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Currently when a down lift is being triggered on a lift area that is moving up (or the other way around), the lifts and their passengers are frozen in place or lift splitting occurs. I want to have the LiftRunner handle conflicts by stopping the lift triggered first.
The text was updated successfully, but these errors were encountered:
I believe this is mostly fixed, however if a player drops an item on a lift trigger and steps on a trigger moving the same lift in another direction, the lift will be frozen in place until the item dies. imo the best solution to this is making player triggers have a higher priority. This is however not asshole-proof, then again this is a video game.
Currently when a down lift is being triggered on a lift area that is moving up (or the other way around), the lifts and their passengers are frozen in place or lift splitting occurs. I want to have the LiftRunner handle conflicts by stopping the lift triggered first.
The text was updated successfully, but these errors were encountered: