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This is intended behaviour. Default multiplayer peer is OfflineMultiplayerPeer, which mimics server. You can set multiplayer.multiplayer_peer to null to get error instead.
Tested versions
System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.5244) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
Issue description
multiplayer.is_server()
returnstrue
in a fresh project. It's not stated like that in the documentation.Steps to reproduce
_ready()
function simplyprint(multiplayer.is_server())
true
even though the peer is OfflineMinimal reproduction project (MRP)
TEst.zip
TEst.zip
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