Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Example Scene: stay_logged_in reset to false at the bad moment #131

Open
TheDedemon opened this issue Dec 4, 2023 · 0 comments
Open

Example Scene: stay_logged_in reset to false at the bad moment #131

TheDedemon opened this issue Dec 4, 2023 · 0 comments
Labels
bug Something isn't working

Comments

@TheDedemon
Copy link
Contributor

TheDedemon commented Dec 4, 2023

Versions:

  • Godot 4.x
  • godot-playfab 1.2.0

Steps to reproduce:

  1. Launch the example scenes
  2. Check the stay_logged_in toggle
  3. Login (email or anonymous)
  4. Logout
  5. At this moment, the stay_logged_in is still checked
  6. Login again (email or anonymous)
  7. Back to main menu
  8. Select Login
  9. The stay_logged_in is unchecked and you are not in the loggedIn state knowing that you didn't logout the second time

Expected Behaviour

  • After the first logout, the stay_logged_in should be unchecked (this will avoid misunderstanding that will happens later)
@Structed Structed added the bug Something isn't working label Apr 10, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants