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parameters.txt
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parameters.txt
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{
;============================================================
;============================================================
; Docta
;============================================================
;============================================================
Name "Docta"
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime true
Selectable true
;)CPUSelectable true
;)Statistics true
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 3 ; Skill level (rookie, amateur, ...)
TopEnd 2994.000000 ; Actual top speed (mph) for frontend bars
Acc 6.800000 ; Acceleration rating (empirical)
Weight 1.500000 ; Scaled weight (for frontend bars)
Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...)
;====================
; Model Filenames
;====================
MODEL 0 "cars/docta/body.prm"
MODEL 1 "cars/docta/wheel.prm"
MODEL 2 "NONE"
MODEL 3 "cars/docta/foglights.prm"
MODEL 4 "NONE"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars/misc/Aerial.m"
MODEL 18 "cars/misc/AerialT.m"
COLL "cars/docta/hull.hul"
TPAGE "cars/docta/car.bmp"
;)TCARBOX "cars/docta/carbox.bmp" ; Carbox texture
;)TSHADOW "cars/docta/shadow.bmp" ; Shadow texture
;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE -43.6 43.6 72.2 -71.0 0.5 ; Left, right, front, back, height (relative to model center)
;)SFXENGINE "NONE"
;)SFXSERVO "NONE"
;)SFXHONK "NONE"
EnvRGB 100 100 100
;====================
; Handling related stuff
;====================
SteerRate 3.500000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 32.000000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 0.000000 3.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecated)
;)WeaponOffset1 0.000000 -32.000000 64.000000 ; Offset for shockwaves and fireworks
;)WeaponOffset2 0.000000 -32.000000 64.000000 ; Offset for water bombs
;)Flippable false ; Rotor car effect
;)Flying false ; Flying like the UFO car
;)ClothFx false ; Mystery car cloth effect
;====================
; Camera details
;====================
;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 -45.000000 -0.000000 ; Offset from model center
;)HoodLook 0.030000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 -60.000000 0.000000
;)RearLook 0.030000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault false ; Use default offsets (computed in game)
;)} ; End Camera
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 1.200000
Inertia 900.000000 0.000000 0.000000
0.000000 1400.000000 0.000000
0.000000 0.000000 500.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -22.500000 -2.500000 32.100000
Offset2 -0.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.300000
EngineRatio 20000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 7.000000
SkidWidth 13.500000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.014000
StaticFriction 1.600000
KineticFriction 1.800000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 1
Offset1 22.500000 -2.500000 32.100000
Offset2 0.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.300000
EngineRatio 20000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 7.000000
SkidWidth 13.500000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.014000
StaticFriction 1.600000
KineticFriction 1.800000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 1
Offset1 -22.500000 -2.500000 -29.300000
Offset2 -0.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.100000
EngineRatio 15000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 6.000000
SkidWidth 13.500000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.015000
StaticFriction 1.500000
KineticFriction 1.700000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 1
Offset1 22.500000 -2.500000 -29.300000
Offset2 0.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.100000
EngineRatio 15000.000000
Radius 11.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 6.000000
SkidWidth 13.500000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.015000
StaticFriction 1.500000
KineticFriction 1.700000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 300.000000
Damping 8.000000
Restitution -0.900000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 300.000000
Damping 8.000000
Restitution -0.900000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 300.000000
Damping 8.000000
Restitution -0.900000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 300.000000
Damping 8.000000
Restitution -0.900000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum 3
Offset 0.000000 0.000000 0.000000
Axis 0.000000 0.000000 0.000000
AngVel 0.000000
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset 24.000000 -22.000000 -10.000000
Direction 0.000000 -1.000000 0.000000
Length 16.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ;Start AI
UnderThresh 701.696838
UnderRange 1500.000000
UnderFront 809.173462
UnderRear 335.000000
UnderMax 0.698500
OverThresh 100.000000
OverRange 899.260010
OverMax 1.000000
OverAccThresh 549.966431
OverAccRange 400.000000
PickupBias 3276
BlockBias 3276
OvertakeBias 16383
Suspension 0
Aggression 0
} ; End AI
}