See the Official Documentation
PlayStream and Telemetry events are - from a integration perspective - the same. The only difference when sending either event type is the different API name.
The difference is in pricing!
Telemetry Events - unless you need to react upon these events in near-real-time. Telemetry Events are a lot less expensive!
PlayStream events...
- Near-real-time
- will appear in the GameStream
- can be reacted upon e.g.
- execute script
- send notification
- give item etc.
- Can be worked with in the Data & Analytics features of PlayFab
- Cost more than double than Telemetry events!
- Otherwise have the same properties as Telemetry Events
- Bypass the PlayStream
- Can be worked with in the Data & Analytics features of PlayFab
Instead of (or in addition to any) PlayFabClient
Nodes, drop a PlayFabEvent
node in your scene!
You just need to make sure, a login was done before, so the EntityToken is available for Authentication
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