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In case of a crash/scene change etc, unsent events should be persisted to disk and sent the next time the game can send it.
Disc access rate is a concern:
Idea/Request by @lentsius-bark
The text was updated successfully, but these errors were encountered:
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In case of a crash/scene change etc, unsent events should be persisted to disk and sent the next time the game can send it.
Disc access rate is a concern:
Idea/Request by @lentsius-bark
The text was updated successfully, but these errors were encountered: