - t.y3)*(t.x1 - t.x3) + (t.x3 - t.x2)*(t.y1 - t.y3));
var g = 1.0 - a - b;
if (a > 0 && b > 0 && g > 0) return 1;
return 0;
}
function inside_line_triangle(l, t)
{
if (inside_point_triangle(l.x1, l.y1, t)) return 1;
if (inside_point_triangle(l.x2, l.y2, t)) return 1;
if (inside_point_triangle(l.x3, l.y3, t)) return 1;
return 0;
}
function inside_triangle_triangle(t1, t2)
{
if (inside_point_triangle(t1.x1, t1.y1, t2)) return 1;
if (inside_point_triangle(t1.x2, t1.y2, t2)) return 1;
if (inside_point_triangle(t1.x3, t1.y3, t2)) return 1;
if (inside_point_triangle(t2.x1, t2.y1, t1)) return 1;
if (inside_point_triangle(t2.x2, t2.y2, t1)) return 1;
if (inside_point_triangle(t2.x3, t2.y3, t1)) return 1;
return 0;
}
function inside_line_circle(l, c)
{
if (dist(l.x1, l.y1, c.x, c.y) < c.r || dist(l.x2, l.y2, c.x, c.y) < c.r) return 1;
return 0;
}
function inside_triangle_circle(t, c)
{
if (dist(t.x1, t.y1, c.x, c.y) < c.r || dist(t.x2, t.y2, c.x, c.y) < c.r || dist(t.x3, t.y3, c.x, c.y) < c.r) return 1;
if (inside_point_triangle(c.x, c.y, t)) return 1;
return 0;
}
function intersect_circle_circle(c1, c2)
{
var tx = dist(c1.x, c1.y, c2.x, c2.y);
if (tx < c1.r + c2.r) return 1;
return 0;
}
function inside_circle_circle(c1, c2)
{
var tx = dist(c1.x, c1.y, c2.x, c2.y);
if (c1.r > c2.r)
{
if (tx + c2.r > c1.r) return 1;
}
else
{
if (tx + c1.r > c2.r) return 1;
}
return 0;
}
function intersect_line_rect(l, r)
{
var rl1 = { x1: r.x, y1: r.y, x2: r.x + r.w, y2: r.y };
var rl2 = { x1: r.x + r.w, y1: r.y, x2: r.x + r.w, y2: r.y + r.h };
var rl3 = { x1: r.x + r.w, y1: r.y + r.h, x2: r.x, y2: r.y + r.h };
var rl4 = { x1: r.x, y1: r.y + r.h, x2: r.x, y2: r.y };
if (intersect_line_line(l, rl1)) return 1;
if (intersect_line_line(l, rl2)) return 1;
if (intersect_line_line(l, rl3)) return 1;
if (intersect_line_line(l, rl4)) return 1;
return 0;
}
function intersect_rect_rect(r1, r2)
{
var rl1 = { x1: r1.x, y1: r1.y, x2: r1.x + r1.w, y2: r1.y };
var rl2 = { x1: r1.x + r1.w, y1: r1.y, x2: r1.x + r1.w, y2: r1.y + r1.h };
var rl3 = { x1: r1.x + r1.w, y1: r1.y + r1.h, x2: r1.x, y2: r1.y + r1.h };
var rl4 = { x1: r1.x, y1: r1.y + r1.h, x2: r1.x, y2: r1.y };
var r2l1 = { x1: r2.x, y1: r2.y, x2: r2.x + r2.w, y2: r2.y };
var r2l2 = { x1: r2.x + r2.w, y1: r2.y, x2: r2.x + r2.w, y2: r2.y + r2.h };
var r2l3 = { x1: r2.x + r2.w, y1: r2.y + r2.h, x2: r2.x, y2: r2.y + r2.h };
var r2l4 = { x1: r2.x, y1: r2.y + r2.h, x2: r2.x, y2: r2.y };
if (intersect_line_line(rl1, r2l1)) return 1;
if (intersect_line_line(rl1, r2l2)) return 1;
if (intersect_line_line(rl1, r2l3)) return 1;
if (intersect_line_line(rl1, r2l4)) return 1;
if (intersect_line_line(rl2, r2l1)) return 1;
if (intersect_line_line(rl2, r2l2)) return 1;
if (intersect_line_line(rl2, r2l3)) return 1;
if (intersect_line_line(rl2, r2l4)) return 1;
if (intersect_line_line(rl3, r2l1)) return 1;
if (intersect_line_line(rl3, r2l2)) return 1;
if (intersect_line_line(rl3, r2l3)) return 1;
if (intersect_line_line(rl3, r2l4)) return 1;
if (intersect_line_line(rl4, r2l1)) return 1;
if (intersect_line_line(rl4, r2l2)) return 1;
if (intersect_line_line(rl4, r2l3)) return 1;
if (intersect_line_line(rl4, r2l4)) return 1;
return 0;
}
function inside_point_rect(x, y, r)
{
if (x >= r.x && x < r.x+r.w && y >= r.y && y < r.y+r.h) return 1;
return 0;
}
function inside_rect_rect(r1, r2)
{
if (inside_point_rect(r1.x, r1.y, r2)) return 1;
if (inside_point_rect(r1.x+r1.w, r1.y, r2)) return 1;
if (inside_point_rect(r1.x+r1.w, r1.y+r1.h, r2)) return 1;
if (inside_point_rect(r1.x, r1.y+r1.h, r2)) return 1;
if (inside_point_rect(r2.x, r2.y, r1)) return 1;
if (inside_point_rect(r2.x+r2.w, r2.y, r1)) return 1;
if (inside_point_rect(r2.x+r2.w, r2.y+r2.h, r1)) return 1;
if (inside_point_rect(r2.x, r2.y+r2.h, r1)) return 1;
return 0;
}
function inside_line_rect(l, r)
{
if (inside_point_rect(l.x1, l.y1, r)) return 1;
if (inside_point_rect(l.x2, l.y2, r)) return 1;
return 0;
}
function intersect_rect_circle(r, c)
{
var rl1 = { x1: r.x, y1: r.y, x2: r.x + r.w, y2: r.y };
var rl2 = { x1: r.x + r.w, y1: r.y, x2: r.x + r.w, y2: r.y + r.h };
var rl3 = { x1: r.x + r.w, y1: r.y + r.h, x2: r.x, y2: r.y + r.h };
var rl4 = { x1: r.x, y1: r.y + r.h, x2: r.x, y2: r.y };
if (intersect_line_circle(rl1, c)) return 1;
if (intersect_line_circle(rl2, c)) return 1;
if (intersect_line_circle(rl3, c)) return 1;
if (intersect_line_circle(rl4, c)) return 1;
return 0;
}
function inside_rect_circle(r, c)
{
if (inside_point_rect(c.x, c.y, r)) return 1;
if (dist(r.x, r.y, c.x, c.y) < c.r || dist(r.x+r.w, r.y, c.x, c.y) < c.r ||
dist(r.x+r.w, r.y+r.h, c.x, c.y) < c.r || dist(r.x, r.y+r.h, c.x, c.y) < c.r) return 1;
return 0;
}
function intersect_rect_triangle(r, t)
{
var rl1 = { x1: r.x, y1: r.y, x2: r.x + r.w, y2: r.y };
var rl2 = { x1: r.x + r.w, y1: r.y, x2: r.x + r.w, y2: r.y + r.h };
var rl3 = { x1: r.x + r.w, y1: r.y + r.h, x2: r.x, y2: r.y + r.h };
var rl4 = { x1: r.x, y1: r.y + r.h, x2: r.x, y2: r.y };
if (intersect_line_triangle(rl1, t)) return 1;
if (intersect_line_triangle(rl2, t)) return 1;
if (intersect_line_triangle(rl3, t)) return 1;
if (intersect_line_triangle(rl4, t)) return 1;
return 0;
}
function inside_rect_triangle(r, t)
{
if (inside_point_triangle(r.x, r.y, t)) return 1;
if (inside_point_triangle(r.x+r.w, r.y, t)) return 1;
if (inside_point_triangle(r.x+r.w, r.y+r.h, t)) return 1;
if (inside_point_triangle(r.x, r.y+r.h, t)) return 1;
if (inside_point_rect(t.x1, t.y1, r)) return 1;
if (inside_point_rect(t.x2, t.y2, r)) return 1;
if (inside_point_rect(t.x3, t.y3, r)) return 1;
return 0;
}
function shape_overlap(v_in, val_allow_inside)
{
var a, c = vectors.length, v;
var t1, t2, tx, ty;
for (a = 0; a < c; a++)
{
v = vectors[a];
switch (v.s)
{
case 'c':
switch (v_in.s)
{
case 'c':
if (intersect_circle_circle(v_in, v))
{
if (!val_allow_inside) return 1;
else
if (inside_circle_circle(v_in, v)) return 1;
}
break;
case 'l':
if (intersect_line_circle(v_in, v)) return 1;
if (!val_allow_inside && inside_line_circle(v_in, v)) return 1;
break;
case 't':
if (intersect_triangle_circle(v_in, v)) return 1;
if (!val_allow_inside && inside_triangle_circle(v_in, v)) return 1;
break;
case 'r':
if (intersect_rect_circle(v_in, v)) return 1;
if (!val_allow_inside && inside_rect_circle(v_in, v)) return 1;
break;
}
break;
case 'l':
switch (v_in.s)
{
case 'l':
if (intersect_line_line(v_in, v)) return 1;
break;
case 'c':
if (intersect_line_circle(v, v_in)) return 1;
if (!val_allow_inside && inside_line_circle(v, v_in)) return 1;
break;
case 't':
if (intersect_line_triangle(v, v_in)) return 1;
if (!val_allow_inside && inside_line_triangle(v, v_in)) return 1;
break;
case 'r':
if (intersect_line_rect(v, v_in)) return 1;
if (!val_allow_inside && inside_line_rect(v, v_in)) return 1;
break;
}
break;
case 't':
switch (v_in.s)
{
case 't':
if (intersect_triangle_triangle(v_in, v)) return 1;
if (!val_allow_inside && inside_triangle_triangle(v_in, v)) return 1;
break;
case 'c':
if (intersect_triangle_circle(v, v_in)) return 1;
if (!val_allow_inside && inside_triangle_circle(v, v_in)) return 1;
break;
case 'l':
if (intersect_line_triangle(v_in, v)) return 1;
if (!val_allow_inside && inside_line_triangle(v_in, v)) return 1;
break;
case 'r':
if (intersect_rect_triangle(v_in, v)) return 1;
if (!val_allow_inside && inside_rect_triangle(v_in, v)) return 1;
break;
}
break;
case 'r':
switch (v_in.s)
{
case 'r':
if (intersect_rect_rect(v_in, v)) return 1;
if (!val_allow_inside && inside_rect_rect(v_in, v)) return 1;
break;
case 'l':
if (intersect_line_rect(v_in, v)) return 1;
if (!val_allow_inside && inside_line_rect(v_in, v)) return 1;
break;
case 'c':
if (intersect_rect_circle(v, v_in)) return 1;
if (!val_allow_inside && inside_rect_circle(v, v_in)) return 1;
break;
case 't':
if (intersect_rect_triangle(v, v_in)) return 1;
if (!val_allow_inside && inside_rect_triangle(v, v_in)) return 1;
break;
}
}
}
return 0;
}