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parameters.txt
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parameters.txt
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{
;============================================================
;============================================================
; Downforce
;============================================================
;============================================================
Name "Downforce"
;====================
; Model Filenames
;====================
MODEL 0 "cars\downforce\body.prm"
MODEL 1 "cars\downforce\wheelfl.prm"
MODEL 2 "cars\downforce\wheelfr.prm"
MODEL 3 "cars\downforce\wheelbl.prm"
MODEL 4 "cars\downforce\wheelbr.prm"
MODEL 5 "cars\downforce\spring.prm"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "cars\downforce\axle.prm"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\downforce\car.bmp"
COLL "cars\downforce\hull.hul"
;)TCARBOX "cars/downforce/carbox.bmp" ; Carbox texture
;)TSHADOW "cars/downforce/shadow.bmp"
;)SHADOWTABLE -59.8110 59.8110 50.4073 -75.4073 -17.2099 ; Left, right, front, back, height (relative to model center)
;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1)
EnvRGB 200 100 200
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime TRUE
Selectable TRUE
;)CPUSelectable true
;)Statistics true
Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 1 ; Skill level (rookie, amateur, ...)
TopEnd 3110.092285 ; Actual top speed (mph) for frontend bars
Acc 3.715654 ; Acceleration rating (empirical)
Weight 0.750000 ; Scaled weight (for frontend bars)
Handling 50.000000 ; Handling ability (empirical and totally subjective)
Trans 0 ; Transmission type (calculate in game anyway...)
MaxRevs 0.500000 ; Max Revs (for rev counter)
;====================
; Handling related stuff
;====================
SteerRate 3.500000 ; Rate at which steer angle approaches value from input
SteerMod 0.800000 ;
EngineRate 2.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 32.000000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 -0.200000 16.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
;====================
; Camera details
;====================
;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 30.000000 -10.000000 ; Offset from model center
;)HoodLook 0.025000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 22.000000 -25.000000
;)RearLook 0.050000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault false ; Use default offsets (computed in game)
;)} ; End Camera
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 0.750000
Inertia 710.000000 0.000000 0.000000
0.000000 800.000000 0.000000
0.000000 0.000000 222.000000
Gravity 2200 ; This car is made by Zeino
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -20.000000 3.000000 33.000000
Offset2 -4.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.500000
EngineRatio 7000.000000
Radius 6.300000
Mass 0.200000
Gravity 2200.000000
MaxPos 10.000000
SkidWidth 8.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.020000
StaticFriction 1.945000
KineticFriction 1.875000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 20.000000 3.000000 33.000000
Offset2 4.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.500000
EngineRatio 7000.000000
Radius 6.300000
Mass 0.200000
Gravity 2200.000000
MaxPos 10.000000
SkidWidth 8.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.020000
StaticFriction 1.945000
KineticFriction 1.875000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 3
Offset1 -23.000000 5.000000 -32.000000
Offset2 -8.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.100000
EngineRatio 17000.000000
Radius 12.000000
Mass 0.200000
Gravity 2200.000000
MaxPos 10.000000
SkidWidth 18.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.020000
StaticFriction 1.945000
KineticFriction 1.875000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 4
Offset1 23.000000 5.000000 -32.000000
Offset2 8.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.100000
EngineRatio 17000.000000
Radius 12.000000
Mass 0.200000
Gravity 2200.000000
MaxPos 10.000000
SkidWidth 18.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.020000
StaticFriction 1.945000
KineticFriction 1.875000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum 5
Offset -5.000000 -14.000000 33.000000
Length 15.000000
Stiffness 380.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum 5
Offset 5.000000 -14.000000 33.000000
Length 15.000000
Stiffness 380.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum 5
Offset -8.000000 -34.000000 -38.000000
Length 15.000000
Stiffness 380.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum 5
Offset 8.000000 -34.000000 -38.000000
Length 15.000000
Stiffness 380.000000
Damping 9.000000
Restitution -0.950000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum 9
Offset -4.000000 -2.800000 33.000000
Length 17.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum 9
Offset 4.000000 -2.800000 33.000000
Length 17.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum 9
Offset -6.000000 -1.000000 -30.000000
Length 15.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum 9
Offset 6.000000 -1.000000 -30.000000
Length 15.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset 14.000000 -4.000000 -10.000000
Direction 0.000000 -1.000000 0.000000
Length 30.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ;Start AI
UnderThresh 5.000000
UnderRange 1584.415039
UnderFront 401.940002
UnderRear 321.519989
UnderMax 0.283685
OverThresh 1954.575073
OverRange 1541.581543
OverMax 1.000000
OverAccThresh 131.029999
OverAccRange 1928.010010
PickupBias 16383
BlockBias 16383
OvertakeBias 16383
Suspension 26213
Aggression 0
} ; End AI
}
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