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Events

Events Documentation Page Index

  1. Configuration
  2. Sending Events
  3. Flushing Events

PlayStream & Telemetry

See the Official Documentation

PlayStream and Telemetry events are - from a integration perspective - the same. The only difference when sending either event type is the different API name.

The difference is in pricing!

TL;DR; - what should I use?

Telemetry Events - unless you need to react upon these events in near-real-time. Telemetry Events are a lot less expensive!

Differences

PlayStream Events

PlayStream events...

  • Near-real-time
  • will appear in the GameStream
  • can be reacted upon e.g.
    • execute script
    • send notification
    • give item etc.
  • Can be worked with in the Data & Analytics features of PlayFab
  • Cost more than double than Telemetry events!
  • Otherwise have the same properties as Telemetry Events

Telemetry Events

  • Bypass the PlayStream
  • Can be worked with in the Data & Analytics features of PlayFab

Usage

Instead of (or in addition to any) PlayFabClient Nodes, drop a PlayFabEvent node in your scene! You just need to make sure, a login was done before, so the EntityToken is available for Authentication

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