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Various VFX - specifically, looping flipbook generation in Godot.
Describe the problem or limitation you are having in your project
I cannot have looping simulations that also behave consistently and generate a flipbook out of it, because particles don't expose their random seed to the user.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Have an option to specify a seed for particles to use instead of using a random internal one, and have the option to also use a mod operation on the particle index to make the same particles from separate loops behave in the exact same way.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
see above
If this enhancement will not be used often, can it be worked around with a few lines of script?
no, it cannot. Particles don't expose their random. And for using a modulus on the indexes, it requires to make the process material as a shader, losing all the configuration and flexibility on it. Furthermore, it would be easier if it was managed by the particle node itself rather than the process shader.
Is there a reason why this should be core and not an add-on in the asset library?
see above.
The text was updated successfully, but these errors were encountered:
When using Movie Maker mode several times, ensure you always get the same result every time. If performing quality comparisons, this can be important to have.
During replay playback (with an in-game replay system), ensure particles always behave the same way every time the replay is played. This is not strictly required, but it helps make the replay more accurate to the real gameplay sequence (provided you can get the automatically generated random seed from the node, then store it in the replay file).
Describe the project you are working on
Various VFX - specifically, looping flipbook generation in Godot.
Describe the problem or limitation you are having in your project
I cannot have looping simulations that also behave consistently and generate a flipbook out of it, because particles don't expose their random seed to the user.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Have an option to specify a seed for particles to use instead of using a random internal one, and have the option to also use a mod operation on the particle index to make the same particles from separate loops behave in the exact same way.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
see above
If this enhancement will not be used often, can it be worked around with a few lines of script?
no, it cannot. Particles don't expose their random. And for using a modulus on the indexes, it requires to make the process material as a shader, losing all the configuration and flexibility on it. Furthermore, it would be easier if it was managed by the particle node itself rather than the process shader.
Is there a reason why this should be core and not an add-on in the asset library?
see above.
The text was updated successfully, but these errors were encountered: