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parameters.txt
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parameters.txt
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{
;============================================================
;============================================================
; RC Bulldog
;============================================================
;============================================================
Name "RC Bulldog"
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime true
Selectable true
;)CPUSelectable true
;)Statistics true
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 4 ; Skill level (rookie, amateur, ...)
TopEnd 3906.562744 ; Actual top speed (mph) for frontend bars
Acc 6.967669 ; Acceleration rating (empirical)
Weight 5.000000 ; Scaled weight (for frontend bars)
Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...)
;====================
; Model Filenames
;====================
MODEL 0 "cars/bulldog/body.prm"
MODEL 1 "cars/bulldog/wheel-l.prm"
MODEL 2 "cars/bulldog/wheel-r.prm"
MODEL 3 "cars/bulldog/wheels-both.prm"
MODEL 4 "NONE"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "cars/bulldog/turret.prm"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars/misc/Aerial.m"
MODEL 18 "cars/misc/AerialT.m"
COLL "cars/bulldog/hull.hul"
TPAGE "cars/bulldog/car.bmp"
;)TCARBOX "cars/bulldog/carbox.bmp" ; Carbox texture
;)TSHADOW "cars/bulldog/shadow.bmp" ; Shadow texture
;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE -76.800003 76.800003 96.099998 -83.699997 -2.300000 ; Left, right, front, back, height (relative to model center)
;)SFXENGINE "cars/bulldog/petrol.wav"
;)SFXSERVO "NONE"
;)SFXHONK "NONE"
EnvRGB 200 200 200
;====================
; Handling related stuff
;====================
SteerRate 1.200000 ; Rate at which steer angle approaches value from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 42.700001 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 -12.000000 3.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset
;)Flippable false ; Rotor car effect
;)Flying false ; Flying like the UFO car
;)ClothFx false ; Mystery car cloth effect
;====================
; Camera details
;====================
;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 0.000000 0.000000 ; Offset from model center
;)HoodLook 0.050000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 0.000000 0.000000
;)RearLook 0.050000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault true ; Use default offsets (computed in game)
;)} ; End Camera
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0.000000 0.000000 0.000000
Mass 5.000000
Inertia 5000.000000 0.000000 0.000000
0.000000 10000.000000 0.000000
0.000000 0.000000 5000.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air resistance
AngRes 0.001000 ; Angular air resistance
ResMod 30.000000 ; AngRes scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 1.800000
KineticFriction 1.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -39.000000 10.000000 50.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.500000
EngineRatio 70000.000000
Radius 18.000000
Mass 0.500000
Gravity 2200.000000
MaxPos 10.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.010000
StaticFriction 2.300000
KineticFriction 2.100000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 39.000000 10.000000 50.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.500000
EngineRatio 70000.000000
Radius 18.000000
Mass 0.500000
Gravity 2200.000000
MaxPos 10.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.010000
StaticFriction 2.300000
KineticFriction 2.100000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 3
Offset1 0.000000 10.000000 6.000000
Offset2 -39.000000 0.000000 -46.000000
IsPresent true
IsPowered true
IsTurnable false
SteerRatio 0.000000
EngineRatio 70000.000000
Radius 18.000000
Mass 0.500000
Gravity 2200.000000
MaxPos 10.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.010000
StaticFriction 2.300000
KineticFriction 2.100000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 3
Offset1 0.000000 10.000000 -40.000000
Offset2 39.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable false
SteerRatio 0.000000
EngineRatio 70000.000000
Radius 18.000000
Mass 0.500000
Gravity 2200.000000
MaxPos 10.000000
SkidWidth 15.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.010000
StaticFriction 2.300000
KineticFriction 2.100000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 400.000000
Damping 8.000000
Restitution -0.850000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 400.000000
Damping 8.000000
Restitution -0.850000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 400.000000
Damping 8.000000
Restitution -0.850000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 400.000000
Damping 8.000000
Restitution -0.850000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum 8
Offset 0.000000 -40.000000 -23.000000
Axis 0.000000 1.000000 0.000000
AngVel 2.000000
;)Type 2 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4
;)Trans 0.000000 5.000000 -5.000000 ; Translation max
;)TransVel 3.001000 ; Velocity factor
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset 0.000000 -42.000000 -22.250000
Direction 0.000000 -1.000000 0.000000
Length 25.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ; Start AI
UnderThresh 82.150002
UnderRange 3162.633545
UnderFront 251.520004
UnderRear 1125.232666
UnderMax 0.271073
OverThresh 1704.070923
OverRange 1391.000000
OverMax 0.746230
OverAccThresh 113.930000
OverAccRange 2574.388916
PickupBias 16383
BlockBias 16383
OvertakeBias 16383
Suspension 9830
Aggression 0
} ; End AI
}