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parameters.txt
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parameters.txt
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{
;============================================================
;============================================================
; Teacee
;============================================================
;============================================================
Name "Teacee"
;====================
; Stuff mainly for frontend display and car selectability
;====================
BestTime true
Selectable true
;)CPUSelectable true
;)Statistics true
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 0 ; Obtain method
Rating 3 ; Skill level (rookie, amateur, ...)
TopEnd 3270.405273 ; Actual top speed (mph) for frontend bars
Acc 5.490851 ; Acceleration rating (empirical)
Weight 2.000000 ; Scaled weight (for frontend bars)
Trans 1 ; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...)
;====================
; Model Filenames
;====================
MODEL 0 "cars/teacee/body.prm"
MODEL 1 "cars/teacee/leftw.prm"
MODEL 2 "cars/teacee/rightw.prm"
MODEL 3 "NONE"
MODEL 4 "NONE"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars/misc/Aerial.m"
MODEL 18 "cars/misc/AerialT.m"
COLL "cars/teacee/hull.hul"
TPAGE "cars/teacee/car.bmp"
;)TCARBOX "cars/teacee/carbox.bmp" ; Carbox texture
;)TSHADOW "cars/teacee/shadow.bmp" ; Shadow texture
;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE -42.299999 42.299999 81.900002 -85.199997 -12.000000 ; Left, right, front, back, height (relative to model center)
;)SFXENGINE "NONE"
;)SFXSERVO "NONE"
;)SFXHONK "NONE"
EnvRGB 200 200 200
;====================
; Handling related stuff
;====================
SteerRate 2.500000 ; Rate at which steer angle approaches value from input
SteerMod 0.200000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
TopSpeed 34.000000 ; Car's theoretical top speed (not including friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 5.000000 -4.000000 ; Centre of mass relative to model centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecated)
;)WeaponOffset1 0.000000 -32.000000 64.000000 ; Offset for shockwaves and fireworks
;)WeaponOffset2 0.000000 -16.000000 80.000000 ; Offset for water bombs
;)Flippable false ; Rotor car effect
;)Flying false ; Flying like the UFO car
;)ClothFx false ; Mystery car cloth effect
;====================
; Camera details
;====================
;====================
; Camera details
;====================
;)CAMATTACHED { ; Start Camera
;)HoodOffset 0.000000 -60.000000 -35.000000 ; Offset from model center
;)HoodLook 0.030000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset 0.000000 -60.000000 12.000000
;)RearLook 0.030000
;)FixedOffset true ; Is offset fixed or moving
;)FixedLook true ; Is look fixed or moving
;)UseDefault false ; Use default offsets (computed in game)
;)} ; End Camera
;====================
; Car Body details
;====================
BODY { ; Start Body
ModelNum 0 ; Model Number in above list
Offset 0.000000 0.000000 0.000000
Mass 2.000000
Inertia 1675.000000 0.000000 0.000000
0.000000 3300.000000 0.000000
0.000000 0.000000 850.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air resistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; AngRes scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body
;====================
; Car Wheel details
;====================
WHEEL 0 { ; Start Wheel
ModelNum 1
Offset1 -23.000000 -8.000000 40.500000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.250000
EngineRatio 40000.000000
Radius 11.000000
Mass 0.170000
Gravity 2200.000000
MaxPos 4.000000
SkidWidth 12.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.016000
StaticFriction 1.800000
KineticFriction 1.650000
} ; End Wheel
WHEEL 1 { ; Start Wheel
ModelNum 2
Offset1 23.000000 -8.000000 40.500000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered true
IsTurnable true
SteerRatio -0.250000
EngineRatio 40000.000000
Radius 11.000000
Mass 0.170000
Gravity 2200.000000
MaxPos 4.000000
SkidWidth 12.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.016000
StaticFriction 1.800000
KineticFriction 1.650000
} ; End Wheel
WHEEL 2 { ; Start Wheel
ModelNum 1
Offset1 -23.000000 -8.000000 -37.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered false
IsTurnable false
SteerRatio 0.000000
EngineRatio 0.000000
Radius 11.000000
Mass 0.170000
Gravity 2200.000000
MaxPos 4.000000
SkidWidth 12.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.016000
StaticFriction 1.700000
KineticFriction 1.650000
} ; End Wheel
WHEEL 3 { ; Start Wheel
ModelNum 2
Offset1 23.000000 -8.000000 -37.000000
Offset2 0.000000 0.000000 0.000000
IsPresent true
IsPowered false
IsTurnable false
SteerRatio 0.000000
EngineRatio 0.000000
Radius 11.000000
Mass 0.170000
Gravity 2200.000000
MaxPos 4.000000
SkidWidth 12.000000
ToeIn 0.000000
;)Camber 0.000000
AxleFriction 0.050000
Grip 0.016000
StaticFriction 1.700000
KineticFriction 1.650000
} ; End Wheel
;====================
; Car Spring details
;====================
SPRING 0 { ; Start Spring
ModelNum -1
Offset -12.000000 -14.000000 43.000000
Length 15.500000
Stiffness 900.000000
Damping 8.000000
Restitution -0.650000
} ; End Spring
SPRING 1 { ; Start Spring
ModelNum -1
Offset 12.000000 -14.000000 43.000000
Length 15.500000
Stiffness 900.000000
Damping 8.000000
Restitution -0.650000
} ; End Spring
SPRING 2 { ; Start Spring
ModelNum -1
Offset -12.000000 -14.000000 -37.000000
Length 15.500000
Stiffness 900.000000
Damping 8.000000
Restitution -0.650000
} ; End Spring
SPRING 3 { ; Start Spring
ModelNum -1
Offset 12.000000 -14.000000 -37.000000
Length 15.500000
Stiffness 900.000000
Damping 8.000000
Restitution -0.650000
} ; End Spring
;====================
; Car Pin details
;====================
PIN 0 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ; Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin
;====================
; Car axle details
;====================
AXLE 0 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 2 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
AXLE 3 { ; Start Axle
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle
;====================
; Car spinner details
;====================
SPINNER { ; Start spinner
ModelNum 5
Offset 0.000000 -24.500000 -54.500000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4
;)Trans 0.000000 3.000000 6.000000 ; Translation max
;)TransVel 0.001000 ; Velocity factor
} ; End Spinner
;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset -25.000000 -22.000000 -38.000000
Direction 0.000000 -1.000000 0.000000
Length 17.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
;====================
AI { ; Start AI
UnderThresh 530.960083
UnderRange 1390.939941
UnderFront 2228.502197
UnderRear 532.879944
UnderMax 0.395497
OverThresh 2521.723389
OverRange 1399.063965
OverMax 0.488563
OverAccThresh 83.449997
OverAccRange 2113.864502
PickupBias 3276
BlockBias 6553
OvertakeBias 13106
Suspension 0
Aggression 0
} ; End AI
}